mirror of
https://github.com/ENSL/NS.git
synced 2024-12-18 08:41:37 +00:00
127 lines
3.6 KiB
C
127 lines
3.6 KiB
C
|
#ifndef CHUD_H
|
||
|
#define CHUD_H
|
||
|
|
||
|
#include "cl_dll/chudmisc.h"
|
||
|
#include "cl_dll/hud_spectator.h"
|
||
|
#include "mod/AvHFont.h"
|
||
|
|
||
|
|
||
|
class CHud
|
||
|
{
|
||
|
private:
|
||
|
HUDLIST *m_pHudList;
|
||
|
HSPRITE m_hsprLogo;
|
||
|
int m_iLogo;
|
||
|
client_sprite_t *m_pSpriteList;
|
||
|
int m_iSpriteCount;
|
||
|
int m_iSpriteCountAllRes;
|
||
|
float m_flMouseSensitivity;
|
||
|
int m_iConcussionEffect;
|
||
|
|
||
|
public:
|
||
|
|
||
|
HSPRITE m_hsprCursor;
|
||
|
float m_flTime; // the current client time
|
||
|
float m_fOldTime; // the time at which the HUD was last redrawn
|
||
|
double m_flTimeDelta; // the difference between flTime and fOldTime
|
||
|
Vector m_vecOrigin;
|
||
|
Vector m_vecAngles;
|
||
|
int m_iKeyBits;
|
||
|
int m_iHideHUDDisplay;
|
||
|
int m_iFOV;
|
||
|
int m_Teamplay;
|
||
|
int m_iRes;
|
||
|
cvar_t *m_pCvarStealMouse;
|
||
|
cvar_t *m_pCvarDraw;
|
||
|
|
||
|
int m_iFontHeight;
|
||
|
int DrawHudNumber(int x, int y, int iFlags, int iNumber, int r, int g, int b );
|
||
|
int DrawHudStringCentered(int x, int y, int iMaxX, const char *szString, int r, int g, int b );
|
||
|
int DrawHudString(int x, int y, int iMaxX, const char *szString, int r, int g, int b );
|
||
|
int GetHudStringHeight();
|
||
|
int GetHudStringWidth(const char* szIt);
|
||
|
int DrawHudStringReverse( int xpos, int ypos, int iMinX, char *szString, int r, int g, int b );
|
||
|
int DrawHudNumberString( int xpos, int ypos, int iMinX, int iNumber, int r, int g, int b );
|
||
|
int GetNumWidth(int iNumber, int iFlags);
|
||
|
|
||
|
private:
|
||
|
// the memory for these arrays are allocated in the first call to CHud::VidInit(), when the hud.txt and associated sprites are loaded.
|
||
|
// freed in ~CHud()
|
||
|
HSPRITE *m_rghSprites; /*[HUD_SPRITE_COUNT]*/ // the sprites loaded from hud.txt
|
||
|
wrect_t *m_rgrcRects; /*[HUD_SPRITE_COUNT]*/
|
||
|
char *m_rgszSpriteNames; /*[HUD_SPRITE_COUNT][MAX_SPRITE_NAME_LENGTH]*/
|
||
|
|
||
|
struct cvar_s *default_fov;
|
||
|
|
||
|
|
||
|
public:
|
||
|
HSPRITE GetSprite( int index )
|
||
|
{
|
||
|
return (index < 0) ? 0 : m_rghSprites[index];
|
||
|
}
|
||
|
|
||
|
wrect_t& GetSpriteRect( int index )
|
||
|
{
|
||
|
return m_rgrcRects[index];
|
||
|
}
|
||
|
|
||
|
|
||
|
int GetSpriteIndex( const char *SpriteName ); // gets a sprite index, for use in the m_rghSprites[] array
|
||
|
|
||
|
CHudAmmo m_Ammo;
|
||
|
CHudHealth m_Health;
|
||
|
CHudSpectator m_Spectator;
|
||
|
CHudGeiger m_Geiger;
|
||
|
CHudBattery m_Battery;
|
||
|
CHudTrain m_Train;
|
||
|
CHudFlashlight m_Flash;
|
||
|
CHudMessage m_Message;
|
||
|
CHudStatusBar m_StatusBar;
|
||
|
CHudDeathNotice m_DeathNotice;
|
||
|
CHudSayText m_SayText;
|
||
|
CHudMenu m_Menu;
|
||
|
CHudAmmoSecondary m_AmmoSecondary;
|
||
|
CHudTextMessage m_TextMessage;
|
||
|
CHudStatusIcons m_StatusIcons;
|
||
|
|
||
|
AvHFont mFont;
|
||
|
AvHFont mSmallFont;
|
||
|
|
||
|
void Init( void );
|
||
|
void VidInit( void );
|
||
|
void Think(void);
|
||
|
int Redraw( float flTime, int intermission );
|
||
|
int UpdateClientData( client_data_t *cdata, float time );
|
||
|
|
||
|
CHud() : m_iSpriteCount(0), m_pHudList(NULL) {}
|
||
|
~CHud(); // destructor, frees allocated memory
|
||
|
|
||
|
// user messages
|
||
|
int _cdecl MsgFunc_Damage(const char *pszName, int iSize, void *pbuf );
|
||
|
int _cdecl MsgFunc_GameMode(const char *pszName, int iSize, void *pbuf );
|
||
|
int _cdecl MsgFunc_Logo(const char *pszName, int iSize, void *pbuf);
|
||
|
int _cdecl MsgFunc_ResetHUD(const char *pszName, int iSize, void *pbuf);
|
||
|
void _cdecl MsgFunc_InitHUD( const char *pszName, int iSize, void *pbuf );
|
||
|
void _cdecl MsgFunc_ViewMode( const char *pszName, int iSize, void *pbuf );
|
||
|
int _cdecl MsgFunc_SetFOV(const char *pszName, int iSize, void *pbuf);
|
||
|
int _cdecl MsgFunc_Concuss( const char *pszName, int iSize, void *pbuf );
|
||
|
|
||
|
// Screen information
|
||
|
SCREENINFO m_scrinfo;
|
||
|
|
||
|
int m_iWeaponBits;
|
||
|
int m_fPlayerDead;
|
||
|
int m_iIntermission;
|
||
|
|
||
|
// sprite indexes
|
||
|
int m_HUD_number_0;
|
||
|
|
||
|
void AddHudElem(CHudBase *p);
|
||
|
|
||
|
float GetSensitivity();
|
||
|
|
||
|
};
|
||
|
|
||
|
|
||
|
|
||
|
#endif
|