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<td valign="top" background="images/design/red/surround_title_s.gif"><span class="sectiontext"><font color="#FF6600"><a href="alien.html" class="sectionlink">Kharaa
Data</a> :: <a href="alien_species.html" class="sectionlink">Species</a>
:: <a href="alien_onos.html" class="sectionlink">Onos</a>: Primary
Attacks </font></span></td>
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<p><b>Summary</b>: The dreadnaughts of the Kharaa,
the Onos are tanks &#150; highly armored and very
powerful. They are so large they cannot use crawlspaces
and many of the narrow passages found on human
ships and bases. This does not limit their effectiveness
very much &#150; the Onos is the highest level
response to any threat, requiring large amounts
of resources to gestate, but paying off with truly
awe-inspiring strength.&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;[<a href="alien_onos_name.html">Name</a>]</p>
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<a href="alien_onos.html">Onos</a></p>
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<p><b>One Hive (primary) Abilities</b><br>
<span class="sectiontext">Paralyze<br>
</span><br>
The Onos' chief disadvantage is its ponderousness.
Even with <a href="alien_evolutions_celerity.html">celerity</a>,
it has a difficult time chasing down nimble
prey. The paralyze ability compensates for
this, allowing it to freeze its prey in
their tracks. The long tentacles tucked
back along its head spring to life, waving
about. They can whip barbs with sufficient
force to pierce armor, releasing a toxin
that looks for concentrations of muscle
and clumps around them in a scabrous mess,
effectively paralyzing the victim. Human
musculature is similar enough to trigger
this effect. The toxin targets the largest
muscle groups first &#150; the victim usually
has enough fine motor control to pivot,
and pull the trigger on their weapon. But
they are stuck in place. Frontiersmen nano-screen
and bio-conditioning go to work immediately,
and can remove the blockage in 6 seconds.
If the marine is under direct attack by
this species, it is unlikely they will survive
that long.</p>
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<br>
<a href="alien_skulk_observation.html"><br>
</a></p>
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