NS/main/source/ui/UIComponent.h

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#ifndef UICOMPONENT_H
#define UICOMPONENT_H
#include "textrep/TRDescription.h"
#include "VGUI_Panel.h"
class CSchemeManager;
using namespace vgui;
// Maintains the text representation of a component. This is a base class that other UI components will be extended
// from. It can read and write a description of the component, building the VGUI component in the process. At any time
// it can be bound to the Half-life engine or removed from it.
class UIComponent
{
public:
UIComponent(void);
// Destructor automatically removes component from the engine
virtual ~UIComponent(void);
bool AllocateAndSetProperties(const TRDescription& inDescription, CSchemeManager* inSchemeManager);
virtual Panel* GetComponentPointer(void) = 0;
// Used to save component back out again
TRDescription& GetDescription(void);
const TRDescription& GetDescription(void) const;
const string& GetName(void) const;
virtual const string& GetType(void) const = 0;
virtual bool SetClassProperties(const TRDescription& inDescription, Panel* inComponent, CSchemeManager* inSchemeManager);
void SetName(const string& inName);
virtual void Update(float theCurrentTime);
protected:
string mName;
string mType;
TRDescription mDescription;
private:
virtual void AllocateComponent(const TRDescription& inDescription) = 0;
};
#endif