NS/releases/3.05/source/utils/vgui/include/VGUI_BuildGroup.h

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//========= Copyright <20> 1996-2002, Valve LLC, All rights reserved. ============
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================
#ifndef VGUI_BUILDGROUP_H
#define VGUI_BUILDGROUP_H
#include<VGUI.h>
#include<VGUI_Dar.h>
namespace vgui
{
enum KeyCode;
enum MouseCode;
class Panel;
class Cursor;
class ChangeSignal;
class VGUIAPI BuildGroup
{
private:
bool _enabled;
int _snapX;
int _snapY;
Cursor* _cursor_sizenwse;
Cursor* _cursor_sizenesw;
Cursor* _cursor_sizewe;
Cursor* _cursor_sizens;
Cursor* _cursor_sizeall;
bool _dragging;
MouseCode _dragMouseCode;
int _dragStartPanelPos[2];
int _dragStartCursorPos[2];
Panel* _currentPanel;
Dar<ChangeSignal*> _currentPanelChangeSignalDar;
Dar<Panel*> _panelDar;
Dar<char*> _panelNameDar;
public:
BuildGroup();
public:
virtual void setEnabled(bool state);
virtual bool isEnabled();
virtual void addCurrentPanelChangeSignal(ChangeSignal* s);
virtual Panel* getCurrentPanel();
virtual void copyPropertiesToClipboard();
private:
virtual void applySnap(Panel* panel);
virtual void fireCurrentPanelChangeSignal();
protected:
friend class Panel;
virtual void panelAdded(Panel* panel,const char* panelName);
virtual void cursorMoved(int x,int y,Panel* panel);
virtual void mousePressed(MouseCode code,Panel* panel);
virtual void mouseReleased(MouseCode code,Panel* panel);
virtual void mouseDoublePressed(MouseCode code,Panel* panel);
virtual void keyTyped(KeyCode code,Panel* panel);
virtual Cursor* getCursor(Panel* panel);
};
}
#endif