mohaa-spearhead-sdk/tutorials/Creating collision for a Static Mesh.htm
2003-02-06 00:00:00 +00:00

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<div class=Section1>
<p class=MsoNormal align=center style='text-align:center'><b style='mso-bidi-font-weight:
normal'><u>Creating collision for a Static Mesh<o:p></o:p></u></b></p>
<p class=MsoNormal align=center style='text-align:center'><b style='mso-bidi-font-weight:
normal'><u><o:p><span style='text-decoration:none'>&nbsp;</span></o:p></u></b></p>
<p class=MsoNormal style='margin-left:.5in;text-indent:-.25in;mso-list:l0 level1 lfo1;
tab-stops:list .5in'><![if !supportLists]><span style='mso-list:Ignore'>1)<span
style='font:7.0pt "Times New Roman"'>&nbsp;&nbsp;&nbsp;&nbsp; </span></span><![endif]>Step
One convert your new model to a static mesh <span class=GramE>with<span
style='mso-spacerun:yes'><EFBFBD> </span>the</span> tools provided.</p>
<p class=MsoNormal style='margin-left:.5in;text-indent:-.25in;mso-list:l0 level1 lfo1;
tab-stops:list .5in'><![if !supportLists]><span style='mso-list:Ignore'>2)<span
style='font:7.0pt "Times New Roman"'>&nbsp;&nbsp;&nbsp;&nbsp; </span></span><![endif]>Open
Moh Radiant</p>
<p class=MsoNormal style='margin-left:.5in;text-indent:-.25in;mso-list:l0 level1 lfo1;
tab-stops:list .5in'><![if !supportLists]><span style='mso-list:Ignore'>3)<span
style='font:7.0pt "Times New Roman"'>&nbsp;&nbsp;&nbsp;&nbsp; </span></span><![endif]>Select
the new mesh from the model selection it should appear in the radiant window. </p>
<p class=MsoNormal style='margin-left:.25in'><o:p>&nbsp;</o:p></p>
<p class=MsoNormal style='margin-left:.25in'>Fig1</p>
<p class=MsoNormal style='margin-left:.25in'><o:p>&nbsp;</o:p></p>
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<v:imagedata src="Creating%20collision%20for%20a%20Static%20Mesh_files/image001.jpg"
o:title="fig1"/>
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src="Creating%20collision%20for%20a%20Static%20Mesh_files/image002.jpg" v:shapes="_x0000_i1025"><![endif]></p>
<p class=MsoNormal style='margin-left:.25in'><o:p>&nbsp;</o:p></p>
<span style='font-size:12.0pt;font-family:"Times New Roman";mso-fareast-font-family:
"Times New Roman";mso-ansi-language:EN-US;mso-fareast-language:EN-US;
mso-bidi-language:AR-SA'><br clear=all style='page-break-before:always'>
</span>
<p class=MsoNormal style='margin-left:.5in;text-indent:-.25in;mso-list:l0 level1 lfo1;
tab-stops:list .5in'><![if !supportLists]><span style='mso-list:Ignore'>4)<span
style='font:7.0pt "Times New Roman"'>&nbsp;&nbsp;&nbsp;&nbsp; </span></span><![endif]>Open
the appropriate texture, for this example we will use the metal texture under
the common texture directory. </p>
<p class=MsoNormal><o:p>&nbsp;</o:p></p>
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<v:imagedata src="Creating%20collision%20for%20a%20Static%20Mesh_files/image003.jpg"
o:title="fig1b"/>
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src="Creating%20collision%20for%20a%20Static%20Mesh_files/image004.jpg" v:shapes="_x0000_i1030"><![endif]></p>
<p class=MsoNormal><o:p>&nbsp;</o:p></p>
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<p class=MsoNormal><o:p>&nbsp;</o:p></p>
<p class=MsoNormal style='margin-left:.5in;text-indent:-.25in;mso-list:l0 level1 lfo1;
tab-stops:list .5in'><![if !supportLists]><span style='mso-list:Ignore'>5)<span
style='font:7.0pt "Times New Roman"'>&nbsp;&nbsp;&nbsp;&nbsp; </span></span><![endif]>Begin
to the trace the model with brushes making sure you have the metal texture
selected. </p>
<p class=MsoNormal style='margin-left:.25in'><o:p>&nbsp;</o:p></p>
<p class=MsoNormal style='margin-left:.25in'>Fig3a</p>
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<span style='font-size:12.0pt;font-family:"Times New Roman";mso-fareast-font-family:
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<p class=MsoNormal style='margin-left:.25in'>Fig3b</p>
<p class=MsoNormal style='margin-left:.25in'><o:p>&nbsp;</o:p></p>
<p class=MsoNormal style='margin-left:.25in'><span
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<v:imagedata src="Creating%20collision%20for%20a%20Static%20Mesh_files/image007.jpg"
o:title="fig3b"/>
</v:shape><![endif]--><![if !vml]><img width=576 height=432
src="Creating%20collision%20for%20a%20Static%20Mesh_files/image008.jpg" v:shapes="_x0000_i1027"><![endif]></p>
<p class=MsoNormal><o:p>&nbsp;</o:p></p>
<span style='font-size:12.0pt;font-family:"Times New Roman";mso-fareast-font-family:
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</span>
<p class=MsoNormal style='margin-left:.5in;text-indent:-.25in;mso-list:l0 level1 lfo1;
tab-stops:list .5in'><![if !supportLists]><span style='mso-list:Ignore'>6)<span
style='font:7.0pt "Times New Roman"'>&nbsp;&nbsp;&nbsp;&nbsp; </span></span><![endif]>Select
the model that was being used as the template, and delete it from your level.</p>
<p class=MsoNormal style='margin-left:.25in'><o:p>&nbsp;</o:p></p>
<p class=MsoNormal style='margin-left:.25in'>Fig4</p>
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type="#_x0000_t75" style='width:6in;height:324.3pt'>
<v:imagedata src="Creating%20collision%20for%20a%20Static%20Mesh_files/image009.jpg"
o:title="fig4"/>
</v:shape><![endif]--><![if !vml]><img width=576 height=432
src="Creating%20collision%20for%20a%20Static%20Mesh_files/image010.jpg" v:shapes="_x0000_i1028"><![endif]></p>
<p class=MsoNormal style='margin-left:.25in'><o:p>&nbsp;</o:p></p>
<p class=MsoNormal style='margin-left:.5in;text-indent:-.25in;mso-list:l0 level1 lfo1;
tab-stops:list .5in'><![if !supportLists]><span style='mso-list:Ignore'>7)<span
style='font:7.0pt "Times New Roman"'>&nbsp;&nbsp;&nbsp;&nbsp; </span></span><![endif]>Save
the final version as a .map file with same name as the static mesh, and then
place it in the mainta\models\static directory. Once this has been completed
anytime this model is placed in a level it will reference the newly created
collision.</p>
<span style='font-size:12.0pt;font-family:"Times New Roman";mso-fareast-font-family:
"Times New Roman";mso-ansi-language:EN-US;mso-fareast-language:EN-US;
mso-bidi-language:AR-SA'><br clear=all style='page-break-before:always'>
</span>
<p class=MsoNormal style='margin-left:.5in;text-indent:-.25in;mso-list:l0 level1 lfo1;
tab-stops:list .5in'><![if !supportLists]><span style='mso-list:Ignore'>8)<span
style='font:7.0pt "Times New Roman"'>&nbsp;&nbsp;&nbsp;&nbsp; </span></span><![endif]>Create
a test room with the new model, use the wuss console command to give your self
all the weapons. </p>
<p class=MsoNormal style='margin-left:.25in'><o:p>&nbsp;</o:p></p>
<p class=MsoNormal style='margin-left:.25in'>Fig5</p>
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<v:imagedata src="Creating%20collision%20for%20a%20Static%20Mesh_files/image011.jpg"
o:title="fig5"/>
</v:shape><![endif]--><![if !vml]><img width=576 height=432
src="Creating%20collision%20for%20a%20Static%20Mesh_files/image012.jpg" v:shapes="_x0000_i1029"><![endif]></p>
<p class=MsoNormal style='margin-left:.25in'><o:p>&nbsp;</o:p></p>
<p class=MsoNormal style='margin-left:.25in'><o:p>&nbsp;</o:p></p>
<p class=MsoNormal style='margin-left:.5in;text-indent:-.25in;mso-list:l0 level1 lfo1;
tab-stops:list .5in'><![if !supportLists]><span style='mso-list:Ignore'>9)<span
style='font:7.0pt "Times New Roman"'>&nbsp;&nbsp;&nbsp;&nbsp; </span></span><![endif]>Fire
the different weapons testing to make sure that the collision is working as
designed with each weapon.</p>
<p class=MsoNormal style='margin-left:.25in'><span
style='mso-spacerun:yes'><EFBFBD></span></p>
<p class=MsoNormal style='margin-left:.25in'><o:p>&nbsp;</o:p></p>
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