mirror of
https://github.com/ENSL/NS.git
synced 2024-11-23 04:52:15 +00:00
216 lines
12 KiB
HTML
216 lines
12 KiB
HTML
|
<HTML>
|
||
|
<HEAD>
|
||
|
<TITLE>Natural Selection Manual</TITLE>
|
||
|
<META HTTP-EQUIV="Content-Type" CONTENT="text/html; charset=iso-8859-1">
|
||
|
<link rel="stylesheet" href="css/marine.css" type="text/css">
|
||
|
<script language="JavaScript">
|
||
|
<!--
|
||
|
function MM_swapImgRestore() { //v3.0
|
||
|
var i,x,a=document.MM_sr; for(i=0;a&&i<a.length&&(x=a[i])&&x.oSrc;i++) x.src=x.oSrc;
|
||
|
}
|
||
|
|
||
|
function MM_preloadImages() { //v3.0
|
||
|
var d=document; if(d.images){ if(!d.MM_p) d.MM_p=new Array();
|
||
|
var i,j=d.MM_p.length,a=MM_preloadImages.arguments; for(i=0; i<a.length; i++)
|
||
|
if (a[i].indexOf("#")!=0){ d.MM_p[j]=new Image; d.MM_p[j++].src=a[i];}}
|
||
|
}
|
||
|
|
||
|
function MM_findObj(n, d) { //v4.0
|
||
|
var p,i,x; if(!d) d=document; if((p=n.indexOf("?"))>0&&parent.frames.length) {
|
||
|
d=parent.frames[n.substring(p+1)].document; n=n.substring(0,p);}
|
||
|
if(!(x=d[n])&&d.all) x=d.all[n]; for (i=0;!x&&i<d.forms.length;i++) x=d.forms[i][n];
|
||
|
for(i=0;!x&&d.layers&&i<d.layers.length;i++) x=MM_findObj(n,d.layers[i].document);
|
||
|
if(!x && document.getElementById) x=document.getElementById(n); return x;
|
||
|
}
|
||
|
|
||
|
function MM_swapImage() { //v3.0
|
||
|
var i,j=0,x,a=MM_swapImage.arguments; document.MM_sr=new Array; for(i=0;i<(a.length-2);i+=3)
|
||
|
if ((x=MM_findObj(a[i]))!=null){document.MM_sr[j++]=x; if(!x.oSrc) x.oSrc=x.src; x.src=a[i+2];}
|
||
|
}
|
||
|
//-->
|
||
|
</script>
|
||
|
</HEAD>
|
||
|
<BODY BGCOLOR=#000000 leftmargin="0" topmargin="0" marginwidth="0" marginheight="0" onLoad="MM_preloadImages('images/design/buttons_nav_on.gif','images/design/buttons_gen_on.gif','images/design/buttons_front_on.gif','images/design/buttons_alien_on.gif')" background="images/design/page_background.gif" text="#FFFFFF" link="#0099FF">
|
||
|
<table border=0 cellpadding=0 cellspacing=0 width="704" height="512" align="center">
|
||
|
<tr>
|
||
|
<td> <img src="images/design/spacer.gif" width=40 height=1></td>
|
||
|
<td> <img src="images/design/spacer.gif" width=33 height=1></td>
|
||
|
<td> <img src="images/design/spacer.gif" width=24 height=1></td>
|
||
|
<td> <img src="images/design/spacer.gif" width=375 height=1></td>
|
||
|
<td> <img src="images/design/spacer.gif" width=82 height=1></td>
|
||
|
<td> <img src="images/design/spacer.gif" width=175 height=1></td>
|
||
|
<td> <img src="images/design/spacer.gif" width=39 height=1></td>
|
||
|
</tr>
|
||
|
<tr>
|
||
|
<td colspan=2> <img src="images/design/surround_ne1.gif" width=73 height=34></td>
|
||
|
<td> <img src="images/design/surround_power.gif" width=24 height=34></td>
|
||
|
<td colspan=4> <img src="images/design/surround_n.gif" width=671 height=34></td>
|
||
|
</tr>
|
||
|
<tr>
|
||
|
<td height="103" valign="top"><img src="images/design/surround_title_w.gif" width="40" height="103"></td>
|
||
|
<td colspan=3 height="103" valign="top">
|
||
|
<table border="0" cellspacing="0" cellpadding="0" height="103">
|
||
|
<tr>
|
||
|
<td height="57"><img src="images/design/surround_title_animated.gif" width="432" height="57"></td>
|
||
|
</tr>
|
||
|
<tr>
|
||
|
<td valign="top" background="images/design/surround_title_s.gif"><span class="sectionlink"><a href="frontiersmen.html">...</a></span>
|
||
|
