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https://github.com/ENSL/NS.git
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265 lines
6.6 KiB
C++
265 lines
6.6 KiB
C++
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#include "../util/nowarnings.h"
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#include "ui/SliderPlus.h"
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#include "ui/UIUtil.h"
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#include "VGUI_MouseCode.h"
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SliderPlus::SliderPlus(int inX, int inY,int inWidth, int inHeight, bool inIsVertical) : Panel(inX, inY, inWidth, inHeight)
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{
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this->mDragging = false;
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this->mNobDragStartPos[0] = this->mNobDragStartPos[1] = 0;
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this->mDragStartPos[0] = this->mDragStartPos[1] = 0;
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this->mNobPos[0] = this->mNobPos[1] = 0;
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this->mRange[0] = 0;
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this->mRange[1] = 10;
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this->mValue = 0;
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this->mRangeWindow = 10;
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this->mIsVertical = inIsVertical;
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this->mLastMouseX = this->mLastMouseY = 0;
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// Add ourselves as our own input signal...kinda strange sounding but useful
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this->addInputSignal(this);
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}
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void SliderPlus::addIntChangeSignal(IntChangeSignal* inChangeSignal)
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{
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// Add inChangeSignal to list
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}
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void SliderPlus::computeNobBox(int& outStartX, int& outStartY, int& outEndX, int& outEndY)
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{
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int theWidth, theHeight;
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this->getSize(theWidth, theHeight);
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outStartX = this->mNobPos[0];
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outStartY = this->mNobPos[1];
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if(this->mIsVertical)
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{
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outEndX = outStartX + theWidth - 1;
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outEndY = outStartY + this->mRangeWindow;
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}
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else
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{
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outEndX = outStartX + this->mRangeWindow;
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outEndY = outStartY + theHeight - 1;
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}
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}
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void SliderPlus::fireIntChangeSignal()
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{
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// Run through list of change signals, calling intChanged() on each one
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}
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void SliderPlus::getNobPos(int& outMin, int& outMax)
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{
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// Return the upper left corner of the nob
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outMin = this->mNobPos[0];
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outMax = this->mNobPos[1];
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}
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void SliderPlus::getRange(int& outMinRange, int& outMaxRange)
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{
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// Return the min and max range
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outMinRange = this->mRange[0];
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outMaxRange = this->mRange[1];
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}
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int SliderPlus::getRangeWindow()
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{
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return this->mRangeWindow;
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}
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int SliderPlus::getValue()
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{
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return this->mValue;
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}
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bool SliderPlus::hasFullRange()
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{
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return false;
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}
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bool SliderPlus::isVertical()
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{
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return this->mIsVertical;
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}
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void SliderPlus::paintBackground()
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{
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int theStartX, theStartY;
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int theWidth, theHeight;
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int theEndX, theEndY;
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//this->getPos(theStartX, theStartY);
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theStartX = theStartY = 0;
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this->getSize(theWidth, theHeight);
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Color theColor;
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int theR, theG, theB, theA;
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this->getBgColor(theColor);
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theColor.getColor(theR, theG, theB, theA);
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// Draw rectangle the size of the slider in background color
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theEndX = theStartX + theWidth;
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theEndY = theStartY + theHeight;
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// Draw hollow box in bg color
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vguiSimpleBox(theStartX, theStartY, theEndX-1, theEndY-1, theR, theG, theB, theA);
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// Draw nob in foreground color, size of range window
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this->getFgColor(theColor);
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theColor.getColor(theR, theG, theB, theA);
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// Compute the nob position so we can draw a box for it, all numbers are in pixels relative to component
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this->computeNobBox(theStartX, theStartY, theEndX, theEndY);
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// Draw hollow box in fg color
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vguiSimpleBox(theStartX, theStartY, theEndX, theEndY, theR, theG, theB, theA);
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}
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void SliderPlus::cursorMoved(int inX, int inY, Panel* inPanel)
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{
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// Are we dragging the nub?
