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Fix links with # in them, remove some useless pages
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21 changed files with 29 additions and 1736 deletions
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@ -185,7 +185,7 @@ actionsMenuInit('More Actions:');
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<div id="page" lang="en" dir="ltr">
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<div dir="ltr" id="content" lang="en"><span class="anchor" id="top"></span>
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<span class="anchor" id="line-1"></span><p class="line862">Most flags can be used by all <a href="./Def_Types.html">*Def Types</a>, but some are used only by certain <a href="./Def_Types.html">*Def elements</a>. The following is an example of a <a href="./Def_Types#choicedef.html">choiceDef</a> and some of its flags to show the general set up: <span class="anchor" id="line-2"></span><span class="anchor" id="line-3"></span><p class="line867"><span class="anchor" id="line-4"></span><pre> choiceDef gametype_selection
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<span class="anchor" id="line-1"></span><p class="line862">Most flags can be used by all <a href="./Def_Types.html">*Def Types</a>, but some are used only by certain <a href="./Def_Types.html">*Def elements</a>. The following is an example of a <a href="./Def_Types.html#choicedef">choiceDef</a> and some of its flags to show the general set up: <span class="anchor" id="line-2"></span><span class="anchor" id="line-3"></span><p class="line867"><span class="anchor" id="line-4"></span><pre> choiceDef gametype_selection
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<span class="anchor" id="line-5"></span> {
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<span class="anchor" id="line-6"></span> rect 118,4,170,22
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<span class="anchor" id="line-7"></span> visible 1
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@ -203,21 +203,21 @@ actionsMenuInit('More Actions:');
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<h3 id="head-3be910c1fa0062918544db4fffa24637cd0d37d0">background</h3>
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<span class="anchor" id="line-22"></span><ul><li style="list-style-type:none"><p class="line862">The path to the image to be displayed in the <a href="./Def_Types.html">windowDef</a>. Paths are referenced from q4base, so a typical path would be gfx/guis/mapname/imagename . <span class="anchor" id="line-23"></span><span class="anchor" id="line-24"></span></li></ul><p class="line867">
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<h3 id="head-ef85c63cb3086bcb21256f9ea54a0a684b5b4003">bind</h3>
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<span class="anchor" id="line-25"></span><ul><li style="list-style-type:none"><p class="line862">Used in <a href="./Def_Types#binddef.html">bindDefs</a>. Sets the bind that will be changed when the player edits their key bindings. <span class="anchor" id="line-26"></span><span class="anchor" id="line-27"></span></li></ul><p class="line867">
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<span class="anchor" id="line-25"></span><ul><li style="list-style-type:none"><p class="line862">Used in <a href="./Def_Types.html#binddef">bindDefs</a>. Sets the bind that will be changed when the player edits their key bindings. <span class="anchor" id="line-26"></span><span class="anchor" id="line-27"></span></li></ul><p class="line867">
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<h3 id="head-24e7571b74f5453740b145b42c823b3ba496875c">bordercolor</h3>
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<span class="anchor" id="line-28"></span><ul><li style="list-style-type:none"><p class="line862">Defines the color of the border on a <a href="./Def_Types.html">windowDef</a>. Colors are normalized RGB and alpha values. A bordercolor set to 1,1,0,1 would be yellow with no transparency. The bordersize flag must be set for a bordercolor to show. This flag can also reference the individual R,G,B and alpha values in the following way: bordercolor_x, bordercolor_y, bordercolor_z, bordercolor_w. <span class="anchor" id="line-29"></span><span class="anchor" id="line-30"></span></li></ul><p class="line867">
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<h3 id="head-b3c20397900e320b25bb92a5f172a0ac812512eb">bordersize</h3>
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<span class="anchor" id="line-31"></span><ul><li style="list-style-type:none"><p class="line862">Defines the size in pixels of the <a href="./Def_Types.html">windowDef's</a> border. <span class="anchor" id="line-32"></span><span class="anchor" id="line-33"></span></li></ul><p class="line867">
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<h3 id="head-fa0511eeeeadd02021b3e4cd696570577b4bd510">choices</h3>
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<span class="anchor" id="line-34"></span><ul><li style="list-style-type:none"><p class="line862">Defines the choices to be shown in a <a href="./Def_Types#choicedef.html">choiceDef</a>. Each choice is separated by a semicolon. <span class="anchor" id="line-35"></span><span class="anchor" id="line-36"></span></li></ul><p class="line867">
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<span class="anchor" id="line-34"></span><ul><li style="list-style-type:none"><p class="line862">Defines the choices to be shown in a <a href="./Def_Types.html#choicedef">choiceDef</a>. Each choice is separated by a semicolon. <span class="anchor" id="line-35"></span><span class="anchor" id="line-36"></span></li></ul><p class="line867">
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<h3 id="head-93e8937f0d74ac003bf1c7235d9605132b6aa27b">choicetype</h3>
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<span class="anchor" id="line-37"></span><ul><li style="list-style-type:none">Takes values of 0 and 1. Choicetype 0 is a boolean value. Choicetype 1 is a multiple choice value. <span class="anchor" id="line-38"></span><span class="anchor" id="line-39"></span></li></ul><p class="line867">
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<h3 id="head-a2cb6e8711cb6d59585126dfc4f2778e45ece566">comment</h3>
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<span class="anchor" id="line-40"></span><ul><li style="list-style-type:none">Used to mark a comment. This is often used in the Desktop to refer to gui parms that may be used by the GUI to operate on scripts. <span class="anchor" id="line-41"></span><span class="anchor" id="line-42"></span></li></ul><p class="line867">
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<h3 id="head-46b3e106a6161dbed98366f506fd0ddeaaf65bce">cvar</h3>
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<span class="anchor" id="line-43"></span><ul><li style="list-style-type:none"><p class="line862">Defines the cvar that the <a href="./Def_Types.html">windowDef</a> is bound to. This can be used for <a href="./Def_Types#editdef.html">editDef</a>, <a href="./Def_Types#choicedef.html">choiceDef</a>, and <a href="./Def_Types#sliderdef.html">sliderDef</a>. <span class="anchor" id="line-44"></span><span class="anchor" id="line-45"></span></li></ul><p class="line867">
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<span class="anchor" id="line-43"></span><ul><li style="list-style-type:none"><p class="line862">Defines the cvar that the <a href="./Def_Types.html">windowDef</a> is bound to. This can be used for <a href="./Def_Types.html#editdef">editDef</a>, <a href="./Def_Types.html#choicedef">choiceDef</a>, and <a href="./Def_Types.html#sliderdef">sliderDef</a>. <span class="anchor" id="line-44"></span><span class="anchor" id="line-45"></span></li></ul><p class="line867">
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<h3 id="head-c883d951e8d7288abe1d94d023468e0e9f231c37">descriptions</h3>
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<span class="anchor" id="line-46"></span><ul><li style="list-style-type:none"><p class="line862">Sets the text to be displayed alongside each choice in a <a href="./Def_Types#popupdef.html">popupDef</a>. Descriptions are separated by semicolons. <span class="anchor" id="line-47"></span><span class="anchor" id="line-48"></span></li></ul><p class="line867">
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<span class="anchor" id="line-46"></span><ul><li style="list-style-type:none"><p class="line862">Sets the text to be displayed alongside each choice in a <a href="./Def_Types.html#popupdef">popupDef</a>. Descriptions are separated by semicolons. <span class="anchor" id="line-47"></span><span class="anchor" id="line-48"></span></li></ul><p class="line867">
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<h3 id="head-2262fd66b5ea43b5f20bb5d6a4c10549078c12d5">dpadgui</h3>
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<span class="anchor" id="line-49"></span><ul><li style="list-style-type:none">When set to 1 on a world GUI, this marks it as having navigable elements via the D-pad. <span class="anchor" id="line-50"></span><span class="anchor" id="line-51"></span></li></ul><p class="line867">
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<h3 id="head-fc415dd77c38c5e3598047ef6b22f5ecf07782da">font</h3>
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@ -225,11 +225,11 @@ actionsMenuInit('More Actions:');
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<h3 id="head-01b8e5c0839c67e0270afdd20d0944d4b288cb2d">forecolor</h3>
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<span class="anchor" id="line-55"></span><ul><li style="list-style-type:none"><p class="line862">Defines the color of the text in a <a href="./Def_Types.html">windowDef</a>. Colors are normalized RGB and alpha values. A forecolor set to 1,1,0,1 would be yellow with no transparency. This flag can also reference the individual R,G,B and alpha values in the following way: forecolor_x, forecolor_y, forecolor_z, forecolor_w. <span class="anchor" id="line-56"></span><span class="anchor" id="line-57"></span></li></ul><p class="line867">
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<h3 id="head-5069314559d9e1a74253b2e5d99160eb942f72d0">high</h3>
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<span class="anchor" id="line-58"></span><ul><li style="list-style-type:none"><p class="line862">Used in <a href="./Def_Types#sliderdef.html">sliderDefs</a> as the upper boundary for a slider cvar value. <span class="anchor" id="line-59"></span><span class="anchor" id="line-60"></span></li></ul><p class="line867">
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<span class="anchor" id="line-58"></span><ul><li style="list-style-type:none"><p class="line862">Used in <a href="./Def_Types.html#sliderdef">sliderDefs</a> as the upper boundary for a slider cvar value. <span class="anchor" id="line-59"></span><span class="anchor" id="line-60"></span></li></ul><p class="line867">
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<h3 id="head-419d3ad5e4e22a3b381b1826b8b77692a83e5568">listname</h3>
