NS/releases/3.02/source/utils/vgui/include/VGUI_Image.h

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//========= Copyright <20> 1996-2002, Valve LLC, All rights reserved. ============
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================
#ifndef VGUI_IMAGE_H
#define VGUI_IMAGE_H
#include<VGUI.h>
#include<VGUI_Scheme.h>
#include<VGUI_Color.h>
//TODO:: needs concept of insets
namespace vgui
{
class Panel;
class VGUIAPI Image
{
friend class Panel;
private:
int _pos[2];
int _size[2];
Panel* _panel;
Color _color;
public:
Image();
public:
virtual void setPos(int x,int y);
virtual void getPos(int& x,int& y);
virtual void getSize(int& wide,int& tall);
virtual void setColor(Color color);
virtual void getColor(Color& color);
protected:
virtual void setSize(int wide,int tall);
virtual void drawSetColor(Scheme::SchemeColor sc);
virtual void drawSetColor(int r,int g,int b,int a);
virtual void drawFilledRect(int x0,int y0,int x1,int y1);
virtual void drawOutlinedRect(int x0,int y0,int x1,int y1);
virtual void drawSetTextFont(Scheme::SchemeFont sf);
virtual void drawSetTextFont(Font* font);
virtual void drawSetTextColor(Scheme::SchemeColor sc);
virtual void drawSetTextColor(int r,int g,int b,int a);
virtual void drawSetTextPos(int x,int y);
virtual void drawPrintText(const char* str,int strlen);
virtual void drawPrintText(int x,int y,const char* str,int strlen);
virtual void drawPrintChar(char ch);
virtual void drawPrintChar(int x,int y,char ch);
virtual void drawSetTextureRGBA(int id,const char* rgba,int wide,int tall);
virtual void drawSetTexture(int id);
virtual void drawTexturedRect(int x0,int y0,int x1,int y1);
virtual void paint(Panel* panel);
public:
virtual void doPaint(Panel* panel);
};
}
#endif