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44 lines
732 B
C
44 lines
732 B
C
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#ifndef GAMMATABLE_H
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#define GAMMATABLE_H
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#include "types.h"
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#ifdef USE_DIRECTX_8
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#include "D3d8.h"
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#undef SERVER_EXECUTE
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#endif
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const uint32 kGammaTableSize = 2*256*3;
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class GammaTable
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{
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public:
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GammaTable();
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virtual ~GammaTable();
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float GetGammaSlope() const;
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void InitializeToFlat();
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bool InitializeFromVideoState();
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bool InitializeToVideoState();
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void ProcessSlope(float inSlope);
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private:
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#ifdef USE_DIRECTX_8
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IDirect3DDevice8* GetDirect3DDevice();
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IDirect3DDevice8* m3DDevice;
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D3DGAMMARAMP mDirect3DGammaRamp;
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#endif
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bool mDirect3DMode;
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char mBaseData[kGammaTableSize];
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char mSlopeData[kGammaTableSize];
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float mSlope;
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};
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#endif
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