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<span class="anchor" id="line-61"></span><ul><li style="list-style-type:none"><p class="line862">Used in <a href="./Def_Types#listdef.html">listDefs</a> only. Sets the name of the list to be displayed in the <a href="./Def_Types#listdef.html">listDef</a>. This listname value is referenced by the code and may or may not be different from the <a href="./Def_Types#listdef.html">listDef's</a> actual name. <span class="anchor" id="line-62"></span><span class="anchor" id="line-63"></span></li></ul><p class="line867">
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<span class="anchor" id="line-61"></span><ul><li style="list-style-type:none"><p class="line862">Used in <a href="./Def_Types.html#listdef">listDefs</a> only. Sets the name of the list to be displayed in the <a href="./Def_Types.html#listdef">listDef</a>. This listname value is referenced by the code and may or may not be different from the <a href="./Def_Types.html#listdef">listDef's</a> actual name. <span class="anchor" id="line-62"></span><span class="anchor" id="line-63"></span></li></ul><p class="line867">
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<h3 id="head-14a4930dfd2a41c5daf1c9a9fe45a90fb2a6cfb1">low</h3>
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<span class="anchor" id="line-64"></span><ul><li style="list-style-type:none"><p class="line862">Used in <a href="./Def_Types#sliderdef.html">sliderDefs</a> as the lower boundary for a slider cvar value. <span class="anchor" id="line-65"></span><span class="anchor" id="line-66"></span></li></ul><p class="line867">
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<span class="anchor" id="line-64"></span><ul><li style="list-style-type:none"><p class="line862">Used in <a href="./Def_Types.html#sliderdef">sliderDefs</a> as the lower boundary for a slider cvar value. <span class="anchor" id="line-65"></span><span class="anchor" id="line-66"></span></li></ul><p class="line867">
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<h3 id="head-7b0925ce9ac3eac9dd3f2f41b77d92a296b11b06">matcolor</h3>
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<span class="anchor" id="line-67"></span><ul><li style="list-style-type:none"><p class="line862">Defines the color of the image displayed in the “background” flag for a <a href="./Def_Types.html">windowDef</a>. This flag can also reference only the R, G, B, and alpha values of a <a href="./Def_Types.html">windowDef</a> accordingly: matcolor_x, matcolor_y, matcolor_z, matcolor_w. <span class="anchor" id="line-68"></span><span class="anchor" id="line-69"></span></li></ul><p class="line867">
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<h3 id="head-edfd248b4ac6393350d427d294e36ae26f8145cf">menugui</h3>
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@ -239,17 +239,17 @@ actionsMenuInit('More Actions:');
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<h3 id="head-c5e3f388eaa5b8ab2cf4d6d0e4d2fe7480301d20">nocursor</h3>
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<span class="anchor" id="line-76"></span><ul><li style="list-style-type:none">Used in the Desktop. A value of 1 will display no cursor over the gui. This can be used for noninteractive GUIs such as monitors. <span class="anchor" id="line-77"></span><span class="anchor" id="line-78"></span></li></ul><p class="line867">
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<h3 id="head-48f2ef6a2c321190508f707105088a68c94bbb9e">noevents</h3>
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<span class="anchor" id="line-79"></span><ul><li style="list-style-type:none"><p class="line862">A value of 1 disables any <a href="./Scripting_Actions_and_Animations#onaction.html">onAction</a> scripts in the <a href="./Def_Types.html">windowDef</a>. <span class="anchor" id="line-80"></span><span class="anchor" id="line-81"></span></li></ul><p class="line867">
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<span class="anchor" id="line-79"></span><ul><li style="list-style-type:none"><p class="line862">A value of 1 disables any <a href="./Scripting_Actions_and_Animations.html#onaction">onAction</a> scripts in the <a href="./Def_Types.html">windowDef</a>. <span class="anchor" id="line-80"></span><span class="anchor" id="line-81"></span></li></ul><p class="line867">
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<h3 id="head-07b829561a09977a8cb985bf3066120aa19cf7ef">notime</h3>
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<span class="anchor" id="line-82"></span><ul><li style="list-style-type:none"><p class="line862">Used for <a href="./Def_Types.html">windowDefs</a> holding <a href="./Scripting_Actions_and_Animations#animations.html">animation</a> scripts. A value of 1 stops the <a href="./Def_Types.html">windowDefs</a> onTime scripts from running. <span class="anchor" id="line-83"></span><span class="anchor" id="line-84"></span></li></ul><p class="line867">
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<span class="anchor" id="line-82"></span><ul><li style="list-style-type:none"><p class="line862">Used for <a href="./Def_Types.html">windowDefs</a> holding <a href="./Scripting_Actions_and_Animations.html#animations">animation</a> scripts. A value of 1 stops the <a href="./Def_Types.html">windowDefs</a> onTime scripts from running. <span class="anchor" id="line-83"></span><span class="anchor" id="line-84"></span></li></ul><p class="line867">
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<h3 id="head-9636a3713557506d82884fe520efd4aa5867c07b">rect</h3>
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<span class="anchor" id="line-85"></span><ul><li style="list-style-type:none"><p class="line862">Defines the location, width and height of a <a href="./Def_Types.html">windowDef</a> as x1,y1,width,height. 0,0,640,480 would be a <a class="nonexistent" href="./Def_types.html">windowDef</a> of 640 by 480 pixels whose top left corner is at coordinate 0,0. The first two values always represent the upper left corner of a <a href="./Def_Types.html">windowDef</a>. <span class="anchor" id="line-86"></span><span class="anchor" id="line-87"></span></li></ul><p class="line867">
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<h3 id="head-b34c46f0e75d6d1f5addeab89ddf67b8f9b165f7">rotate</h3>
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<span class="anchor" id="line-88"></span><ul><li style="list-style-type:none"><p class="line862">Defines the angle that the image refenced by the <a href="./Def_Types.html">windowDef</a> will be rotated. This property can also be used in a <a href="./Scripting_Actions_and_Animations#animations.html">transition</a> statement to rotate an image in a <a href="./Def_Types.html">windowDef</a> over time. <span class="anchor" id="line-89"></span><span class="anchor" id="line-90"></span></li></ul><p class="line867">
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<span class="anchor" id="line-88"></span><ul><li style="list-style-type:none"><p class="line862">Defines the angle that the image refenced by the <a href="./Def_Types.html">windowDef</a> will be rotated. This property can also be used in a <a href="./Scripting_Actions_and_Animations.html#animations">transition</a> statement to rotate an image in a <a href="./Def_Types.html">windowDef</a> over time. <span class="anchor" id="line-89"></span><span class="anchor" id="line-90"></span></li></ul><p class="line867">
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<h3 id="head-9969909670dc74bfa42db7b92a3c383d7de21845">scrollbar</h3>
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<span class="anchor" id="line-91"></span><ul><li style="list-style-type:none"><p class="line862">A value of 1 enables scrollbars in a <a href="./Def_Types#listdef.html">listDef</a>. <span class="anchor" id="line-92"></span><span class="anchor" id="line-93"></span></li></ul><p class="line867">
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<span class="anchor" id="line-91"></span><ul><li style="list-style-type:none"><p class="line862">A value of 1 enables scrollbars in a <a href="./Def_Types.html#listdef">listDef</a>. <span class="anchor" id="line-92"></span><span class="anchor" id="line-93"></span></li></ul><p class="line867">
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<h3 id="head-b3e1a8558ecff894fc6ad6cb49ba57c9d02962eb">step</h3>
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<span class="anchor" id="line-94"></span><ul><li style="list-style-type:none"><p class="line862">Used in <a href="./Def_Types#sliderdef.html">sliderDefs</a> to define the interval that a slider will move. <span class="anchor" id="line-95"></span><span class="anchor" id="line-96"></span></li></ul><p class="line867">
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<span class="anchor" id="line-94"></span><ul><li style="list-style-type:none"><p class="line862">Used in <a href="./Def_Types.html#sliderdef">sliderDefs</a> to define the interval that a slider will move. <span class="anchor" id="line-95"></span><span class="anchor" id="line-96"></span></li></ul><p class="line867">
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<h3 id="head-8db7c754c5c5f425f249806a4ab218f2300186f3">text</h3>
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<span class="anchor" id="line-97"></span><ul><li style="list-style-type:none"><p class="line862">The text to be displayed in the <a href="./Def_Types.html">windowDef</a>. The character limit is 1024. <span class="anchor" id="line-98"></span><span class="anchor" id="line-99"></span></li></ul><p class="line867">
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<h3 id="head-5612003b2b62b20954aeffbe5e6f3e2e91dd0775">textalign</h3>
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<h3 id="head-774af106537b73de103a4d31f6d578d5f6e0e372">textscale</h3>
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<span class="anchor" id="line-104"></span><ul><li style="list-style-type:none"><p class="line862">Defines the font size of the text in the <a href="./Def_Types.html">windowDef</a>. The range is general from 0.0 to 1.0 but can exceed 1.0. <span class="anchor" id="line-105"></span><span class="anchor" id="line-106"></span></li></ul><p class="line867">
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<h3 id="head-21f9ea441255c6c471d6af4d5a9fa8f5fcf7ec45">thumbShader</h3>
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<span class="anchor" id="line-107"></span><ul><li style="list-style-type:none"><p class="line862">Used only for <a href="./Def_Types#sliderdef.html">sliderDefs</a>. This references an image to be used as the slider element. <span class="anchor" id="line-108"></span><span class="anchor" id="line-109"></span></li></ul><p class="line867">
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<span class="anchor" id="line-107"></span><ul><li style="list-style-type:none"><p class="line862">Used only for <a href="./Def_Types.html#sliderdef">sliderDefs</a>. This references an image to be used as the slider element. <span class="anchor" id="line-108"></span><span class="anchor" id="line-109"></span></li></ul><p class="line867">
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<h3 id="head-8244539c3e69d20481d9c04fc0c88e700a576790">visible</h3>
