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249 lines
12 KiB
HTML
249 lines
12 KiB
HTML
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<li class="wikilink"><a href="./GettingStarted.html">GettingStarted</a></li><li class="wikilink"><a href="./ScriptFile.html">ScriptFile</a></li><li class="wikilink"><a href="./MakeAMod.html">MakeAMod</a></li><li class="wikilink"><a href="./LevelEditor.html">LevelEditor</a></li><li class="wikilink"><a href="./FXEditor.html">FXEditor</a></li><li class="wikilink"><a href="./GUIEditor.html">GUIEditor</a></li><li class="wikilink"><a href="./Sounds.html">Sounds</a></li><li class="wikilink"><a href="./Animations.html">Animations</a></li><li class="wikilink"><a href="./ArtReference.html">ArtReference</a></li><li class="wikilink"><a href="./DownloadableContent.html">DownloadableContent</a></li><li class="wikilink"><a href="./RecentChanges.html">RecentChanges</a></li><li class="wikilink"><a href="./FindPage.html">FindPage</a></li><li class="wikilink"><a href="./HelpContents.html">HelpContents</a></li><li class="current"><a href="./Debugging.html">Debugging</a></li>
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<span class="anchor" id="line-1"></span><p class="line867">
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<h2 id="head-87570010b169c1df6ef210910c09fd9149b6dc21">Contents</h2>
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<span class="anchor" id="line-2"></span><ol type="1"><li><p class="line891"><a href="#gamecode">Debugging Game Code</a> <span class="anchor" id="line-3"></span><span class="anchor" id="line-4"></span></li></ol><p class="line867"><span class="anchor" id="gamecode"></span> <span class="anchor" id="line-5"></span>
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<h3 id="head-cc7cf73ce2874e17eabbe4ae489cd5a3a94c7338">Debugging Game Code</h3>
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<span class="anchor" id="line-6"></span><p class="line874">If you're working with the game code, you can quickly setup Visual Studio to debug your code as a regular application. There are several ways to do this, here's one of them. <span class="anchor" id="line-7"></span><span class="anchor" id="line-8"></span><p class="line867"><strong>The following assumes you've installed Quake 4 to C:\Quake4, and the SDK to C:\Quake4_SDK</strong> <span class="anchor" id="line-9"></span><span class="anchor" id="line-10"></span><ol type="1"><li><p class="line862">Right click the <em>Game</em> project in the Solution Explorer and select Properties. <span class="anchor" id="line-11"></span></li><li><p class="line862">Setup a post-build step to copy your gamex86.dll to your Quake 4 root directory; you can use the commandline <em>xcopy $(Target<tt class="backtick"></tt>Path) c:\quake4</em>: <span class="anchor" id="line-12"></span><ul><li style="list-style-type:none"><p class="line891">
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<a class="attachment" href="./Debug_post-build.jpg" title="attachment:post-build.jpg">Post Build Step Settings</a>
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<span class="anchor" id="line-13"></span></li></ul></li><li><p class="line862">Configure your debugging settings. Right click the <em>Game</em> project in the Solution Explorer, select Properties, then click Debugging <span class="anchor" id="line-14"></span><ul><li><p class="line891"><strong>Command</strong>: This is the command to run from the debugger. Set it to C:\Quake4\Quake4.exe <span class="anchor" id="line-15"></span></li><li><p class="line891"><strong>Command Arguments</strong>: Arguments to pass to the game. Set this to <em>+set si_pure 0</em> <span class="anchor" id="line-16"></span></li><li><p class="line891"><strong>Working Directory</strong>: Specify where the game will be run from. Set this to C:\Quake4 <span class="anchor" id="line-17"></span><ul><li style="list-style-type:none"><p class="line891">
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<a class="attachment" href="./Debug_debug-settings.jpg" title="attachment:debug-settings.jpg">Debug Settings</a>
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<span class="anchor" id="line-18"></span></li></ul></li></ul></li><li>Re-build your game DLL to make sure the post-build step is performed, and you should be all set hit F5 and start debugging (default settings) <span class="anchor" id="line-19"></span></li></ol><span class="anchor" id="bottom"></span></div><p id="pageinfo" class="info" lang="en" dir="ltr">Debugging (last edited 2005-12-05 20:57:54 by <span title="DavidDynerman @ 67.129.250.254[67.129.250.254]"><a class="nonexistent" href="./DavidDynerman.html" title="DavidDynerman @ 67.129.250.254[67.129.250.254]">DavidDynerman</a></span>)</p>
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