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will need heavy cleaning up before it becomes usable at all
247 lines
11 KiB
Text
247 lines
11 KiB
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<span class="anchor" id="line-1"></span><p class="line862">Used to move the center of the segment in the game world. There are both start and end offsets that can be adjusted. Used mostly to move an effect segment origin without moving the <a href="/quake4/Entity_FuncFX">func_fx</a> emitter or .m5mesh bone location. Can also be used in conjunction with <a href="/quake4/FXEditor_Tab_-_Orbit">Orbit</a>. <span class="anchor" id="line-2"></span><hr /><p class="line874"> <span class="anchor" id="line-3"></span>
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<h3 id="head-271180f74d9bbf7a248bb8e2cdda15164173488f">Forward</h3>
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<span class="anchor" id="line-4"></span><ul><li style="list-style-type:none">Forward is relative to the normal the effect is played from. <span class="anchor" id="line-5"></span><span class="anchor" id="line-6"></span></li></ul><p class="line867">
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<h3 id="head-a5e315a341b07813d44645f3ab69eb7487cdd214">Left</h3>
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<span class="anchor" id="line-7"></span><ul><li style="list-style-type:none">Horizontal offset relative to the world coordinates or bone coordinates the effect is played from. <span class="anchor" id="line-8"></span><span class="anchor" id="line-9"></span></li></ul><p class="line867">
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<h3 id="head-544f55bdb59b0115e37ceadc6d83fcd820f58238">Up</h3>
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<span class="anchor" id="line-10"></span><ul><li style="list-style-type:none">Vertical offset relative to the world coordinates or bone coordinates the effect is played from. <span class="anchor" id="line-11"></span></li></ul><span class="anchor" id="bottom"></span></div><p id="pageinfo" class="info" lang="en" dir="ltr">FXEditor Tab - Offset (last edited 2005-11-07 23:40:41 by <span title="MattVainio @ 67.129.250.254[67.129.250.254]"><a class="nonexistent" href="/quake4/MattVainio" title="MattVainio @ 67.129.250.254[67.129.250.254]">MattVainio</a></span>)</p>
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