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<span class="anchor" id="line-110"></span><ul><li style="list-style-type:none"><p class="line862">Takes values of 0 or 1. Defines whether or not the <a href="./Def_Types.html">windowDef</a> is visible. <a href="./Def_Types.html">windowDefs</a> have a visible set to 1 by default. <span class="anchor" id="line-111"></span><span class="anchor" id="line-112"></span></li></ul><p class="line867">
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<h3 id="head-ead78180d1f31f4441334013d550c282a0d46fd3">matscalex</h3>
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<h3 id="head-e90c52819f356f7c608897c30dbd7ba31502ce0f">Start time</h3>
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<span class="anchor" id="line-4"></span><ul><li style="list-style-type:none">Default is 0, controls when this segment should start in relation to when the effect is played. An effect can have different start times per segment to delay certain parts of an effect. <span class="anchor" id="line-5"></span><span class="anchor" id="line-6"></span></li></ul><p class="line867">
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<h3 id="head-90ef10f3c4da0bfa9299013766e39955f345d3c1">Count</h3>
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<span class="anchor" id="line-7"></span><ul><li style="list-style-type:none"><p class="line862">How many particles to emit. This number is relative to the <a href="./FXEditor_Tab_-_Sprite#lifetime.html">Particle Lifetime</a> (defined in the <a href="./FXEditor_Tab_-_Sprite.html">Sprite properties</a>). In an effect with Spawn Simultaneously checked, this number is always accurate. A count of 10 will mean 10 particles emitted simultaneously. Whereas, a count of 10 with a particle lifetime of 2 will mean 20 particles on screen at once. The count is the amount of particles to emit per time unit ( of 1 ) There is a relationship with how long each particle lasts and the count in this manner. <span class="anchor" id="line-8"></span><span class="anchor" id="line-9"></span></li></ul><p class="line867"><span class="anchor" id="duration"></span> <span class="anchor" id="line-10"></span>
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<span class="anchor" id="line-7"></span><ul><li style="list-style-type:none"><p class="line862">How many particles to emit. This number is relative to the <a href="./FXEditor_Tab_-_Sprite.html#lifetime">Particle Lifetime</a> (defined in the <a href="./FXEditor_Tab_-_Sprite.html">Sprite properties</a>). In an effect with Spawn Simultaneously checked, this number is always accurate. A count of 10 will mean 10 particles emitted simultaneously. Whereas, a count of 10 with a particle lifetime of 2 will mean 20 particles on screen at once. The count is the amount of particles to emit per time unit ( of 1 ) There is a relationship with how long each particle lasts and the count in this manner. <span class="anchor" id="line-8"></span><span class="anchor" id="line-9"></span></li></ul><p class="line867"><span class="anchor" id="duration"></span> <span class="anchor" id="line-10"></span>
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<h3 id="head-111f6350ac2118ade72e593a6e5c5b6baecde3dc">Duration</h3>
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<span class="anchor" id="line-11"></span><ul><li style="list-style-type:none"><p class="line862">Controls how long the segment should emit particles. In a looping effect, this can remain the default of 1 second. If the effect is not looping, the segment will play its Count number every second for the duration. So using the above example with a duration of 5, you will have 10 particles emitting every second for 5 seconds. (On looping: An effect is set to looping through the <a href="./LevelEditor.html">LevelEditor</a> or the <a href="./FX_Entity_Editor.html">FX Entity Editor</a>.) <span class="anchor" id="line-12"></span><span class="anchor" id="line-13"></span></li></ul><p class="line867"><span class="anchor" id="spawnsimultaneously"></span> <span class="anchor" id="line-14"></span>
|
||||
<h3 id="head-c04a9262a99125f3ab421300e74d0b63436eefab">Spawn Simultaneously</h3>
|
||||
|
|
|
@ -199,7 +199,7 @@ actionsMenuInit('More Actions:');
|
|||
<h3 id="head-e3f92bb9e7ad2bf4ebd38df102937b41ec40fe93">End - Up – Min/max</h3>
|
||||
<span class="anchor" id="line-19"></span><ul><li style="list-style-type:none">The min/max range to end the length of a line in the vertical axis at. <span class="anchor" id="line-20"></span><span class="anchor" id="line-21"></span></li></ul><p class="line867">
|
||||
<h3 id="head-d4f4629d38925e60e60e18063cda6db19096ea5b">Use end Origin</h3>
|
||||
<span class="anchor" id="line-22"></span><ul><li style="list-style-type:none"><p class="line862">Uses an <a href="./FXEditor_Tab_-_Origin#endorigin.html">end origin</a> to determine the length of line. <span class="anchor" id="line-23"></span></li></ul><span class="anchor" id="bottom"></span></div><p id="pageinfo" class="info" lang="en" dir="ltr">FXEditor Tab - Length (last edited 2005-11-04 00:36:35 by <span title="MattVainio @ 67.129.250.254[67.129.250.254]"><a class="nonexistent" href="./MattVainio.html" title="MattVainio @ 67.129.250.254[67.129.250.254]">MattVainio</a></span>)</p>
|
||||
<span class="anchor" id="line-22"></span><ul><li style="list-style-type:none"><p class="line862">Uses an <a href="./FXEditor_Tab_-_Origin.html#endorigin">end origin</a> to determine the length of line. <span class="anchor" id="line-23"></span></li></ul><span class="anchor" id="bottom"></span></div><p id="pageinfo" class="info" lang="en" dir="ltr">FXEditor Tab - Length (last edited 2005-11-04 00:36:35 by <span title="MattVainio @ 67.129.250.254[67.129.250.254]"><a class="nonexistent" href="./MattVainio.html" title="MattVainio @ 67.129.250.254[67.129.250.254]">MattVainio</a></span>)</p>
|
||||
|
||||
<div id="pagebottom"></div>
|
||||
</div>
|
||||
|
|
|
@ -187,7 +187,7 @@ actionsMenuInit('More Actions:');
|
|||
<div dir="ltr" id="content" lang="en"><span class="anchor" id="top"></span>
|
||||
<span class="anchor" id="line-1"></span><p class="line862">This tab controls the lifetime of the sprite, the material used by the sprite and whether it should play any effects upon it’s lifetime ending. This tab is named <strong>Line</strong> for a line segment. <span class="anchor" id="line-2"></span><hr /><p class="line874"> <span class="anchor" id="line-3"></span>
|
||||
<h3 id="head-1d2856d7ceafc8f04461635936d8100786e0bd3d">Live Forever</h3>
|
||||
<span class="anchor" id="line-4"></span><ul><li style="list-style-type:none"><p class="line862">Useable only if <a href="./FXEditor_Tab_-_Emitter#spawnsimultaneously.html">Spawning simultaneously</a>. The sprite will remain around constantly as long as the effect is visible. <span class="anchor" id="line-5"></span></li></ul><p class="line867"><span class="anchor" id="lifetime"></span> <span class="anchor" id="line-6"></span>
|
||||
<span class="anchor" id="line-4"></span><ul><li style="list-style-type:none"><p class="line862">Useable only if <a href="./FXEditor_Tab_-_Emitter.html#spawnsimultaneously">Spawning simultaneously</a>. The sprite will remain around constantly as long as the effect is visible. <span class="anchor" id="line-5"></span></li></ul><p class="line867"><span class="anchor" id="lifetime"></span> <span class="anchor" id="line-6"></span>
|
||||
<h3 id="head-c7deb6a4d7b7654c8468415032b96202073e961f">Lifetime</h3>
|
||||
<span class="anchor" id="line-7"></span><ul><li style="list-style-type:none">A min and max range possible for the lifetime of a sprite. Lifetime chosen randomly between min and max when the particle is spawned. Larger min/max ranges lead to more random particle lifetimes. <span class="anchor" id="line-8"></span></li></ul><p class="line867">
|
||||
<h3 id="head-057ec7fa3bc58a790f635877454de5d2503f81de">Material</h3>
|
||||
|
|
|
@ -196,7 +196,7 @@ actionsMenuInit('More Actions:');
|
|||
<h2 id="head-f6fd4cfe8239cee39b8bb127b27b43d014442e4d">Other entity settings</h2>
|
||||
<span class="anchor" id="line-40"></span><span class="anchor" id="line-41"></span><p class="line867">
|
||||
<h4 id="head-530417ad4c0b989eeeb93ba00177093c64982b0d">Looping</h4>
|
||||
<span class="anchor" id="line-42"></span><span class="anchor" id="line-43"></span><ul><li style="list-style-type:none"><p class="line862">Checking this setting will force the effect to loop its <a href="./FXEditor_Tab_-_Emitter#duration.html">duration</a>. <span class="anchor" id="line-44"></span><span class="anchor" id="line-45"></span></li></ul><p class="line867">
|
||||
<span class="anchor" id="line-42"></span><span class="anchor" id="line-43"></span><ul><li style="list-style-type:none"><p class="line862">Checking this setting will force the effect to loop its <a href="./FXEditor_Tab_-_Emitter.html#duration">duration</a>. <span class="anchor" id="line-44"></span><span class="anchor" id="line-45"></span></li></ul><p class="line867">
|
||||
<h4 id="head-06156f7ef1ad532789d608fbe2dfdc877d034948">Start On</h4>
|
||||
<span class="anchor" id="line-46"></span><span class="anchor" id="line-47"></span><ul><li style="list-style-type:none">An effect will not start until triggered with this setting to Off. Set this On for an effect to start playing as soon as the level loads. <span class="anchor" id="line-48"></span><span class="anchor" id="line-49"></span></li></ul><p class="line867">
|
||||
<h4 id="head-84d8b7c671c845ed743467f093ea3c09c01b9fa5">Remove</h4>
|
||||
|
|
|
@ -186,13 +186,13 @@ actionsMenuInit('More Actions:');
|
|||
|
||||
<div id="page" lang="en" dir="ltr">
|
||||
<div dir="ltr" id="content" lang="en"><span class="anchor" id="top"></span>
|
||||
<span class="anchor" id="line-1"></span><p class="line874">GUIs in Quake4 use Truetype fonts (*.ttf) converted into *.tga images along with a font data file (*.fontdat) that describes where within the *.tga every character resides. These *.tga files can be edited in any standard image editing software that allows Alpha Channel editing. The characters are all located in this Alpha Channel. <span class="anchor" id="line-2"></span><span class="anchor" id="line-3"></span><p class="line862">Quake 4 uses three font point sizes, which one it chooses to use is dependent on the <a href="./Def_Flags#textscale.html">Text Scale</a> attribute of the specified windowDef. The three font point sizes are: <strong>12</strong>, <strong>24</strong> and <strong>48</strong>. Below is a chart relating to <a href="./Def_Flags#textscale.html">textscale</a> and which point size will be used. <span class="anchor" id="line-4"></span><span class="anchor" id="line-5"></span><div><table style="width: 50%"><tbody><tr> <td><p class="line891"><a href="./Def_Flags#textscale.html">textscale</a> less than or equal to 0.3</td>
|
||||
