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<div dir="ltr" id="content" lang="en"><span class="anchor" id="top"></span>
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<span class="anchor" id="line-1"></span><p class="line862">Animated strips are <a href="./ArtReference_Q4Shaders.html">materials</a> that scroll in steps across an image simulated animation. Below are example <a href="./ArtReference_Q4Shaders.html">shaders</a> and images from a fire animated <a href="./ArtReference_Q4Shaders.html">shader</a> used in Quake 4. <span class="anchor" id="line-2"></span><span class="anchor" id="line-3"></span><p class="line867">
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<h3 id="head-478b7a36426c1864a8e8b6de508bc7f97188bd57">Shader</h3>
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<span class="anchor" id="line-4"></span><p class="line867"><hr /><p class="line874"> <span class="anchor" id="line-5"></span><span class="anchor" id="line-6"></span><p class="line867"><span class="anchor" id="line-7"></span><pre>gfx/effects/fire/flame1
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<span class="anchor" id="line-8"></span>{
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<span class="anchor" id="line-9"></span> qer_editorimage gfx/effects/fire/flame_strip.tga
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<span class="anchor" id="line-10"></span> noSelfShadow
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<span class="anchor" id="line-11"></span> translucent
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<span class="anchor" id="line-12"></span> noShadows
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<span class="anchor" id="line-13"></span> twosided
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<span class="anchor" id="line-14"></span> {
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<span class="anchor" id="line-15"></span> blend add
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<span class="anchor" id="line-16"></span> map gfx/effects/fire/flame_strip.tga
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<span class="anchor" id="line-17"></span> scale 1 / 32 , 1
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<span class="anchor" id="line-18"></span> scroll table32[ time * .6 ] , 0
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<span class="anchor" id="line-19"></span> clamp
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<span class="anchor" id="line-20"></span> vertexColor
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<span class="anchor" id="line-21"></span> }
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<span class="anchor" id="line-22"></span>}
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<span class="anchor" id="line-23"></span></pre><span class="anchor" id="line-24"></span><span class="anchor" id="line-25"></span><p class="line874">The important lines to notice are: <span class="anchor" id="line-26"></span><span class="anchor" id="line-27"></span><ul><li style="list-style-type:none"><p class="line891"><strong>scale 1 / 32 , 1</strong> <span class="anchor" id="line-28"></span><span class="anchor" id="line-29"></span>This adjusts the scale of the image to only show 1/32th of its width. The image has exactly 32 parts. The height stays at the default of 1. <span class="anchor" id="line-30"></span><span class="anchor" id="line-31"></span></li></ul><p class="line867"><br />
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<span class="anchor" id="line-32"></span><ul><li style="list-style-type:none"><p class="line891"><strong>scroll table32[ time * .6 ] , 0</strong> <span class="anchor" id="line-33"></span><span class="anchor" id="line-34"></span><p class="line862">This scrolls the image horizontally using a <a href="./ArtReference_Q4Shaders_Tables.html">table</a> named <strong>table32</strong>: <span class="anchor" id="line-35"></span><span class="anchor" id="line-36"></span></li></ul><p class="line867"><span class="anchor" id="line-37"></span><pre>table table32
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<span class="anchor" id="line-38"></span>{
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<span class="anchor" id="line-39"></span> snap
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<span class="anchor" id="line-40"></span> {
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<span class="anchor" id="line-41"></span> 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15,
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<span class="anchor" id="line-42"></span> 16, 17, 18, 19, 20, 21, 22, 23 ,24, 25, 26, 27, 28, 29, 30, 31
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<span class="anchor" id="line-43"></span> }
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<span class="anchor" id="line-44"></span>}
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<span class="anchor" id="line-45"></span></pre><span class="anchor" id="line-46"></span><span class="anchor" id="line-47"></span><ul><li style="list-style-type:none">The table used must match exactly the scale dimensions to animate correctly. If you are using an image with 16 parts, you need a scale of 1/16 and a table that works in 16 steps. <span class="anchor" id="line-48"></span><span class="anchor" id="line-49"></span></li></ul><p class="line867">
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<h3 id="head-c2152e255e7cd1377ab20fde4df49c19b3e9cb35">Images</h3>
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<span class="anchor" id="line-50"></span><p class="line867"><hr /><p class="line874"> <span class="anchor" id="line-51"></span><span class="anchor" id="line-52"></span><p class="line874">The animated fire image has 32 parts to it, each 128 pixels wide. This image has been resized to fit. <span class="anchor" id="line-53"></span><span class="anchor" id="line-54"></span><p class="line867"><img class="attachment" src="./ArtReference_Q4Shaders_AnimatedStrips?action=AttachFile&do=get&target=shader_stripimage1.jpg" title="attachment:shader_stripimage1.jpg" /> <span class="anchor" id="line-55"></span><span class="anchor" id="line-56"></span><p class="line874">Here is a close-up of a part of the image. <span class="anchor" id="line-57"></span><span class="anchor" id="line-58"></span><p class="line867"><img class="attachment" src="./ArtReference_Q4Shaders_AnimatedStrips?action=AttachFile&do=get&target=shader_stripimage2.jpg" title="attachment:shader_stripimage2.jpg" /> <span class="anchor" id="line-59"></span><span class="anchor" id="bottom"></span></div><p id="pageinfo" class="info" lang="en" dir="ltr">ArtReference Q4Shaders AnimatedStrips (last edited 2005-11-09 21:33:14 by <span title="MattVainio @ 67.129.250.254[67.129.250.254]"><a class="nonexistent" href="./MattVainio.html" title="MattVainio @ 67.129.250.254[67.129.250.254]">MattVainio</a></span>)</p>
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