<span class="sectiontext">::</span> <span class="sectionlink"><a href="front_commander.html">
|
||
|
Commander</a></span><span class="sectiontext"> :: </span><span class="sectionlink"><a href="front_comduties.html">Command
|
||
|
Duties</a></span><span class="sectiontext"> :: </span><span class="sectionlink"><a href="front_upgrades.html">Upgrades</a></span><span class="sectiontext">:
|
||
|
<font color="#FF6600">Motion Tracking</font></span></td>
|
||
|
</tr>
|
||
|
</table>
|
||
|
</td>
|
||
|
<td height="103" valign="top"><img src="images/design/surround_title_c.gif" width="82" height="103"></td>
|
||
|
<td height="103" valign="top">
|
||
|
<table border="0" cellspacing="0" cellpadding="0" height="103">
|
||
|
<tr>
|
||
|
<td><a href="introduction.html" onMouseOut="MM_swapImgRestore()" onMouseOver="MM_swapImage('button_nav','','images/design/buttons_nav_on.gif',1)"><img name="button_nav" border="0" src="images/design/buttons_nav_off.gif" width="175" height="25"></a></td>
|
||
|
</tr>
|
||
|
<tr>
|
||
|
<td><a href="general.html" onMouseOut="MM_swapImgRestore()" onMouseOver="MM_swapImage('button_general','','images/design/buttons_gen_on.gif',1)"><img name="button_general" border="0" src="images/design/buttons_gen_off.gif" width="175" height="23"></a></td>
|
||
|
</tr>
|
||
|
<tr>
|
||
|
<td><a href="frontiersmen.html" onMouseOut="MM_swapImgRestore()" onMouseOver="MM_swapImage('button_tsa','','images/design/buttons_front_on.gif',1)"><img name="button_tsa" border="0" src="images/design/buttons_front_off.gif" width="175" height="28"></a></td>
|
||
|
</tr>
|
||
|
<tr>
|
||
|
<td height="2"><a href="alien.html" onMouseOut="MM_swapImgRestore()" onMouseOver="MM_swapImage('button_alien','','images/design/buttons_alien_on.gif',1)"><img name="button_alien" border="0" src="images/design/buttons_alien_off.gif" width="175" height="27"></a></td>
|
||
|
</tr>
|
||
|
</table>
|
||
|
</td>
|
||
|
<td height="103" valign="top"><img src="images/design/surround_title_e.gif" width="39" height="103"></td>
|
||
|
</tr>
|
||
|
<tr>
|
||
|
<td height="103" valign="top" colspan="7">
|
||
|
<table width="768" border="0" cellspacing="0" cellpadding="0" height="424" align="left">
|
||
|
<tr>
|
||
|
<td background="images/design/surround_w.gif"><img src="images/design/surround_w.gif" width="40" height="482"></td>
|
||
|
<td width="472" background="images/design/background.gif" valign="top">
|
||
|
<p><img src="images/design/background_n.gif" width="689" height="16"></p>
|
||
|
<table border="0" cellspacing="0" cellpadding="0" align="center" width="100%" height="63">
|
||
|
<tr>
|
||
|
<td align="center" valign="top">
|
||
|
<table width="100" border="0" cellspacing="0" cellpadding="0">
|
||
|
<tr>
|
||
|
|
||
|
<td><img src="images/titles/front_upgrades.gif" width="628" height="25" hspace="25"></td>
|
||
|
</tr>
|
||
|
<tr>
|
||
|
|
||
|
<td>
|
||
|
<table width="628" border="1" cellspacing="0" cellpadding="5" bgcolor="#000033" align="center" bordercolor="#0B7BEE">
|
||
|
<tr>
|
||
|
<td>
|
||
|
<p><b>Summary:</b> upgrades affect all marines,
|
||
|
providing permanent improvements to their weapons,
|
||
|
armor, and sensors. Each upgrade requires a <a href="structures.html">structure</a>
|
||
|
before it can be researched (see the <a href="techtree.html">tech
|
||
|
tree</a>).</p>
|
||
|
</td>
|
||
|
</tr>
|
||
|
</table>
|
||
|
</td>
|
||
|
</tr>
|
||
|
<tr>
|
||
|
<td>
|
||
|
|
||
|