<span class="anchor" id="line-1"></span><p class="line874">GUIs in Quake4 use Truetype fonts (*.ttf) converted into *.tga images along with a font data file (*.fontdat) that describes where within the *.tga every character resides. These *.tga files can be edited in any standard image editing software that allows Alpha Channel editing. The characters are all located in this Alpha Channel. <span class="anchor" id="line-2"></span><span class="anchor" id="line-3"></span><p class="line862">Quake 4 uses three font point sizes, which one it chooses to use is dependent on the <a href="./Def_Flags.html#textscale">Text Scale</a> attribute of the specified windowDef. The three font point sizes are: <strong>12</strong>, <strong>24</strong> and <strong>48</strong>. Below is a chart relating to <a href="./Def_Flags.html#textscale">textscale</a> and which point size will be used. <span class="anchor" id="line-4"></span><span class="anchor" id="line-5"></span><div><table style="width: 50%"><tbody><tr> <td><p class="line891"><a href="./Def_Flags.html#textscale">textscale</a> less than or equal to 0.3</td>
|
||||
<td><p class="line891"><strong>12</strong></td>
|
||||
</tr>
|
||||
<tr> <td><span class="anchor" id="line-6"></span><p class="line891"><a href="./Def_Flags#textscale.html">textscale</a> larger than 0.3 and 0.6 or less.</td>
|
||||
<tr> <td><span class="anchor" id="line-6"></span><p class="line891"><a href="./Def_Flags.html#textscale">textscale</a> larger than 0.3 and 0.6 or less.</td>
|
||||
<td><p class="line891"><strong>24</strong></td>
|
||||
</tr>
|
||||
<tr> <td><span class="anchor" id="line-7"></span><p class="line891"><a href="./Def_Flags#textscale.html">textscale</a> larger than 0.6</td>
|
||||
<tr> <td><span class="anchor" id="line-7"></span><p class="line891"><a href="./Def_Flags.html#textscale">textscale</a> larger than 0.6</td>
|
||||
<td><p class="line891"><strong>48</strong></td>
|
||||
</tr>
|
||||
</tbody></table></div><span class="anchor" id="line-8"></span><span class="anchor" id="line-9"></span><p class="line874">A single font can have more than one *.tga attached to it, depending on the export size of the character and how many characters are in the font. Example font file names from Quake 4: <span class="anchor" id="line-10"></span><span class="anchor" id="line-11"></span><p class="line867"><span class="anchor" id="line-12"></span><pre>marine_12.fontdat
|
||||
|
|
|
@ -186,7 +186,7 @@ actionsMenuInit('More Actions:');
|
|||
<div id="page" lang="en" dir="ltr">
|
||||
<div dir="ltr" id="content" lang="en"><span class="anchor" id="top"></span>
|
||||
<span class="anchor" id="line-1"></span><ul><li>Use generalized animations to do basic, repeatable functions in your GUIs. For example, if you're using popups in your menu, create a single animation or named event that brings the generic popup graphics up, and then set a desktop float that will be checked in an if statement to determine which message to show on top of it. <span class="anchor" id="line-2"></span><span class="anchor" id="line-3"></span><span class="anchor" id="line-4"></span></li><li class="gap"><p class="line862">Organize your GUIs and use the parent-child relationship of nested <a href="./Def_Types.html">windowDefs</a> to keep things organized. For example, if you have several animation <a href="./Def_Types.html">windowDefs</a>, house them all under a parent windowDef marked "p_anims" or something similar. <span class="anchor" id="line-5"></span><span class="anchor" id="line-6"></span><span class="anchor" id="line-7"></span></li><li class="gap"><p class="line862">If you plan to resize <a href="./Def_Types.html">windowDefs</a> through transitions frequently, it's helpful to create an invisible <a href="./Def_Types.html">windowDef</a> that is sized to the new size and then using this <a href="./Def_Types.html">windowDef</a> in your transition command accordingly, where "window1_newsize" is the invisible <a href="./Def_Types.html">windowDef</a>: <span class="anchor" id="line-8"></span></li></ul><p class="line867"><span class="anchor" id="line-9"></span><pre> transition "window1::rect" "$window1::rect" "$window1_newsize::rect" "250" ;
|
||||
<span class="anchor" id="line-10"></span></pre><span class="anchor" id="line-11"></span><ul><li><p class="line862">If your menus get large, it's helpful to create a few reset animations or named events that sets everything in a particular group of <a href="./Def_Types.html">windowDefs</a> back to a default value. For example, you may want to reset a screen of buttons back to an unhighlighted default state. <span class="anchor" id="line-12"></span><span class="anchor" id="line-13"></span><span class="anchor" id="line-14"></span></li><li class="gap"><p class="line862">Use <a href="./Scripting_Actions_and_Animations#animations.html">animations</a> when you know you need something to happen over time steps. Use <a class="nonexistent" href="./Floats%252C_Definevec4%252C_and_NamedEvents#namedevent.html">named events</a> when you just want to set properties instantly. <span class="anchor" id="line-15"></span><span class="anchor" id="line-16"></span><span class="anchor" id="line-17"></span></li><li class="gap">Statements in a script in the GUI system are executed simultaneously. If you want certain steps to happen before others, you must use an animation. <span class="anchor" id="line-18"></span><span class="anchor" id="line-19"></span><span class="anchor" id="line-20"></span></li><li class="gap">Avoid calling named events or using the set "cmd" or consoleCmd statements in animations. If a frame gets dropped and your command or named event call is in that frame, it won't be executed and will break the GUI. <span class="anchor" id="line-21"></span><span class="anchor" id="line-22"></span><span class="anchor" id="line-23"></span></li><li class="gap"><p class="line862">If your <a href="./GUIEditor.html">GUIEditor</a> crashes when you try to load a GUI, it's probably because of an error in your scripting. The most common culprits are brace errors or bad if statements. Since the <a href="./GUIEditor.html">GUIEditor</a> lacks an error feedback system, it's best to save different versions of your gui files in case one becomes corrupted. Try to remember which area you were working in and if possible use an advanced editor such as Ultra Edit so that you can compare files against each other to spot differences that might have caused the crash/corruption. <span class="anchor" id="line-24"></span><span class="anchor" id="line-25"></span><span class="anchor" id="line-26"></span></li><li class="gap"><p class="line862">It's possible to use math statements in your Desktop header and element properties to achieve certain effects, such as dynamic placement. For examples of this, look at <strong>scoreboard.gui</strong> and <strong>mpmain.gui</strong>. But be careful! The <a href="./GUIEditor.html">GUIEditor</a> has been known to corrupt Desktop headers with math statements in them if you open the Desktop scripting window in the editor. Saving a copy of your Desktop header to copy and paste in if this happens is usually helpful. <span class="anchor" id="line-27"></span><span class="anchor" id="line-28"></span></li></ul><p class="line874">Example, A desktop header script such as this: <span class="anchor" id="line-29"></span><span class="anchor" id="line-30"></span><pre>windowDef Desktop
|
||||
<span class="anchor" id="line-10"></span></pre><span class="anchor" id="line-11"></span><ul><li><p class="line862">If your menus get large, it's helpful to create a few reset animations or named events that sets everything in a particular group of <a href="./Def_Types.html">windowDefs</a> back to a default value. For example, you may want to reset a screen of buttons back to an unhighlighted default state. <span class="anchor" id="line-12"></span><span class="anchor" id="line-13"></span><span class="anchor" id="line-14"></span></li><li class="gap"><p class="line862">Use <a href="./Scripting_Actions_and_Animations.html#animations">animations</a> when you know you need something to happen over time steps. Use <a class="nonexistent" href="./Floats%252C_Definevec4%252C_and_NamedEvents.html#namedevent">named events</a> when you just want to set properties instantly. <span class="anchor" id="line-15"></span><span class="anchor" id="line-16"></span><span class="anchor" id="line-17"></span></li><li class="gap">Statements in a script in the GUI system are executed simultaneously. If you want certain steps to happen before others, you must use an animation. <span class="anchor" id="line-18"></span><span class="anchor" id="line-19"></span><span class="anchor" id="line-20"></span></li><li class="gap">Avoid calling named events or using the set "cmd" or consoleCmd statements in animations. If a frame gets dropped and your command or named event call is in that frame, it won't be executed and will break the GUI. <span class="anchor" id="line-21"></span><span class="anchor" id="line-22"></span><span class="anchor" id="line-23"></span></li><li class="gap"><p class="line862">If your <a href="./GUIEditor.html">GUIEditor</a> crashes when you try to load a GUI, it's probably because of an error in your scripting. The most common culprits are brace errors or bad if statements. Since the <a href="./GUIEditor.html">GUIEditor</a> lacks an error feedback system, it's best to save different versions of your gui files in case one becomes corrupted. Try to remember which area you were working in and if possible use an advanced editor such as Ultra Edit so that you can compare files against each other to spot differences that might have caused the crash/corruption. <span class="anchor" id="line-24"></span><span class="anchor" id="line-25"></span><span class="anchor" id="line-26"></span></li><li class="gap"><p class="line862">It's possible to use math statements in your Desktop header and element properties to achieve certain effects, such as dynamic placement. For examples of this, look at <strong>scoreboard.gui</strong> and <strong>mpmain.gui</strong>. But be careful! The <a href="./GUIEditor.html">GUIEditor</a> has been known to corrupt Desktop headers with math statements in them if you open the Desktop scripting window in the editor. Saving a copy of your Desktop header to copy and paste in if this happens is usually helpful. <span class="anchor" id="line-27"></span><span class="anchor" id="line-28"></span></li></ul><p class="line874">Example, A desktop header script such as this: <span class="anchor" id="line-29"></span><span class="anchor" id="line-30"></span><pre>windowDef Desktop
|
||||
<span class="anchor" id="line-31"></span>{
|
||||
<span class="anchor" id="line-32"></span> rect 0,0,640,480
|
||||
<span class="anchor" id="line-33"></span> visible 1
|
||||
|
|
|
@ -187,7 +187,7 @@ actionsMenuInit('More Actions:');
|
|||
<div id="page" lang="en" dir="ltr">
|
||||
<div dir="ltr" id="content" lang="en"><span class="anchor" id="top"></span>
|
||||
<span class="anchor" id="line-1"></span><p class="line862">The <a href="./FXEditor_Tab_-_Origin.html">Origin</a> tab can control more than the bounds in which <a href="./FXEditor_Tab_-_Sprite.html">sprites</a> and <a href="./FXEditor_Tab_-_Sprite.html">lines</a> spawn. <span class="anchor" id="line-2"></span><span class="anchor" id="line-3"></span><pre>Example: An effect was needed where sprites moved outward from a center point. You could set values under Motion for Left and Up, but this would create a square shape when viewed from the top.
