NS/releases/valve/source/mod/AvHPushableBuildable.h

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#ifndef AVH_PUSHABLEBUILDABLE_H
#define AVH_PUSHABLEBUILDABLE_H
#include "mod/AvHBaseBuildable.h"
class AvHPushableBuildable : public AvHBaseBuildable
{
public:
AvHPushableBuildable(AvHTechID inTechID, AvHMessageID inMessageID, char* inClassName, int inUser3);
void Precache( void );
void Touch ( CBaseEntity *pOther );
void Move( CBaseEntity *pMover, int push );
void KeyValue( KeyValueData *pkvd );
void Use( CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value );
void EXPORT StopSound( void );
// virtual void SetActivator( CBaseEntity *pActivator ) { m_pPusher = pActivator; }
//virtual int ObjectCaps( void ) { return (CBaseEntity :: ObjectCaps() & ~FCAP_ACROSS_TRANSITION) | FCAP_CONTINUOUS_USE; }
inline float GetMaxSpeed(void);
virtual void SetConstructionComplete();
static TYPEDESCRIPTION m_SaveData[];
static char *m_soundNames[3];
int m_lastSound; // no need to save/restore, just keeps the same sound from playing twice in a row
float m_maxSpeed;
float m_soundTime;
};
#endif