NS/releases/3.05/source/utils/vgui/include/VGUI_Button.h

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//========= Copyright <20> 1996-2002, Valve LLC, All rights reserved. ============
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================
#ifndef VGUI_BUTTON_H
#define VGUI_BUTTON_H
#include<VGUI.h>
#include<VGUI_Label.h>
#include<VGUI_Dar.h>
namespace vgui
{
enum MouseCode;
class ButtonController;
class ButtonGroup;
class ActionSignal;
//TODO: Button should be derived from an AbstractButton
class VGUIAPI Button : public Label
{
public:
Button(const char* text,int x,int y,int wide,int tall);
Button(const char* text,int x,int y);
private:
void init();
public:
virtual void setSelected(bool state);
virtual void setSelectedDirect(bool state);
virtual void setArmed(bool state);
virtual bool isSelected();
virtual void doClick();
virtual void addActionSignal(ActionSignal* s);
virtual void setButtonGroup(ButtonGroup* buttonGroup);
virtual bool isArmed();
virtual void setButtonBorderEnabled(bool state);
virtual void setMouseClickEnabled(MouseCode code,bool state);
virtual bool isMouseClickEnabled(MouseCode code);
virtual void fireActionSignal();
virtual Panel* createPropertyPanel();
protected:
virtual void setButtonController(ButtonController* _buttonController);
virtual void paintBackground();
protected:
char* _text;
bool _armed;
bool _selected;
bool _buttonBorderEnabled;
Dar<ActionSignal*> _actionSignalDar;
int _mouseClickMask;
ButtonGroup* _buttonGroup;
ButtonController* _buttonController;
};
}
#endif