iddevnet/quake4/FXEditor_Tab_-_Orbit.html
Daniel Gibson 5a7e5cbe45 Q4: Fix links within Wiki
it's more or less usable now!

all images (except for the ones of moinmoin itself) are still missing.

possibly articles are missing as well, haven't checked yet

(and the lost downloads are missing, of course)
2021-04-10 16:00:23 +02:00

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<span class="anchor" id="line-1"></span><p class="line862">The Orbit tab has rotational controls for <a href="./FXEditor_Tab_-_Sprite.html">sprites</a> around their <a href="./FXEditor_Tab_-_Origin.html">origin</a>. Used in conjunction with Offset. With an <a href="./FXEditor_Tab_-_Offset.html">Offset</a> of 0, Orbit will not function correctly. Orbit uses <a href="./FXEditor_Tab_-_Offset.html">Offset</a> to know how large the circle of Orbit is. If <a href="./FXEditor_Tab_-_Offset.html">Offset</a> is set to 10 in the Forward axis, Orbit will use those 10 units as the radius (not diameter) to orbit the center of the effect by. <span class="anchor" id="line-2"></span><span class="anchor" id="line-3"></span><p class="line862">A good example effect to look at Orbit is: <strong>effects/weapons/rocketlauncher/impact.fx</strong>. The <strong>sparks</strong> segment uses <a href="./FXEditor_Tab_-_Offset.html">Offset</a> and Orbit to generate swirling and random sparks within the explosion. The larger the Orbit and <a href="./FXEditor_Tab_-_Offset.html">Offset</a> values, the more chaotic the Orbit will be. <span class="anchor" id="line-4"></span><span class="anchor" id="line-5"></span><p class="line862">Another example is <strong>effects/monsters/gladiator/railgun_trail.fx</strong>. The <strong>spiral_parts</strong> segment uses <a href="./FXEditor_Tab_-_Offset.html">Offset</a> and Orbit to spiral sphere segments inward. The initial offset values transition from 15 to 1, so that the <a href="./FXEditor_Tab_-_Sprite.html">sprites</a> move inward, while the Orbit rotates the <a href="./FXEditor_Tab_-_Sprite.html">sprites</a>. <span class="anchor" id="line-6"></span><hr /><p class="line874"> <span class="anchor" id="line-7"></span>
<h3 id="head-8b69b3f723989cd9921428fbbd4ae543e8437ce8">Start Roll, Yaw and Pitch</h3>
<span class="anchor" id="line-8"></span><ul><li style="list-style-type:none"><p class="line862">This adjusts the start angle of the orbit. Example: The min for Start Roll is 40, while the max is 80. The <a href="./FXEditor_Tab_-_Sprite.html">sprites</a> in this segment will start somewhere between 40 and 80 degrees in the direction of the <a href="./FXEditor_Tab_-_Offset.html">Offset</a>. <span class="anchor" id="line-9"></span><span class="anchor" id="line-10"></span></li></ul><p class="line867">
<h3 id="head-8800304cd94fc913cb6b1acd0db39f0d8220a6f0">End Roll, Yaw and Pitch</h3>
<span class="anchor" id="line-11"></span><ul><li style="list-style-type:none"><p class="line862">This adjusts the ending angle of the orbit. Example: The min for End Roll is 120, while the max is 120. The <a href="./FXEditor_Tab_-_Sprite.html">sprites</a> in this segment will end somewhere between 120 and 120 degrees in the direction of the <a href="./FXEditor_Tab_-_Offset.html">Offset</a>. These values mean that the <a href="./FXEditor_Tab_-_Sprite.html">sprites</a> in this segment will be rotating in two different directions with a spread of 240 degrees. Some <a href="./FXEditor_Tab_-_Sprite.html">sprites</a> that chose an end value in between the min/max values (near 0.0) will barely Orbit, while those at either end of the min/max values will Orbit to a greater degree. <span class="anchor" id="line-12"></span></li></ul><span class="anchor" id="bottom"></span></div><p id="pageinfo" class="info" lang="en" dir="ltr">FXEditor Tab - Orbit (last edited 2005-11-04 00:39:27 by <span title="MattVainio @ 67.129.250.254[67.129.250.254]"><a class="nonexistent" href="./MattVainio.html" title="MattVainio @ 67.129.250.254[67.129.250.254]">MattVainio</a></span>)</p>
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