NS/hd/source/models/ba_chamber/ba_chamber.qc

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2021-10-29 16:03:36 +00:00
// Stored modelname (without quotes): "D:\SDK2\SDK\Weapon Models\NS\alien_resource_tower\alien_resource"
$modelname "ba_chamber.mdl"
$cd "."
$cdtexture "."
$cliptotextures
$scale 1.0
$bodygroup "studio"
{
studio "alien_resource_tower_reference"
}
$flags 0
$externaltextures
$attachment 0 "Dummy10" -1 1 -2
$attachment 1 "Dummy08" 8 -8 0
$hbox 0 "Dummy03" -17.879999 -21.24 -17.959999 25.57 20.194477 20.5
$hbox 0 "Dummy02" -15.35 -7.729051 -16.73 15.19 6.6 14.14
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$hbox 0 "Dummy68" -2.32 -4 -7.86 0 0 8.23
$sequence "spawn" {
"ba_chamber_anims\spawn"
fps 12
}
$sequence "deploy" {
"ba_chamber_anims\deploy"
fps 6
}
$sequence "idle1" {
"ba_chamber_anims\idle1"
fps 5
loop
}
$sequence "idle2" {
"ba_chamber_anims\idle2"
fps 5
loop
}
$sequence "dummy_researching" {
"ba_chamber_anims\dummy_researching"
fps 1
}
$sequence "active" {
"ba_chamber_anims\active"
fps 8
loop
}
$sequence "dummy_fire" {
"ba_chamber_anims\dummy_fire"
fps 1
}
$sequence "take_damage" {
"ba_chamber_anims\take_damage"
fps 30
}
$sequence "die_forward" {
"ba_chamber_anims\die_forward"
fps 17
}
$sequence "die_left" {
"ba_chamber_anims\die_left"
fps 17
}
$sequence "die_backward" {
"ba_chamber_anims\die_backward"
fps 17
}
$sequence "die_right" {
"ba_chamber_anims\die_right"
fps 17
}
$sequence "dummy_special" {
"ba_chamber_anims\dummy_special"
fps 1
}