2018-04-22 15:55:55 +00:00
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#ifndef AVHREINFORCEABLE_H
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#define AVHREINFORCEABLE_H
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#include "../util/nowarnings.h"
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#include "../dlls/extdll.h"
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#include "../dlls/util.h"
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#include "AvHConstants.h"
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#include "AvHBuildable.h"
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#include "../dlls/cbase.h"
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#include "AvHMessage.h"
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#include "AvHSpecials.h"
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#include "AvHPlayer.h"
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class AvHReinforceable
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{
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public:
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AvHReinforceable();
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virtual void CueRespawnEffect(AvHPlayer* inPlayer);
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virtual bool GetCanReinforce() const = 0;
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virtual bool GetSpawnLocationForPlayer(CBaseEntity* inPlayer, Vector& outLocation) const = 0;
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virtual AvHTeamNumber GetReinforceTeamNumber() const = 0;
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AvHPlayer* GetReinforcingPlayer();
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virtual float GetReinforceTime() const;
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virtual void ResetEntity(void);
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virtual void UpdateReinforcements();
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protected:
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virtual void ResetReinforcingPlayer(bool inSuccess);
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private:
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int mReinforcingPlayer;
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float mLastTimeReinforced;
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};
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#endif
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