2018-04-22 15:55:55 +00:00
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//======== (C) Copyright 2002 Charles G. Cleveland All rights reserved. =========
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//
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// The copyright to the contents herein is the property of Charles G. Cleveland.
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// The contents may be used and/or copied only with the written permission of
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// Charles G. Cleveland, or in accordance with the terms and conditions stipulated in
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// the agreement/contract under which the contents have been supplied.
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//
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// Purpose:
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//
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// $Workfile: hldm.h $
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// $Date: 2002/08/02 21:42:34 $
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//
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//-------------------------------------------------------------------------------
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// $Log: hldm.h,v $
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// Revision 1.4 2002/08/02 21:42:34 Flayra
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// - Allow ability to control how often a ricochet sound plays
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//
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// Revision 1.3 2002/07/08 16:17:46 Flayra
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// - Reworked bullet firing to add random spread (bug #236)
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//
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//===============================================================================
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#ifndef HLDM_H
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#define HLDM_H
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#include "pmtrace.h"
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void EV_HLDM_GunshotDecalTrace( pmtrace_t *pTrace, char *decalName, int inChanceOfSound = 1);
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void EV_HLDM_DecalGunshot( pmtrace_t *pTrace, int iBulletType, int inChanceOfSound = 1);
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int EV_HLDM_CheckTracer( int idx, float *vecSrc, float *end, float *forward, float *right, int iBulletType, int iTracerFreq, int *tracerCount );
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void EV_HLDM_FireBullets( int idx, float *forward, float *right, float *up, int cShots, float *vecSrc, float *vecDirShooting, float flDistance, int iBulletType, int iTracerFreq, int *tracerCount, float flSpreadX, float flSpreadY );
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void EV_HLDM_FireBulletsPlayer( int idx, float *forward, float *right, float *up, int cShots, float *vecSrc, float *vecDirShooting, float flDistance, int iBulletType, int iTracerFreq, int *tracerCount, Vector inSpread, int inRandomSeed);
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#endif
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