|
||||
<span class="anchor" id="line-4"></span></pre><span class="anchor" id="line-5"></span><span class="anchor" id="line-6"></span><p class="line862">To get around this, apply <a href="./FXEditor_Tab_-_Motion.html">motion</a> only in the forward axis and use <a href="./FXEditor_Tab_-_Origin.html">Origin</a> to adjust where the forward axis is. This can be accomplished by <a href="./FXEditor_Tab_-_Origin#normalfromcenterorsurface.html">Generating the normal from effect origin</a> of an effect segment and selecting <a href="./FXEditor_Tab_-_Origin#spawnonsurface.html">Spawn on Surface</a> of a shape such as a <a href="./FXEditor_Tab_-_Origin#cylinder.html">cylinder</a> or <a href="./FXEditor_Tab_-_Origin#sphere.html">sphere</a>. Depending on the size of the origin min/max bounds, the sprite particles will emit from what appears to be a bubble or from a point. If the origin bounds are very small, it will appear as though the sprites are emitting from a single point. <span class="anchor" id="line-7"></span><span class="anchor" id="line-8"></span><p class="line862">This same technique can be used with <a href="./FXEditor_Tab_-_Sprite.html">lines</a>, and will give them a direction to point in. A good example is <strong>effects/weapons/machinegun/impact_default.fx</strong>. The <strong>side_streaks</strong> segment uses a <a href="./FXEditor_Tab_-_Origin#cylinder.html">cylinder</a> origin with <a href="./FXEditor_Tab_-_Origin#spawnonsurface.html">Spawn on Surface</a> checked. Giving the <a href="./FXEditor_Tab_-_Origin.html">Origin</a> only a min value for in the forward axis ensures a consistent angle forward, while a range of left and up values ensure a random selection around the circumference of the <a href="./FXEditor_Tab_-_Origin#cylinder.html">cylinder</a>. As the forward value grows larger in relation to the left and up values, the angle of the line segments grows steeper. As the forward value grows smaller in relation to the left and up values, the angle of the line segments grows shallower. (Note on the machinegun effect: Since the forward origin value is –0.2, Invert Normals is checked so the lines point the proper direction.) <span class="anchor" id="line-9"></span><span class="anchor" id="line-10"></span><p class="line874">A good way to achieve the angle you are looking for is to make sure your particle count is high temporarily so it’s easier to see what is going on. Remember that once you find your angle, you can adjust the numbers down to decimal values so that the angle is projected from a single point. <span class="anchor" id="line-11"></span><span class="anchor" id="line-12"></span><pre>Example: Forward value of 5, Left and Up min/max values of –10/10. This will generate a cylinder 5 units tall with a diameter of 10 units. If you wish this effect to emit from a point, drop the values to: Forward 0.05 and Left/Up min/max –0.1/0.1
|
||||
<span class="anchor" id="line-4"></span></pre><span class="anchor" id="line-5"></span><span class="anchor" id="line-6"></span><p class="line862">To get around this, apply <a href="./FXEditor_Tab_-_Motion.html">motion</a> only in the forward axis and use <a href="./FXEditor_Tab_-_Origin.html">Origin</a> to adjust where the forward axis is. This can be accomplished by <a href="./FXEditor_Tab_-_Origin.html#normalfromcenterorsurface">Generating the normal from effect origin</a> of an effect segment and selecting <a href="./FXEditor_Tab_-_Origin.html#spawnonsurface">Spawn on Surface</a> of a shape such as a <a href="./FXEditor_Tab_-_Origin.html#cylinder">cylinder</a> or <a href="./FXEditor_Tab_-_Origin.html#sphere">sphere</a>. Depending on the size of the origin min/max bounds, the sprite particles will emit from what appears to be a bubble or from a point. If the origin bounds are very small, it will appear as though the sprites are emitting from a single point. <span class="anchor" id="line-7"></span><span class="anchor" id="line-8"></span><p class="line862">This same technique can be used with <a href="./FXEditor_Tab_-_Sprite.html">lines</a>, and will give them a direction to point in. A good example is <strong>effects/weapons/machinegun/impact_default.fx</strong>. The <strong>side_streaks</strong> segment uses a <a href="./FXEditor_Tab_-_Origin.html#cylinder">cylinder</a> origin with <a href="./FXEditor_Tab_-_Origin.html#spawnonsurface">Spawn on Surface</a> checked. Giving the <a href="./FXEditor_Tab_-_Origin.html">Origin</a> only a min value for in the forward axis ensures a consistent angle forward, while a range of left and up values ensure a random selection around the circumference of the <a href="./FXEditor_Tab_-_Origin.html#cylinder">cylinder</a>. As the forward value grows larger in relation to the left and up values, the angle of the line segments grows steeper. As the forward value grows smaller in relation to the left and up values, the angle of the line segments grows shallower. (Note on the machinegun effect: Since the forward origin value is –0.2, Invert Normals is checked so the lines point the proper direction.) <span class="anchor" id="line-9"></span><span class="anchor" id="line-10"></span><p class="line874">A good way to achieve the angle you are looking for is to make sure your particle count is high temporarily so it’s easier to see what is going on. Remember that once you find your angle, you can adjust the numbers down to decimal values so that the angle is projected from a single point. <span class="anchor" id="line-11"></span><span class="anchor" id="line-12"></span><pre>Example: Forward value of 5, Left and Up min/max values of –10/10. This will generate a cylinder 5 units tall with a diameter of 10 units. If you wish this effect to emit from a point, drop the values to: Forward 0.05 and Left/Up min/max –0.1/0.1
|
||||
<span class="anchor" id="line-13"></span></pre><span class="anchor" id="line-14"></span><span class="anchor" id="line-15"></span><p class="line867">
|
||||
<h2 id="head-6906adeaf419d98ddaadff8634dad32f5b598a54">Sample Origin values and visual description.</h2>
|
||||
<span class="anchor" id="line-16"></span><p class="line867"><hr /><p class="line874"> <span class="anchor" id="line-17"></span>
|
||||
|
|
|
@ -1,241 +0,0 @@
|
|||
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01//EN" "http://www.w3.org/TR/html4/strict.dtd">
|
||||
<html>
|
||||
<head>
|
||||
<meta http-equiv="Content-Type" content="text/html;charset=utf-8">
|
||||
<meta name="robots" content="index,nofollow">
|
||||
|
||||
<title>OrphanedPages - Quake 4 SDK Documentation</title>
|
||||
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<span class="anchor" id="line-8"></span><p class="line874">A list of pages no other page links to: <span class="anchor" id="line-9"></span><ol><li><a href="./ArtReference_CreatingCreatures.html">ArtReference CreatingCreatures</a></li><li><a href="./ArtReference_CreatingModels.html">ArtReference CreatingModels</a></li><li><a href="./ArtReference_CreatingTextures.html">ArtReference CreatingTextures</a></li><li><a href="./ArtReference_Q4Shaders_AnimatedStrips.html">ArtReference Q4Shaders AnimatedStrips</a></li><li><a href="./ArtReference_Q4Shaders_Definitions.html">ArtReference Q4Shaders Definitions</a></li><li><a href="./ArtReference_Q4Shaders_Extra_Passes.html">ArtReference Q4Shaders Extra Passes</a></li><li><a href="./ArtReference_Q4Shaders_Guides.html">ArtReference Q4Shaders Guides</a></li><li><a href="./ArtReference_Q4Shaders_Models.html">ArtReference Q4Shaders Models</a></li><li><a href="./ArtReference_Q4Shaders_SkinFiles.html">ArtReference Q4Shaders SkinFiles</a></li><li><a href="./ArtReference_Q4Shaders_Textures.html">ArtReference Q4Shaders Textures</a></li><li><a href="./BogusTestTemplate.html">BogusTestTemplate</a></li><li><a href="./ConsoleCommand_ReloadScript.html">ConsoleCommand ReloadScript</a></li><li><a href="./Declaration.html">Declaration</a></li><li><a href="./DeclarationType.html">DeclarationType</a></li><li><a href="./DeclarationTypes.html">DeclarationTypes</a></li><li><a href="./Effects_Performance.html">Effects Performance</a></li><li><a href="./Entity_ActorDefault.html">Entity ActorDefault</a></li><li><a href="./Entity_FuncFX.html">Entity FuncFX</a></li><li><a href="./Entity_FuncMover.html">Entity FuncMover</a></li><li><a href="./Entity_MonsterBerserker.html">Entity MonsterBerserker</a></li><li><a href="./Entity_TargetNull.html">Entity TargetNull</a></li><li><a href="./FX_Entity_Editor.html">FX Entity Editor</a></li><li><a href="./FXEditor_Tab_-_Electricity.html">FXEditor Tab - Electricity</a></li><li><a href="./FXEditor_Tab_-_Length.html">FXEditor Tab - Length</a></li><li><a href="./FXEditor_Tab_-_Motion.html">FXEditor Tab - Motion</a></li><li><a href="./FXEditor_Tab_-_Origin.html">FXEditor Tab - Origin</a></li><li><a href="./FXEditor_Tab_-_Physics.html">FXEditor Tab - Physics</a></li><li><a href="./FXEditor_Tab_-_Sprite.html">FXEditor Tab - Sprite</a></li><li><a href="./FXEditor_Tab_-_Trail.html">FXEditor Tab - Trail</a></li><li><a href="./GameCodeByConcept.html">GameCodeByConcept</a></li><li><a href="./InstaGib.html">InstaGib</a></li><li><a href="./PK4File.html">PK4File</a></li><li><a href="./P%C3%A1ginaDeInicio.html">PáginaDeInicio</a></li><li><a href="./ScriptError_RunawayLoopError.html">ScriptError RunawayLoopError</a></li><li><a href="./ScriptError_UnknownValueError.html">ScriptError UnknownValueError</a></li><li><a href="./ScriptEvent_GetWorldOrigin.html">ScriptEvent GetWorldOrigin</a></li><li><a href="./ScriptEvent_SetWorldOrigin.html">ScriptEvent SetWorldOrigin</a></li><li><a href="./ScriptEvent_getName.html">ScriptEvent getName</a></li><li><a href="./ScriptEvent_getTime.html">ScriptEvent getTime</a></li><li><a href="./ScriptEvent_println.html">ScriptEvent println</a></li><li><a href="./ScriptEvent_spawn.html">ScriptEvent spawn</a></li><li><a href="./ScriptEvent_wait.html">ScriptEvent wait</a></li><li><a href="./ScriptEvent_waitFrame.html">ScriptEvent waitFrame</a></li><li><a href="./ScriptFiles.html">ScriptFiles</a></li><li><a href="./ScriptFunction_println.html">ScriptFunction println</a></li><li><a href="./Scripting_ScriptsAndEntities.html">Scripting ScriptsAndEntities</a></li><li><a href="./Tutorial_ScriptEntities.html">Tutorial ScriptEntities</a></li><li><a href="./fs_game_base.html">fs game base</a></li></ol> <span class="anchor" id="line-10"></span><span class="anchor" id="bottom"></span></div><p id="pageinfo" class="info" lang="en" dir="ltr">OrphanedPages (last modified 2007-04-08 01:53:23)</p>
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f.getElementsByTagName('label')[0].style.display = 'none';
|
||||
var e = document.getElementById('searchinput');
|
||||
searchChange(e);
|
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searchBlur(e);
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//-->
|
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|
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|
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<li><a class="backlink" title="Click to do a full-text search for this title" href="./RandomPage?action=fullsearch&value=linkto%3A%22RandomPage%22&context=180">RandomPage</a></li>
|
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|
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|
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|
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|
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|
||||
<ul id="navibar">
|
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<li class="wikilink"><a href="./GettingStarted.html">GettingStarted</a></li><li class="wikilink"><a href="./ScriptFile.html">ScriptFile</a></li><li class="wikilink"><a href="./MakeAMod.html">MakeAMod</a></li><li class="wikilink"><a href="./LevelEditor.html">LevelEditor</a></li><li class="wikilink"><a href="./FXEditor.html">FXEditor</a></li><li class="wikilink"><a href="./GUIEditor.html">GUIEditor</a></li><li class="wikilink"><a href="./Sounds.html">Sounds</a></li><li class="wikilink"><a href="./Animations.html">Animations</a></li><li class="wikilink"><a href="./ArtReference.html">ArtReference</a></li><li class="wikilink"><a href="./DownloadableContent.html">DownloadableContent</a></li><li class="wikilink"><a href="./RecentChanges.html">RecentChanges</a></li><li class="wikilink"><a href="./FindPage.html">FindPage</a></li><li class="wikilink"><a href="./HelpContents.html">HelpContents</a></li><li class="current"><a href="./RandomPage.html">RandomPage</a></li>
