mirror of
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5a7e5cbe45
it's more or less usable now! all images (except for the ones of moinmoin itself) are still missing. possibly articles are missing as well, haven't checked yet (and the lost downloads are missing, of course)
249 lines
12 KiB
HTML
249 lines
12 KiB
HTML
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<div dir="ltr" id="content" lang="en"><span class="anchor" id="top"></span>
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<span class="anchor" id="line-1"></span><p class="line874">The Physics tab is used to apply impact physics to effects particles. Use sparingly as effects physics can be a performance killer. <span class="anchor" id="line-2"></span><hr /><p class="line874"> <span class="anchor" id="line-3"></span>
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<h3 id="head-17892c97445f74ba1040943419e1e5bd91a734b2">None</h3>
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<span class="anchor" id="line-4"></span><ul><li style="list-style-type:none">The default, no physics on this particle. <span class="anchor" id="line-5"></span><span class="anchor" id="line-6"></span></li></ul><p class="line867">
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<h3 id="head-6cedb79481016969ecb76f221168ce7d0159c715">Bounce on Impact</h3>
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<span class="anchor" id="line-7"></span><ul><li style="list-style-type:none"><p class="line862">The sprite will bounce by the factor provided when it collides with a world object. Try small numbers from 0.2 -> 0.6 for best results. <span class="anchor" id="line-8"></span><span class="anchor" id="line-9"></span></li></ul><p class="line867">
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<h3 id="head-ef3815b1ac041e0ad2848e73ee24deea5a166040">Remove on Impact</h3>
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<span class="anchor" id="line-10"></span><ul><li style="list-style-type:none">This ensures that the sprite is removed from the world upon impact with a world object, rather than stay around for the entire duration of its lifetime. If collision does not happen by the end of a sprites lifetime, it will still disappear at the end of its life. <span class="anchor" id="line-11"></span><span class="anchor" id="line-12"></span></li></ul><p class="line867">
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<h3 id="head-34348b5f087bdbf730e8678cf3d46fb51e7bc9cc">Impact Effects</h3>
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<span class="anchor" id="line-13"></span><ul><li style="list-style-type:none">By pressing the + and – buttons, whole effects can be added to be played when this segments sprite impacts the world. An example of this would be having a splash effect file play when a dripping water sprite segment hits the ground. <span class="anchor" id="line-14"></span></li></ul><span class="anchor" id="bottom"></span></div><p id="pageinfo" class="info" lang="en" dir="ltr">FXEditor Tab - Physics (last edited 2005-11-04 00:35:48 by <span title="MattVainio @ 67.129.250.254[67.129.250.254]"><a class="nonexistent" href="./MattVainio.html" title="MattVainio @ 67.129.250.254[67.129.250.254]">MattVainio</a></span>)</p>
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