Programmer Example Maps This is a set of 4 simple maps useful for programmers working on various parts of the GameCode.
- empty.map, consisting of an empty room.
- pvs.map, consisting of 2 CTF flags seperated by geometry that will be in seperate PVS zones. Useful for testing PVS-dependant client issues.
- pickup.map, consisting of all the MP pickups, useful as a baseline test map.
- ctf.map, a simple CTF map, useful for testing CTF.
Example AI Control Map This is a single map that has several examples of the AI Tether Control System in action.