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||||
<ul class="editbar"><li><span class="disabled">Immutable Page</span></li><li><a href="./RandomPage?action=info">Info</a></li><li><a href="./RandomPage?action=AttachFile">Attachments</a></li><li>
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<div>
|
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<label>More Actions:</label>
|
||||
<select name="action"
|
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onchange="if ((this.selectedIndex != 0) &&
|
||||
(this.options[this.selectedIndex].disabled == false)) {
|
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this.form.submit();
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}
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this.selectedIndex = 0;">
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<option value="raw">Raw Text</option>
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<option value="print">Print View</option>
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<option value="RenderAsDocbook">Render as Docbook</option>
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<option value="refresh">Delete Cache</option>
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<option value="SpellCheck">Check Spelling</option>
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|
||||
<div id="page" lang="en" dir="ltr">
|
||||
<div dir="ltr" id="content" lang="en"><span class="anchor" id="top"></span>
|
||||
<span class="anchor" id="line-8"></span><p class="line862">A list of 25 random pages (out of 1077 total):<ul><li><a href="./Benchmarking.html">Benchmarking</a></li><li><a href="./DesktopEdition.html">DesktopEdition</a></li><li><a href="./HelpOnInstalling/MinimalWiki.html">HelpOnInstalling/MinimalWiki</a></li><li><a href="./HelpOnLinking.html">HelpOnLinking</a></li><li><a href="./HilfeIndex.html">HilfeIndex</a></li><li><a href="./HilfeZuAccessControlLists.html">HilfeZuAccessControlLists</a></li><li><a href="./HilfeZuVerweisen.html">HilfeZuVerweisen</a></li><li><a href="./HilfeZuXmlSeiten.html">HilfeZuXmlSeiten</a></li><li><a href="./HilfeZurInstallation/BasisInstallation.html">HilfeZurInstallation/BasisInstallation</a></li><li><a href="./HitscanDefinition.html">HitscanDefinition</a></li><li><a href="./Hj%C3%A6lpSkabelon.html">HjælpSkabelon</a></li><li><a href="./H%C3%A4ndelseStatistik.html">HändelseStatistik</a></li><li><a href="./Le%C3%A7onDeWiki/Br%C3%A8veIntroduction.html">LeçonDeWiki/BrèveIntroduction</a></li><li><a href="./Le%C3%A7onDeWiki/Br%C3%A8veIntroduction/090_L%27%C3%A9diteur.html">LeçonDeWiki/BrèveIntroduction/090 L'éditeur</a></li><li><a href="./Notes_about_Envelopes/Tables.html">Notes about Envelopes/Tables</a></li><li><a href="./OrphanedPages.html">OrphanedPages</a></li><li><a href="./PageInexistante.html">PageInexistante</a></li><li><a href="./SystemPagesInDanishGroup.html">SystemPagesInDanishGroup</a></li><li><a href="./S%C3%B8keSide.html">SøkeSide</a></li><li><a href="./WegWijzer.html">WegWijzer</a></li><li><a href="./%D7%AA%D7%91%D7%A0%D7%99%D7%AA_%D7%93%D7%A3_%D7%91%D7%99%D7%AA.html">תבנית דף בית</a></li><li><a href="./%E5%B8%AE%E5%8A%A9%E6%A8%A1%E6%9D%BF.html">帮助模板</a></li><li><a href="./%E7%AB%99%E7%82%B9%E5%AF%BC%E8%88%AA.html">站点导航</a></li><li><a href="./%E7%BB%B4%E5%9F%BA%E7%BD%91.html">维基网</a></li><li><a href="./%E8%AA%AA%E6%98%8E.html">說明</a></li></ul> <span class="anchor" id="line-9"></span><span class="anchor" id="bottom"></span></div><p id="pageinfo" class="info" lang="en" dir="ltr">RandomPage (last modified 2007-04-08 01:53:23)</p>
|
||||
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<div id="pagebottom"></div>
|
||||
</div>
|
||||
|
||||
|
||||
<div id="footer">
|
||||
<ul class="editbar"><li><span class="disabled">Immutable Page</span></li><li><a href="./RandomPage?action=info">Info</a></li><li><a href="./RandomPage?action=AttachFile">Attachments</a></li><li>
|
||||
<form class="actionsmenu" method="get" action="">
|
||||
<div>
|
||||
<label>More Actions:</label>
|
||||
<select name="action"
|
||||
onchange="if ((this.selectedIndex != 0) &&
|
||||
(this.options[this.selectedIndex].disabled == false)) {
|
||||
this.form.submit();
|
||||
}
|
||||
this.selectedIndex = 0;">
|
||||
<option value="raw">Raw Text</option>
|
||||
<option value="print">Print View</option>
|
||||
<option value="RenderAsDocbook">Render as Docbook</option>
|
||||
<option value="refresh">Delete Cache</option>
|
||||
<option value="show" disabled class="disabled">------------</option>
|
||||
<option value="SpellCheck">Check Spelling</option>
|
||||
<option value="LikePages">Like Pages</option>
|
||||
<option value="LocalSiteMap">Local Site Map</option>
|
||||
<option value="show" disabled class="disabled">------------</option>
|
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<option value="RenamePage" disabled class="disabled">Rename Page</option>
|
||||
<option value="DeletePage" disabled class="disabled">Delete Page</option>
|
||||
<option value="show" disabled class="disabled">------------</option>
|
||||
<option value="MyPages">My Pages</option>
|
||||
<option value="SubscribeUser">Subscribe User</option>
|
||||
<option value="show" disabled class="disabled">------------</option>
|
||||
<option value="Despam">Remove Spam</option>
|
||||
<option value="PackagePages">Package Pages</option>
|
||||
</select>
|
||||
<input type="submit" value="Do">
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||||
</div>
|
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<script type="text/javascript">
|
||||
<!--// Init menu
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||||
actionsMenuInit('More Actions:');
|
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//-->
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</script>
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</form>
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</li></ul>
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|
||||
<ul id="credits">
|
||||
<li><a href="http://moinmoin.wikiwikiweb.de/">MoinMoin Powered</a></li><li><a href="http://www.python.org/">Python Powered</a></li><li><a href="http://validator.w3.org/check?uri=referer">Valid HTML 4.01</a></li>
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|
||||
</div>
|
||||
</body>
|
||||
</html>
|
||||
|
|
@ -192,7 +192,7 @@ actionsMenuInit('More Actions:');
|
|||
<span class="anchor" id="line-10"></span>
|
||||
<span class="anchor" id="line-11"></span></pre><span class="anchor" id="line-12"></span><span class="anchor" id="line-13"></span><p class="line867">
|
||||
<h2 id="head-7aa0d7b8bb0020b78796b0538b55fec0b7b1f4c3">Notes</h2>
|
||||
<span class="anchor" id="line-14"></span><span class="anchor" id="line-15"></span><ul><li>This command will halt execution of the thread it is in for one frame. <span class="anchor" id="line-16"></span></li><li><p class="line862">If you're looking to halt execution of a thread for more than one frame, consider <a href="./ScriptEvent_wait.html">wait</a> instead. <span class="anchor" id="line-17"></span><span class="anchor" id="line-18"></span></li></ul><p class="line867"><img alt="/!\" height="15" src="wiki/modern/img/alert.png" title="/!\" width="15" /> <strong>waitFrame</strong> must be included in every <a href="./ScriptSyntax#for.html">for</a> or <a href="./ScriptSyntax#while.html">while</a> loop you use in the script or you'll encounter a <a href="./ScriptError_RunawayLoopError.html">Runaway Loop Error</a>. <span class="anchor" id="line-19"></span><span class="anchor" id="bottom"></span></div><p id="pageinfo" class="info" lang="en" dir="ltr">ScriptEvent waitFrame (last edited 2005-11-01 18:55:36 by <span title="JimShepard @ 67.129.250.254[67.129.250.254]"><a class="nonexistent" href="./JimShepard.html" title="JimShepard @ 67.129.250.254[67.129.250.254]">JimShepard</a></span>)</p>
|
||||
<span class="anchor" id="line-14"></span><span class="anchor" id="line-15"></span><ul><li>This command will halt execution of the thread it is in for one frame. <span class="anchor" id="line-16"></span></li><li><p class="line862">If you're looking to halt execution of a thread for more than one frame, consider <a href="./ScriptEvent_wait.html">wait</a> instead. <span class="anchor" id="line-17"></span><span class="anchor" id="line-18"></span></li></ul><p class="line867"><img alt="/!\" height="15" src="wiki/modern/img/alert.png" title="/!\" width="15" /> <strong>waitFrame</strong> must be included in every <a href="./ScriptSyntax.html#for">for</a> or <a href="./ScriptSyntax.html#while">while</a> loop you use in the script or you'll encounter a <a href="./ScriptError_RunawayLoopError.html">Runaway Loop Error</a>. <span class="anchor" id="line-19"></span><span class="anchor" id="bottom"></span></div><p id="pageinfo" class="info" lang="en" dir="ltr">ScriptEvent waitFrame (last edited 2005-11-01 18:55:36 by <span title="JimShepard @ 67.129.250.254[67.129.250.254]"><a class="nonexistent" href="./JimShepard.html" title="JimShepard @ 67.129.250.254[67.129.250.254]">JimShepard</a></span>)</p>
|
||||
|
||||
<div id="pagebottom"></div>
|
||||
</div>
|
||||
|
|
|
@ -1,242 +0,0 @@
|
|||
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01//EN" "http://www.w3.org/TR/html4/strict.dtd">
|
||||
<html>
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<head>
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<meta http-equiv="Content-Type" content="text/html;charset=utf-8">
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<meta name="robots" content="index,nofollow">
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<title>SystemInfo - Quake 4 SDK Documentation</title>
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<script type="text/javascript" src="wiki/common/js/common.js"></script>
|
||||
|
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<script type="text/javascript">
|
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<!--// common functions
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|
||||
// We keep here the state of the search box
|
||||
searchIsDisabled = false;
|
||||
|
||||
function searchChange(e) {
|
||||
// Update search buttons status according to search box content.
|
||||
// Ignore empty or whitespace search term.
|
||||
var value = e.value.replace(/\s+/, '');
|
||||
if (value == '' || searchIsDisabled) {
|
||||
searchSetDisabled(true);
|
||||
} else {
|
||||
searchSetDisabled(false);
|
||||
}
|
||||
}
|
||||
|
||||
function searchSetDisabled(flag) {
|
||||
// Enable or disable search
|
||||
document.getElementById('fullsearch').disabled = flag;
|
||||
document.getElementById('titlesearch').disabled = flag;
|
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}
|
||||
|
||||
function searchFocus(e) {
|
||||
// Update search input content on focus
|
||||
if (e.value == 'Search') {
|
||||
e.value = '';
|
||||
e.className = '';
|
||||
searchIsDisabled = false;
|
||||
}
|
||||
}
|
||||
|
||||
function searchBlur(e) {
|
||||
// Update search input content on blur
|
||||
if (e.value == '') {
|
||||
e.value = 'Search';
|
||||
e.className = 'disabled';
|
||||
searchIsDisabled = true;
|
||||
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|
||||
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|
||||
|
||||
function actionsMenuInit(title) {
|
||||
// Initialize action menu
|
||||
for (i = 0; i < document.forms.length; i++) {
|
||||
var form = document.forms[i];
|
||||
if (form.className == 'actionsmenu') {
|
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// Check if this form needs update
|
||||
var div = form.getElementsByTagName('div')[0];
|
||||
var label = div.getElementsByTagName('label')[0];
|
||||
if (label) {
|
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// This is the first time: remove label and do buton.