<table width="628" border="0" cellspacing="5" cellpadding="5" align="center">
|
||
|
<tr>
|
||
|
|
||
|
<td>
|
||
|
<p><img src="images/images/10_data.gif" width="13" height="10">
|
||
|
There are currently three available upgrades --
|
||
|
<a href="front_upgrades_weapon.html">Weapon</a>,
|
||
|
<a href="front_upgrades_armor.html">Armor</a>
|
||
|
and <a href="front_upgrades_motiontracking.html">Motion
|
||
|
Tracking</a>. </p>
|
||
|
</td>
|
||
|
</tr>
|
||
|
</table>
|
||
|
</td>
|
||
|
</tr>
|
||
|
</table>
|
||
|
|
||
|
</td>
|
||
|
</tr>
|
||
|
</table>
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
<div align="center">
|
||
|
<table width="100%" border="0" cellspacing="0" cellpadding="0" align="center">
|
||
|
<tr>
|
||
|
<td>
|
||
|
<div align="center"> </div>
|
||
|
</td>
|
||
|
</tr>
|
||
|
|
||
|
</table>
|
||
|
<table border="0" cellspacing="0" cellpadding="0" align="center" width="100%">
|
||
|
<tr>
|
||
|
<td align="center" valign="top">
|
||
|
<div align="center">
|
||
|
<table width="100" border="0" cellspacing="0" cellpadding="0">
|
||
|
<tr>
|
||
|
<td><img src="images/design/info_bar.gif" width="666" height="15" hspace="12" vspace="6"></td>
|
||
|
</tr>
|
||
|
</table>
|
||
|
<table width="616" border="0" cellspacing="0" cellpadding="0" align="center">
|
||
|
<tr>
|
||
|
<td valign="top">
|
||
|
<p><b>Motion Tracking</b><br>
|
||
|
<font color="#0B7BEE">Required structure: <a href="structures_observatory.html">Observatory</a></font><br>
|
||
|
<br>
|
||
|
<img src="images/images/10_data.gif" width="13" height="10">:
|
||
|
If the commander spends the resources to boost its
|
||
|
detection field, the <a href="structures_observatory.html">observatory</a>
|
||
|
is capable of detecting all movement in a very large
|
||
|
radius – which tends to cover the whole of
|
||
|
a ship or base, with plenty to spare. Marine movements
|
||
|
are already known, so anything else is painted as
|
||
|
a hostile. Kharaa locations are shown both on the
|
||
|
<a href="front_comhud.html">command HUD</a> and
|
||
|
the <a href="alien_hivesight.html">marine HUD</a>,
|
||
|
appearing as rings that grow larger or smaller depending
|
||
|
on how close they are. Knowing the location of the
|
||
|
aliens lets the marines breath easier … but
|
||
|
doesn't take the place of constant alertness. If
|
||
|
the Kharaa stops moving, they cannot be tracked.
|
||
|
And when they do move, they move fast. If you're
|
||
|
not looking in their direction, you won't know they're
|
||
|
coming. Keep your guard up at all times, and listen
|
||
|
to your commander. </p>
|
||
|
</td>
|
||
|
<td valign="middle">
|
||
|
<table border="0" cellspacing="5" cellpadding="5">
|
||
|
<tr>
|
||
|
<td>
|
||
|
<p><img src="images/tech/motiont.gif" width="64" height="64"><br>
|
||
|
<br>
|
||
|
<img src="images/images/motionsensor.gif" width="64" height="64"></p>
|
||
|
</td>
|
||
|
</tr>
|
||
|
</table>
|
||
|
</td>
|
||
|
</tr>
|
||
|
</table>
|
||
|
</div>
|
||
|
</td>
|
||
|
</tr>
|
||
|
</table>
|
||
|
</div>
|
||
|
</td>
|
||
|
<td background="images/design/surround_e.gif"><img src="images/design/surround_e.gif" width="37" height="482"></td>
|
||
|
</tr>
|
||
|
<tr>
|
||
|
<td colspan="3" height="2"><img src="images/design/surround_s.gif" width="768" height="81"></td>
|
||
|
</tr>
|
||
|
</table>
|
||
|
</td>
|
||
|
</tr>
|
||
|
</table>
|
||
|
|
||
|
</BODY>
|
||
|
</HTML>
|