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<A HREF="FSOUND.html#Functions"><H5>[API function]</A></H5>
<H2><A NAME="FSOUND_SetMute">FSOUND_SetMute</A></H2>
Mutes and un-mutes a channel.<BR>
<P>
<B>signed char F_API </B><B> </B><B>FSOUND_SetMute</B><B>(</B><BR>
<B>int </B><B> </B><I>channel</I><B>,</B><BR>
<B>signed char </B><B> </B><I>mute</I><BR>
<B>);</B><BR>
<H3>Parameters</H3>
<TABLE>
<TR VALIGN=top><TD><I>channel</I></TD>
<TD>The channel number/handle to mute/unmute. FSOUND_ALL can also be used (see remarks).<BR>
</TD><TR VALIGN=top><TD><I>mute</I></TD>
<TD>Toggle value - TRUE mutes out the channel, FALSE reenables it.<BR>
</TD></TABLE>
<H3>Return Value</H3>
On success, TRUE is returned.<BR>
On failure, FALSE is returned.<BR>
<H3>Remarks</H3>
FSOUND_ALL is supported. Passing this will mute/unmute ALL channels available.<BR>
If FSOUND_ALL is used the last channel success flag will be returned. This return value is not useful in most circumstances.<BR>
___________________<BR>
Supported on the following platforms : Win32, WinCE, Linux, Macintosh, XBox, PlayStation 2, GameCube<BR>
<H3>See Also</H3>
<A HREF="FSOUND_GetMute.html">FSOUND_GetMute</A>
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