Example Definition Files
The following two files are examples of how to bring 'new' monsters into the game using only def files.
Each displays how to incorporate a new attack behavior to an existing monster using their existing AI and just a few numerical and path tweaks on the entityDef itself.
While only examples, feel free to use (and improve!) these in your own mods - just be sure to include the def files
(particularly if you do modify them) in your mod directory, as not all users will have SDK content installed.
We've tried to comment each file to give a better understanding of what is going on and what changes we made.