NS/main/source/cl_dll/hudgl.h

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#include <vector>
class HudGL {
public:
HudGL();
~HudGL();
void color(float r, float g, float b, float a) const;
void color(unsigned char r, unsigned char g, unsigned char b, unsigned char a) const;
void line_width(float width) const;
void line(const Vector2D& start, const Vector2D& end) const;
void circle(const Vector2D& center, const std::vector<Vector2D>& points) const;
void round_dot(const Vector2D& center, const std::vector<Vector2D>& points) const;
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void rectangle(const Vector2D& corner_a, const Vector2D& corner_b) const;
static std::vector<Vector2D> compute_circle(float radius);
static std::vector<Vector2D> compute_circle(float radius, float thickness);
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};