|
||||
div.removeChild(label);
|
||||
var dobutton = div.getElementsByTagName('input')[0];
|
||||
div.removeChild(dobutton);
|
||||
// and add menu title
|
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var select = div.getElementsByTagName('select')[0];
|
||||
var item = document.createElement('option');
|
||||
item.appendChild(document.createTextNode(title));
|
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item.value = 'show';
|
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select.insertBefore(item, select.options[0]);
|
||||
select.selectedIndex = 0;
|
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}
|
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}
|
||||
}
|
||||
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|
||||
//-->
|
||||
</script>
|
||||
|
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|
||||
<link rel="stylesheet" type="text/css" charset="utf-8" media="all" href="wiki/modern/css/common.css">
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<link rel="stylesheet" type="text/css" charset="utf-8" media="print" href="wiki/modern/css/print.css">
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<link rel="stylesheet" type="text/css" charset="utf-8" media="all" href="wiki/modern/css/msie.css">
|
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|
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<link rel="Index" href="./TitleIndex.html">
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<link rel="Glossary" href="./WordIndex.html">
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<link rel="Help" href="./HelpOnFormatting.html">
|
||||
</head>
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|
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<body lang="en" dir="ltr">
|
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|
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<div id="header">
|
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<div id="logo"><a href="./Quake4SDK.html"><img src="wiki/common/moinmoin.png" alt="MoinMoin Logo"></a></div>
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<input type="hidden" name="context" value="180">
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<label for="searchinput">Search:</label>
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<input id="searchinput" type="text" name="value" value="" size="20"
|
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onfocus="searchFocus(this)" onblur="searchBlur(this)"
|
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onkeyup="searchChange(this)" onchange="searchChange(this)" alt="Search">
|
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<input id="titlesearch" name="titlesearch" type="submit"
|
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value="Titles" alt="Search Titles">
|
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<input id="fullsearch" name="fullsearch" type="submit"
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value="Text" alt="Search Full Text">
|
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</div>
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</form>
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<script type="text/javascript">
|
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<!--// Initialize search form
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var f = document.getElementById('searchform');
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f.getElementsByTagName('label')[0].style.display = 'none';
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var e = document.getElementById('searchinput');
|
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searchChange(e);
|
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searchBlur(e);
|
||||
//-->
|
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</script>
|
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|
||||
<ul id="username"><li><a href="./SystemInfo?action=login" id="login">Login</a></li></ul>
|
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<div id="locationline">
|
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|
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|
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<ul id="pagelocation">
|
||||
<li><a class="backlink" title="Click to do a full-text search for this title" href="./SystemInfo?action=fullsearch&value=linkto%3A%22SystemInfo%22&context=180">SystemInfo</a></li>
|
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</ul>
|
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|
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</div>
|
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|
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|
||||
<ul id="navibar">
|
||||
<li class="wikilink"><a href="./GettingStarted.html">GettingStarted</a></li><li class="wikilink"><a href="./ScriptFile.html">ScriptFile</a></li><li class="wikilink"><a href="./MakeAMod.html">MakeAMod</a></li><li class="wikilink"><a href="./LevelEditor.html">LevelEditor</a></li><li class="wikilink"><a href="./FXEditor.html">FXEditor</a></li><li class="wikilink"><a href="./GUIEditor.html">GUIEditor</a></li><li class="wikilink"><a href="./Sounds.html">Sounds</a></li><li class="wikilink"><a href="./Animations.html">Animations</a></li><li class="wikilink"><a href="./ArtReference.html">ArtReference</a></li><li class="wikilink"><a href="./DownloadableContent.html">DownloadableContent</a></li><li class="wikilink"><a href="./RecentChanges.html">RecentChanges</a></li><li class="wikilink"><a href="./FindPage.html">FindPage</a></li><li class="wikilink"><a href="./HelpContents.html">HelpContents</a></li><li class="current"><a href="./SystemInfo.html">SystemInfo</a></li>
|
||||
</ul>
|
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|
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<div id="pageline"><hr style="display:none;"></div>
|
||||
|
||||
<ul class="editbar"><li><span class="disabled">Immutable Page</span></li><li><a href="./SystemInfo?action=info">Info</a></li><li><a href="./SystemInfo?action=AttachFile">Attachments</a></li><li>
|
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<form class="actionsmenu" method="get" action="">
|
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<div>
|
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<label>More Actions:</label>
|
||||
<select name="action"
|
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onchange="if ((this.selectedIndex != 0) &&
|
||||
(this.options[this.selectedIndex].disabled == false)) {
|
||||
this.form.submit();
|
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}
|
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this.selectedIndex = 0;">
|
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<option value="raw">Raw Text</option>
|
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<option value="print">Print View</option>
|
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<option value="RenderAsDocbook">Render as Docbook</option>
|
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<option value="refresh">Delete Cache</option>
|
||||
<option value="show" disabled class="disabled">------------</option>
|
||||
<option value="SpellCheck">Check Spelling</option>
|
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<option value="LikePages">Like Pages</option>
|
||||
<option value="LocalSiteMap">Local Site Map</option>
|
||||
<option value="show" disabled class="disabled">------------</option>
|
||||
<option value="RenamePage" disabled class="disabled">Rename Page</option>
|
||||
<option value="DeletePage" disabled class="disabled">Delete Page</option>
|
||||
<option value="show" disabled class="disabled">------------</option>
|
||||
<option value="MyPages">My Pages</option>
|
||||
<option value="SubscribeUser">Subscribe User</option>
|
||||
<option value="show" disabled class="disabled">------------</option>
|
||||
<option value="Despam">Remove Spam</option>
|
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<option value="PackagePages">Package Pages</option>
|
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</select>
|
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<input type="submit" value="Do">
|
||||
</div>
|
||||
<script type="text/javascript">
|
||||
<!--// Init menu
|
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actionsMenuInit('More Actions:');
|
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//-->
|
||||
</script>
|
||||
</form>
|
||||
</li></ul>
|
||||
|
||||
</div>
|
||||
|
||||
<div id="page" lang="en" dir="ltr">
|
||||
<div dir="ltr" id="content" lang="en"><span class="anchor" id="top"></span>
|
||||
<span class="anchor" id="line-8"></span><p class="line867"><dl><dt>Python Version</dt><dd>2.4.4 (#2, Jan 24 2010, 11:19:18)
|
||||
[GCC 4.1.2 20061115 (prerelease) (Debian 4.1.1-21)]</dd><dt><a href="/MoinMoin">MoinMoin</a> Version</dt><dd>Release 1.5.7 [Revision release]</dd><dt>Number of pages</dt><dd>163</dd><dt>Number of system pages</dt><dd>784</dd><dt>Accumulated page sizes</dt><dd>2133.8 KiB</dd><dt>Disk usage of /var/wiki/q4sdk/data/pages/</dt><dd>85.1 MiB</dd><dt>Disk usage of /var/wiki/q4sdk/data/</dt><dd>218.4 MiB</dd><dt>Entries in edit log</dt><dd>1113 (119.8 KiB)</dd><dt>Event log</dt><dd>125.7 MiB</dd><dt>Global extension macros</dt><dd>AbandonedPages, Action, AttachInfo, AttachList, BR, EditTemplates, EditedSystemPages, EmbedObject, FootNote, FullSearch, FullSearchCached, GetText, ImageLink, Include, LikePages, Login, MonthCalendar, Navigation, NewPage, OrphanedPages, PageHits, PageSize, RandomPage, RandomQuote, RecentChanges, ShowSmileys, StatsChart, SystemAdmin, TableOfContents, TeudView, Verbatim, WantedPages</dd><dt>Local extension macros</dt><dd>NONE</dd><dt>Global extension actions</dt><dd>AttachFile, DeletePage, Despam, LikePages, LocalSiteMap, MyPages, PackagePages, RenamePage, RenderAsDocbook, SpellCheck, SubscribeUser, backup, fckdialog, fullsearch, links, login, logout, newpage, rss_rc, sitemap, thread_monitor, titleindex, userprefs</dd><dt>Local extension actions</dt><dd>NONE</dd><dt>Global parsers</dt><dd>CSV, cplusplus, docbook, irc, java, pascal, plain, python, rst, wiki, xslt</dd><dt>Local extension parsers</dt><dd>NONE</dd><dt>Installed processors (DEPRECATED -- use Parsers instead)</dt><dd>NONE</dd><dt>Lupy search</dt><dd>Disabled</dd><dt>Active threads</dt><dd>1</dd></dl> <span class="anchor" id="line-9"></span><span class="anchor" id="bottom"></span></div><p id="pageinfo" class="info" lang="en" dir="ltr">SystemInfo (last modified 2007-04-08 01:53:23)</p>
|
||||
|
||||
<div id="pagebottom"></div>
|
||||
</div>
|
||||
|
||||
|
||||
<div id="footer">
|
||||
<ul class="editbar"><li><span class="disabled">Immutable Page</span></li><li><a href="./SystemInfo?action=info">Info</a></li><li><a href="./SystemInfo?action=AttachFile">Attachments</a></li><li>
|
||||
<form class="actionsmenu" method="get" action="">
|
||||
<div>
|
||||
<label>More Actions:</label>
|
||||
<select name="action"
|
||||
onchange="if ((this.selectedIndex != 0) &&
|
||||
(this.options[this.selectedIndex].disabled == false)) {
|
||||
this.form.submit();
|
||||
}
|
||||
this.selectedIndex = 0;">
|
||||
<option value="raw">Raw Text</option>
|
||||
<option value="print">Print View</option>
|
||||
<option value="RenderAsDocbook">Render as Docbook</option>
|
||||
