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259 lines
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<h1 id="head-5a922c25d3cfbd9528c581577a26932d3df66858">playerModel Definitions</h1>
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<span class="anchor" id="line-2"></span><span class="anchor" id="line-3"></span><p class="line874">As of the 1.1 Beta patch and higher, Quake 4's player models use a slightly different .def file structure. This allows for custom models to be selected from the in-game selection menu (previously possible only by overwriting the main player.def file) and addresses an issue with head attachments. You can convert your models to support 1.1+ with just a few quick changes. <span class="anchor" id="line-4"></span><span class="anchor" id="line-5"></span><p class="line867">
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<h2 id="head-4653efb8ed3c5aafc2b23640023330f406440829">The playerModel</h2>
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<span class="anchor" id="line-6"></span><span class="anchor" id="line-7"></span><p class="line874">Your new .def file will look something like this: <span class="anchor" id="line-8"></span><span class="anchor" id="line-9"></span><p class="line867"><span class="anchor" id="line-10"></span><pre>playerModel model_player_marine_cortez {
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<span class="anchor" id="line-11"></span> "model" "model_player_marine"
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<span class="anchor" id="line-12"></span> "def_head" "char_marinehead_cortez_client"
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<span class="anchor" id="line-13"></span> "def_head_ui" "char_marinehead_cortez_mp"
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<span class="anchor" id="line-14"></span> "skin" "skins/multiplayer/marine"
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<span class="anchor" id="line-15"></span> "team" "marine"
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<span class="anchor" id="line-16"></span> "description" "#str_108006"
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<span class="anchor" id="line-17"></span>}
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<span class="anchor" id="line-18"></span></pre><span class="anchor" id="line-19"></span><span class="anchor" id="line-20"></span><p class="line862">The definition is set up just as it was before, only it is now prefixed with <strong>"playerModel"</strong> instead of <strong>"entityDef"</strong> - all playerModel entities are loaded for the MP menu when the game is loaded. <span class="anchor" id="line-21"></span><span class="anchor" id="line-22"></span><p class="line867">
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<h2 id="head-87264f352c86c3a3d4b714d68a329535f5033cfa">Client-side Heads</h2>
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<span class="anchor" id="line-23"></span><span class="anchor" id="line-24"></span><p class="line862">Heads are the only other change to the playerModel definition. If your model has interchangeable heads, you'll also need to make a quick adjustment to use new client-side heads. Using the example of the Cortez model above, we've moved the old <strong>"def_head"</strong> entry to <strong>"def_head_ui"</strong>. This will only be used in the MP selection menu. <span class="anchor" id="line-25"></span><span class="anchor" id="line-26"></span><p class="line862">Creating the client head is as simple as inheriting the original head and changing the spawnclass to <strong>"rvClientAFAttachment,"</strong> as seen here: <span class="anchor" id="line-27"></span><span class="anchor" id="line-28"></span><p class="line867"><span class="anchor" id="line-29"></span><pre>entityDef char_marinehead_cortez_client {
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<span class="anchor" id="line-30"></span> "inherit" "char_marinehead_cortez_mp"
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<span class="anchor" id="line-31"></span> "spawnclass" "rvClientAFAttachment"
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<span class="anchor" id="line-32"></span>}
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<span class="anchor" id="line-33"></span></pre><span class="anchor" id="line-34"></span><span class="anchor" id="line-35"></span><p class="line874">And that's it. Your custom model can now be inserted straight into the selection menu. <span class="anchor" id="line-36"></span><span class="anchor" id="line-37"></span><p class="line867"><hr /><p class="line874"> <span class="anchor" id="line-38"></span><span class="anchor" id="line-39"></span><p class="line862">Back to <a href="./ArtReference.html">ArtReference</a> <span class="anchor" id="line-40"></span><span class="anchor" id="bottom"></span></div><p id="pageinfo" class="info" lang="en" dir="ltr">ArtReference playerModels (last edited 2006-02-22 20:26:08 by <span title="AndrewWeldon @ 67.129.250.254[67.129.250.254]"><a class="nonexistent" href="./AndrewWeldon.html" title="AndrewWeldon @ 67.129.250.254[67.129.250.254]">AndrewWeldon</a></span>)</p>
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