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<span class="anchor" id="line-1"></span><p class="line862">A <em>Declaration</em> is a block of text data the engine reads in. There are 18 <em>Declaration Types</em> <span class="anchor" id="line-2"></span><span class="anchor" id="line-3"></span><p class="line867">
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<h3 id="head-915890a9c8d3bf9a2a41b886849ce401e76c5820">Common Declarations</h3>
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<span class="anchor" id="line-4"></span><ul><li><p class="line891"><a href="/quake4/EntityDefinition">EntityDefinition</a> - Entity definitions. Example: The player's entity definition defines the player's max health, starting weapons, etc. <span class="anchor" id="line-5"></span></li><li><p class="line891"><a href="/quake4/ModelDefinition">ModelDefinition</a> - Model definition. Defines mesh information, animation information, etc <span class="anchor" id="line-6"></span></li><li><p class="line891"><a class="nonexistent" href="/quake4/MaterialDeclaration">MaterialDeclaration</a> - Defines a material. <span class="anchor" id="line-7"></span></li><li><p class="line891"><a class="nonexistent" href="/quake4/SoundDeclaration">SoundDeclaration</a> - Defines a sound. <span class="anchor" id="line-8"></span></li><li><p class="line891"><a class="nonexistent" href="/quake4/EffectDeclaration">EffectDeclaration</a> - Defines an effect. Created using the <a href="/quake4/FXEditor">FXEditor</a>. <span class="anchor" id="line-9"></span></li><li><p class="line891"><a class="nonexistent" href="/quake4/ModelExportDeclaration">ModelExportDeclaration</a> - Defines model export parameters. <span class="anchor" id="line-10"></span></li><li><p class="line891"><a href="/quake4/MapDefinition">MapDefinition</a> - Defines information about maps. Example: A map's file size, which multiplayer gametypes it supports, etc. <span class="anchor" id="line-11"></span><span class="anchor" id="line-12"></span></li></ul><p class="line867">
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<h3 id="head-ae3373ab00ed575ca7853015891efcce9d2c9d05">Less Common Declarations</h3>
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<span class="anchor" id="line-13"></span><ul><li><p class="line891"><a class="nonexistent" href="/quake4/TableDeclaration">TableDeclaration</a> - Defines a lookup table of values. Example: Materials can use the <em>sintable</em> lookup table to modulate texture coordinates based on a sine wave. <span class="anchor" id="line-14"></span></li><li><p class="line891"><a class="nonexistent" href="/quake4/SkinDeclaration">SkinDeclaration</a> - Defines a skin, which maps a new material onto a given surface. <span class="anchor" id="line-15"></span></li><li><p class="line891"><a class="nonexistent" href="/quake4/MaterialTypeDeclaration">MaterialTypeDeclaration</a> - Defines types of materials. <span class="anchor" id="line-16"></span></li><li><p class="line891"><a class="nonexistent" href="/quake4/LipsyncDeclaration">LipsyncDeclaration</a> - Defines lipsync information. <span class="anchor" id="line-17"></span></li><li><p class="line891"><a class="nonexistent" href="/quake4/AFDeclaration">AFDeclaration</a> - Defines an articulated figure. Created using the <a class="nonexistent" href="/quake4/AFEditor">AFEditor</a>. <span class="anchor" id="line-18"></span><span class="anchor" id="line-19"></span></li></ul><p class="line867">
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<h3 id="head-2d11f9690a1678f3164611add442c1a5b469a505">Legacy/Unused Declarations</h3>
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<span class="anchor" id="line-20"></span><ul><li><p class="line891"><a class="nonexistent" href="/quake4/PlaybackDeclaration">PlaybackDeclaration</a> - Player movement playback definition. <span class="anchor" id="line-21"></span></li><li><p class="line891"><a class="nonexistent" href="/quake4/CameraDefinition">CameraDefinition</a> - Cinematic camera definitions. Defines parameters for cameras used in in-game cinematics. <span class="anchor" id="line-22"></span></li><li><p class="line891"><a class="nonexistent" href="/quake4/PDADeclaration">PDADeclaration</a> - PDA definition. Doom 3 legacy. <span class="anchor" id="line-23"></span></li><li><p class="line891"><a class="nonexistent" href="/quake4/VideoDeclaration">VideoDeclaration</a> - Video Disc definition. Doom 3 legacy. <span class="anchor" id="line-24"></span></li><li><p class="line891"><a class="nonexistent" href="/quake4/AudioDeclaration">AudioDeclaration</a> - Audio Disc definition. Doom 3 legacy. <span class="anchor" id="line-25"></span></li><li><p class="line891"><a class="nonexistent" href="/quake4/EMailDeclaration">EMailDeclaration</a> - E-mail definition. <span class="anchor" id="line-26"></span></li></ul><span class="anchor" id="bottom"></span></div><p id="pageinfo" class="info" lang="en" dir="ltr">Declaration (last edited 2005-11-01 21:33:52 by <span title="DavidDynerman @ 67.129.250.254[67.129.250.254]"><a class="nonexistent" href="/quake4/DavidDynerman" title="DavidDynerman @ 67.129.250.254[67.129.250.254]">DavidDynerman</a></span>)</p>
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