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if(this->mDragging)
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{
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// Look at inX, inY and set our new nob pos
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this->mNobPos[0] = this->mNobPos[1] = 0;
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if(this->mIsVertical)
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{
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this->mNobPos[1] = inY;
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}
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else
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{
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this->mNobPos[0] = inX;
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}
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// Recompute the value from it
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this->recomputeValueFromNobPos();
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}
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this->mLastMouseX = inX;
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this->mLastMouseY = inY;
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}
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void SliderPlus::mousePressed(MouseCode inCode, Panel* inPanel)
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{
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int theStartX, theStartY, theEndX, theEndY;
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this->computeNobBox(theStartX, theStartY, theEndX, theEndY);
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// Was LMB was pressed?
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if(inCode == MOUSE_LEFT)
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{
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// Pressed while over the nob?
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if((this->mLastMouseX >= theStartX) && (this->mLastMouseX <= theEndX) && (this->mLastMouseY >= theStartY) && (this->mLastMouseY <= theEndY))
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{
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// Remember this starting point and remember that we're dragging
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this->mDragStartPos[0] = this->mLastMouseX;
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this->mDragStartPos[1] = this->mLastMouseY;
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this->mDragging = true;
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}
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// Above or below nub?
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else
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{
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// TODO?: Remember this so we can start adjusting by big increments. For now, just adjust once.
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// Adjust value by major increment
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//this->recomputeNobPosFromValue();
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}
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}
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// Was RMB pressed above or below the nub?
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else if(inCode == MOUSE_RIGHT)
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{
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// TODO?: Remember this so we can start adjusting by tiny increments. For now, just adjust once.
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// Adjust value by minor increment
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//this->recomputeNobPosFromValue();
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}
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}
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void SliderPlus::mouseReleased(MouseCode inCode, Panel* inPanel)
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{
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// Forget that we are dragging or adjusting by big or small increments.
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if(inCode == MOUSE_LEFT)
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{
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this->mDragging = false;
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}
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}
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void SliderPlus::mouseWheeled(int delta, Panel* panel)
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{
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}
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void SliderPlus::recomputeNobPosFromValue()
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{
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// Look at current value and range and set the nob pos from it
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int theWidth, theHeight;
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this->getSize(theWidth, theHeight);
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float theNormalizedNobPos = (this->mValue - this->mRange[0])/(float)(this->mRange[1]);
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if(this->mIsVertical)
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{
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this->mNobPos[0] = 0;
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this->mNobPos[1] = (int)(theNormalizedNobPos*theHeight);
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}
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else
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{
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this->mNobPos[0] = (int)(theNormalizedNobPos*theWidth);
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this->mNobPos[1] = 0;
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}
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}
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void SliderPlus::recomputeValueFromNobPos()
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{
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// Look at nob pos and set new value
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int theWidth, theHeight;
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this->getSize(theWidth, theHeight);
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int theRelevantValue = this->mNobPos[0];
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int theRelevantMaxPixels = theWidth;
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if(this->mIsVertical)
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{
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theRelevantValue = this->mNobPos[1];
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theRelevantMaxPixels = theHeight;
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}
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float theNormalizedValue = (theRelevantValue/(float)theRelevantMaxPixels);
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int theNewValue = this->mRange[0] + (int)(theNormalizedValue*this->mRange[1]);
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this->setValue(theNewValue);
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}
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void SliderPlus::setRange(int inMinRange, int inMaxRange)
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{
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// Set the range ("value")
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this->mRange[0] = min(inMinRange, inMaxRange);
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this->mRange[1] = max(inMinRange, inMaxRange);
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}
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void SliderPlus::setRangeWindow(int inRangeWindow)
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{
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// Set the range window (in pixels)
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this->mRangeWindow = inRangeWindow;
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}
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void SliderPlus::setSize(int inWidth, int inHeight)
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{
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// Call parent setSize
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Panel::setSize(inWidth, inHeight);
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// Recompute something?
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}
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void SliderPlus::setValue(int inValue)
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{
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// Only allow setting the value within our specified range
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int theNewValue = inValue;
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theNewValue = max(theNewValue, this->mRange[0]);
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theNewValue = min(theNewValue, this->mRange[1]);
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this->mValue = theNewValue;
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this->recomputeNobPosFromValue();
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}
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