2018-04-22 15:55:55 +00:00
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//======== (C) Copyright 2002 Charles G. Cleveland All rights reserved. =========
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//
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// The copyright to the contents herein is the property of Charles G. Cleveland.
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// The contents may be used and/or copied only with the written permission of
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// Charles G. Cleveland, or in accordance with the terms and conditions stipulated in
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// the agreement/contract under which the contents have been supplied.
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//
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// Purpose:
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//
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// $Workfile: UIPieMenu.cpp $
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// $Date: 2002/08/16 02:29:20 $
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//
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//-------------------------------------------------------------------------------
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// $Log: UIPieMenu.cpp,v $
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// Revision 1.9 2002/08/16 02:29:20 Flayra
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// - Added document headers
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// - Started to add support for pie nodes with both images and text
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//
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//===============================================================================
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#include "ui/UIPieMenu.h"
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#include "ui/UIUtil.h"
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#include "ui/UITags.h"
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#include "ui/PieMenu.h"
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const string kPieMenuNodeXDistance("nodexspacing");
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const string kPieMenuNodeYDistance("nodeyspacing");
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const string kNodeTarga("nodeimage");
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const string kPieMenuNodePrefix("node");
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const string kPieMenuDefaultImage("defaultimage");
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UIPieMenu::UIPieMenu(void)
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{
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this->mType = "PieMenu";
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}
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// Destructor automatically removes component from the engine
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UIPieMenu::~UIPieMenu(void)
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{
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}
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void UIPieMenu::AllocateComponent(const TRDescription& inDesc)
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{
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float theXPos, theYPos;
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int theWidth, theHeight;
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string theImageName("default");
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UIGetPosition(inDesc, theXPos, theYPos, theWidth, theHeight);
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string theRootName;
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inDesc.GetTagValue(UIRootName, theRootName);
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this->mPieMenu = new PieMenu(theRootName, theXPos*ScreenWidth(), theYPos*ScreenHeight(), theWidth*ScreenWidth(), theHeight*ScreenHeight());
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}
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vgui::Panel* UIPieMenu::GetComponentPointer(void)
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{
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return this->mPieMenu;
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}
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const string& UIPieMenu::GetType(void) const
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{
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return this->mType;
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}
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// Not virtual, this is meant to act only on the class specified. Operate on panel because that is
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// the lowest level of hierarchy (not that we're going to do anything with it anyways)
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bool UIPieMenu::SetClassProperties(const TRDescription& inDesc, Panel* inComponent, CSchemeManager* inSchemeManager)
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{
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bool theSuccess;
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// Let parent classes go first
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theSuccess = UIPanel::SetClassProperties(inDesc, inComponent, inSchemeManager);
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if(theSuccess)
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{
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// Dynamic_cast inComponent to an PieMenu (will always succeed)
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PieMenu* thePieMenu = (PieMenu*)inComponent;
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// Read font if specified
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std::string theSchemeName;
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if(inDesc.GetTagValue(UITagScheme, theSchemeName))
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{
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if(thePieMenu)
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{
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const char* theSchemeCString = theSchemeName.c_str();
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SchemeHandle_t theSchemeHandle = inSchemeManager->getSchemeHandle(theSchemeCString);
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Font* theFont = inSchemeManager->getFont(theSchemeHandle);
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if(theFont)
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{
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thePieMenu->SetFont(theFont);
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thePieMenu->GetRootNode()->setFont(theFont);
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}
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}
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}
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// Set colors of root node to that of the pie menu
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Color theColor;
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thePieMenu->getFgColor(theColor);
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thePieMenu->GetRootNode()->setFgColor(theColor);
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thePieMenu->getBgColor(theColor);
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thePieMenu->GetRootNode()->setBgColor(theColor);
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// Read node distances
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float theNodeXDistance = 0.0f;
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inDesc.GetTagValue(kPieMenuNodeXDistance, theNodeXDistance);
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float theNodeYDistance = 0.0f;
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inDesc.GetTagValue(kPieMenuNodeYDistance, theNodeYDistance);
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thePieMenu->SetNodeDistance(theNodeXDistance, theNodeYDistance);
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// Set pop-up menu default image
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string theDefaultImage;
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if(inDesc.GetTagValue(kPieMenuDefaultImage, theDefaultImage))
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{
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thePieMenu->SetDefaultImage(theDefaultImage);
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}
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// Read specified image to use
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//string theNodeTargaName;
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//if(inDesc.GetTagValue(kNodeTarga, theNodeTargaName))
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//{
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// thePieMenu->SetNodeTargaName(theNodeTargaName);
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//}
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// Now read in the nodes until there are no more. Assumes first node is root.
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thePieMenu->GetRootNode()->SetSizeKeepCenter(theNodeXDistance*ScreenWidth(), theNodeYDistance*ScreenHeight());
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StringVector theNodeList;
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inDesc.GetTagStringList(kPieMenuNodePrefix, theNodeList);
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for(StringVector::iterator theIter = theNodeList.begin(); theIter != theNodeList.end(); theIter++)
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{
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thePieMenu->AddNode(*theIter);
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}
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// Set the connector, if any
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string theConnectorName;
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if(inDesc.GetTagValue(UIConnectorName, theConnectorName))
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{
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if(theConnectorName != "")
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{
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this->mPieMenu->SetConnectorName(theConnectorName);
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}
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}
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// Now have the piemenu recompute visible size for all nodes
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thePieMenu->RecomputeVisibleSize();
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// for(int i = 0; ; i++)
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// {
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// char theNum[4];
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// sprintf(theNum, "%d", i);
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// string theNodeName(kPieMenuNodePrefix + string(theNum));
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//
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// string theNodeString;
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// if(inDesc.GetTagValue(theNodeName, theNodeString))
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// {
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// thePieMenu->AddNode(theNodeString);
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// }
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// else
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// {
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// break;
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// }
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// }
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// Tell it we're done
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thePieMenu->SetConstructionComplete();
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// Make sure to propagate new position to all children. Children may have been added
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// after the position was set so just make sure to re-set the position before we leave now
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// that all children have been added.
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}
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return theSuccess;
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}
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void UIPieMenu::Update(float theCurrentTime)
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{
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this->mPieMenu->Update(theCurrentTime);
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}
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