NS/releases/3.05f/source/stlport/test/eh/vc-static.mak

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# Microsoft Developer Studio Generated NMAKE File, Format Version 4.10
# ** DO NOT EDIT **
# TARGTYPE "Win32 (x86) Console Application" 0x0103
!IF "$(OS)" == "Windows_NT"
NULL=
!ELSE
NULL=nul
!ENDIF
################################################################################
# Begin Project
RSC=rc.exe
CPP=cl.exe
F90=fl32.exe
OUTDIR=.
INTDIR=.
# set this directories
STL_INCL=../../stlport
VC_INCL=.
# d:/vc41/msdev/include
Dep_stl = TestClass.obj main.obj nc_alloc.obj \
random_number.obj test_algo.obj test_algobase.obj test_bit_vector.obj test_deque.obj \
test_hash_map.obj test_hash_set.obj test_list.obj test_map.obj test_rope.obj test_set.obj \
test_slist.obj test_vector.obj test_string.obj test_bitset.obj test_valarray.obj
LINK32=link.exe
# CPP_PROJ=/nologo /Gr /MDd /W3 /GX /GR /D "WIN32" /D "_CONSOLE" /I$(STL_INCL) /I. /D "_STLP_DEBUG"
CPP_PROJ=/nologo /MT /W3 /GX /GR /D "WIN32" /D "_CONSOLE" /I$(STL_INCL) /I.
# linker finds proper STLport lib automatically, only path to the
# library is needed
CPP_LIBS = /link /libpath:"..\..\lib"
check: eh_test.exe
# fbp : this is to locate DLL
cd ..\..\lib
..\test\eh\eh_test.exe -s 100
echo done
eh_test.exe : $(Dep_stl)
$(CC) $(CPP_PROJ) $(Dep_stl) -o eh_test.exe $(CPP_LIBS)
clean :
-@erase "$(INTDIR)\*.obj"
-@erase "$(OUTDIR)\*.exe"
-@erase "$(OUTDIR)\*.obj"
.exe.out:
$< > $@
.cpp.exe:
$(CPP) $(CPP_PROJ) -DMAIN $< $(CPP_LIBS)
.c.obj:
$(CPP) $(CPP_PROJ) /c $<
.cpp.obj:
$(CPP) $(CPP_PROJ) /c $<
.cxx.obj:
$(CPP) $(CPP_PROJ) /c $<
.cpp.E:
$(CPP) $(CPP_PROJ) -E $< >$*.E
.cpp.sbr:
$(CPP) $(CPP_PROJ) $<