<option value="refresh">Delete Cache</option>
|
||||
<option value="show" disabled class="disabled">------------</option>
|
||||
<option value="SpellCheck">Check Spelling</option>
|
||||
<option value="LikePages">Like Pages</option>
|
||||
<option value="LocalSiteMap">Local Site Map</option>
|
||||
<option value="show" disabled class="disabled">------------</option>
|
||||
<option value="RenamePage" disabled class="disabled">Rename Page</option>
|
||||
<option value="DeletePage" disabled class="disabled">Delete Page</option>
|
||||
<option value="show" disabled class="disabled">------------</option>
|
||||
<option value="MyPages">My Pages</option>
|
||||
<option value="SubscribeUser">Subscribe User</option>
|
||||
<option value="show" disabled class="disabled">------------</option>
|
||||
<option value="Despam">Remove Spam</option>
|
||||
<option value="PackagePages">Package Pages</option>
|
||||
</select>
|
||||
<input type="submit" value="Do">
|
||||
</div>
|
||||
<script type="text/javascript">
|
||||
<!--// Init menu
|
||||
actionsMenuInit('More Actions:');
|
||||
//-->
|
||||
</script>
|
||||
</form>
|
||||
</li></ul>
|
||||
|
||||
<ul id="credits">
|
||||
<li><a href="http://moinmoin.wikiwikiweb.de/">MoinMoin Powered</a></li><li><a href="http://www.python.org/">Python Powered</a></li><li><a href="http://validator.w3.org/check?uri=referer">Valid HTML 4.01</a></li>
|
||||
</ul>
|
||||
|
||||
|
||||
</div>
|
||||
</body>
|
||||
</html>
|
||||
|
File diff suppressed because one or more lines are too long
|
@ -306,12 +306,8 @@ actionsMenuInit('More Actions:');
|
|||
<br><a href="./Notes_about_Origins.html">Notes about Origins</a><a href="./Notes_about_Origins?action=AttachFile"><img alt="[1 attachments]" height="15" src="wiki/modern/img/moin-attach.png" title="[1 attachments]" width="7" /></a>
|
||||
<a name="O"><h3>O</h3></a><a href="./OldUpdates.html">OldUpdates</a>
|
||||
<a name="P"><h3>P</h3></a><a href="./PackagingMods.html">PackagingMods</a>
|
||||
<br><a href="./PageD%27Accueil.html">PageD'Accueil</a>
|
||||
<br><a href="./PK4File.html">PK4File</a>
|
||||
<br><a href="./Placing_a_GUI_In_a_Map.html">Placing a GUI In a Map</a>
|
||||
<br><a href="./P%C3%A1ginaDeInicio.html">PáginaDeInicio</a>
|
||||
<br><a href="./P%C3%A1ginaInicial.html">PáginaInicial</a>
|
||||
<br><a href="./P%C3%A1ginaPrincipal.html">PáginaPrincipal</a>
|
||||
<a name="Q"><h3>Q</h3></a><a href="./Quake4SDK.html">Quake4SDK</a>
|
||||
<a name="S"><h3>S</h3></a><a href="./ScriptError_RunawayLoopError.html">ScriptError RunawayLoopError</a>
|
||||
<br><a href="./ScriptError_UnknownValueError.html">ScriptError UnknownValueError</a>
|
||||
|
@ -337,21 +333,10 @@ actionsMenuInit('More Actions:');
|
|||
<br><a href="./Sounds.html">Sounds</a>
|
||||
<br><a href="./Sounds_ShaderCreation.html">Sounds ShaderCreation</a>
|
||||
<br><a href="./Sounds_SoundPlacement.html">Sounds SoundPlacement</a><a href="./Sounds_SoundPlacement?action=AttachFile"><img alt="[2 attachments]" height="15" src="wiki/modern/img/moin-attach.png" title="[2 attachments]" width="7" /></a>
|
||||
<br><a href="./StartSeite.html">StartSeite</a>
|
||||
<br><a href="./StartSide.html">StartSide</a>
|
||||
<br><a href="./SystemObject.html">SystemObject</a>
|
||||
<br><a href="./SystemPagesGroup.html">SystemPagesGroup</a>
|
||||
<br><a href="./SystemPagesInChineseGroup.html">SystemPagesInChineseGroup</a>
|
||||
<a name="T"><h3>T</h3></a><a href="./The_Properties_of_a_segment.html">The Properties of a segment</a><a href="./The_Properties_of_a_segment?action=AttachFile"><img alt="[1 attachments]" height="15" src="wiki/modern/img/moin-attach.png" title="[1 attachments]" width="7" /></a>
|
||||
<br><a href="./Tutorial_ScriptEntities.html">Tutorial ScriptEntities</a>
|
||||
<a name="U"><h3>U</h3></a><a href="./Using_the_FX_Editor.html">Using the FX Editor</a><a href="./Using_the_FX_Editor?action=AttachFile"><img alt="[1 attachments]" height="15" src="wiki/modern/img/moin-attach.png" title="[1 attachments]" width="7" /></a>
|
||||
<br><a href="./Using_the_GUIEditor.html">Using the GUIEditor</a>
|
||||
<a name="V"><h3>V</h3></a><a href="./VoorPagina.html">VoorPagina</a>
|
||||
<a name="%D0%9D"><h3>Н</h3></a><a href="./%D0%9D%D0%B0%D1%87%D0%B0%D0%BB%D0%BE.html">Начало</a>
|
||||
<a name="%D7%A4"><h3>פ</h3></a><a href="./%D7%A4%D7%AA%D7%99%D7%97%D7%94.html">פתיחה</a>
|
||||
<a name="%E3%83%95"><h3>フ</h3></a><a href="./%E3%83%95%E3%83%AD%E3%83%B3%E3%83%88%E3%83%9A%E3%83%BC%E3%82%B8.html">フロントページ</a>
|
||||
<a name="%E9%A6%96"><h3>首</h3></a><a href="./%E9%A6%96%E9%A0%81.html">首頁</a>
|
||||
<br><a href="./%E9%A6%96%E9%A1%B5.html">首页</a>
|
||||
<span class="anchor" id="line-17"></span><span class="anchor" id="bottom"></span></div><p id="pageinfo" class="info" lang="en" dir="ltr">TitleIndex (last modified 2007-04-08 01:53:23)</p>
|
||||
|
||||
<div id="pagebottom"></div>
|
||||
|
|
|
@ -187,7 +187,7 @@ actionsMenuInit('More Actions:');
|
|||
<div dir="ltr" id="content" lang="en"><span class="anchor" id="top"></span>
|
||||
<span class="anchor" id="line-1"></span><p class="line867">
|
||||
<h1 id="head-db2075940623837fbcd2b5203435ad2b4bdd76bc">The $ Symbol, Entities and You</h1>
|
||||
<span class="anchor" id="line-2"></span><span class="anchor" id="line-3"></span><p class="line862">Any time you want to reference an entity in script, you need to use it's handle. Handles can be accessed directly, via the $ operator, or through <a href="./ScriptVariable#entity.html">entity variables</a>. Check out the examples <span class="anchor" id="line-4"></span><span class="anchor" id="line-5"></span><p class="line867">
|
||||
<span class="anchor" id="line-2"></span><span class="anchor" id="line-3"></span><p class="line862">Any time you want to reference an entity in script, you need to use it's handle. Handles can be accessed directly, via the $ operator, or through <a href="./ScriptVariable.html#entity">entity variables</a>. Check out the examples <span class="anchor" id="line-4"></span><span class="anchor" id="line-5"></span><p class="line867">
|
||||
<h2 id="head-cfd024b57ebb467f7c44e690da08f8d9d95092e8">Using $ to grab handles</h2>
|
||||
<span class="anchor" id="line-6"></span><span class="anchor" id="line-7"></span><p class="line874">Use a dollar sign $ before the name of an entity to tell the scripting system that this is an entity. If you don’t use the $, the game won’t know what you’re talking about. <span class="anchor" id="line-8"></span><span class="anchor" id="line-9"></span><p class="line867"><span class="anchor" id="line-10"></span><span class="anchor" id="line-11"></span><span class="anchor" id="line-12"></span><span class="anchor" id="line-13"></span><span class="anchor" id="line-14"></span><span class="anchor" id="line-15"></span><div class="codearea" dir="ltr" lang="en">
|
||||
<script type="text/javascript">
|
||||
|
@ -260,7 +260,7 @@ document.write('<a href="#" onclick="return togglenumber(\'CA-1cb1e46ca284a1a4a1
|
|||
<span class="line"><span class="LineNumber"> 4 </span></span>
|
||||
</pre></div><span class="anchor" id="line-26"></span><span class="anchor" id="line-27"></span><p class="line862">If you reference something in script that isn't a <a href="./ScriptVariable.html">variable</a>, <a href="./ScriptSyntax.html">syntax</a>, or a map entity preceded by the $ operator, you'll get an <a href="./ScriptError_UnknownValueError.html">unknown value error</a>. <span class="anchor" id="line-28"></span><span class="anchor" id="line-29"></span><p class="line867">
|
||||
<h2 id="head-59df83ade4b1e7519464a96632088bac78d5d877">Storing entity handles in variables</h2>
|
||||
<span class="anchor" id="line-30"></span><span class="anchor" id="line-31"></span><p class="line862">Another way to reference entities in script is via the <a href="./ScriptVariable#entity.html">entity variable</a>. This allows you to write all purpose functions that get around hard coding. If you're familiar with C++, think of them as pointers. Otherwise, check out our example below. <span class="anchor" id="line-32"></span><span class="anchor" id="line-33"></span><p class="line867"><span class="anchor" id="line-34"></span><span class="anchor" id="line-35"></span><span class="anchor" id="line-36"></span><span class="anchor" id="line-37"></span><span class="anchor" id="line-38"></span><span class="anchor" id="line-39"></span><span class="anchor" id="line-40"></span><span class="anchor" id="line-41"></span><span class="anchor" id="line-42"></span><span class="anchor" id="line-43"></span><span class="anchor" id="line-44"></span><span class="anchor" id="line-45"></span><span class="anchor" id="line-46"></span><span class="anchor" id="line-47"></span><span class="anchor" id="line-48"></span><span class="anchor" id="line-49"></span><div class="codearea" dir="ltr" lang="en">
|
||||
<span class="anchor" id="line-30"></span><span class="anchor" id="line-31"></span><p class="line862">Another way to reference entities in script is via the <a href="./ScriptVariable.html#entity">entity variable</a>. This allows you to write all purpose functions that get around hard coding. If you're familiar with C++, think of them as pointers. Otherwise, check out our example below. <span class="anchor" id="line-32"></span><span class="anchor" id="line-33"></span><p class="line867"><span class="anchor" id="line-34"></span><span class="anchor" id="line-35"></span><span class="anchor" id="line-36"></span><span class="anchor" id="line-37"></span><span class="anchor" id="line-38"></span><span class="anchor" id="line-39"></span><span class="anchor" id="line-40"></span><span class="anchor" id="line-41"></span><span class="anchor" id="line-42"></span><span class="anchor" id="line-43"></span><span class="anchor" id="line-44"></span><span class="anchor" id="line-45"></span><span class="anchor" id="line-46"></span><span class="anchor" id="line-47"></span><span class="anchor" id="line-48"></span><span class="anchor" id="line-49"></span><div class="codearea" dir="ltr" lang="en">
|
||||
<script type="text/javascript">
|
||||
document.write('<a href="#" onclick="return togglenumber(\'CA-146a8aad9c1e621d613570756a5149f555ce318d_002\', 1, 1);" \
|
||||
class="codenumbers">Toggle line numbers<\/a>');
|
||||
|
|
|
@ -186,7 +186,7 @@ actionsMenuInit('More Actions:');
|
|||
|
||||
<div id="page" lang="en" dir="ltr">
|
||||
<div dir="ltr" id="content" lang="en"><span class="anchor" id="top"></span>
|
||||
<span class="anchor" id="line-1"></span><p class="line862">The <a href="./FXEditor.html">FXEditor</a> can be started from the console with the <strong>editfx</strong> command. You can also start it via the command line by adding the <strong>+editfx</strong> parameter. Be aware that you must be in windowed mode to run the <a href="./FXEditor.html">FXEditor</a>. <span class="anchor" id="line-2"></span><span class="anchor" id="line-3"></span><p class="line862">The <a href="./FXEditor.html">FXEditor</a> contains 3 main areas: <span class="anchor" id="line-4"></span><ul><li><p class="line891"><strong><a href="./Basic_FX_file_structure.html">Segments:</a></strong> When an effect is loaded the segments section will show you all of the segments in the current effect. <span class="anchor" id="line-5"></span><span class="anchor" id="line-6"></span></li><li class="gap"><p class="line891"><strong><a href="./The_Properties_of_a_segment.html">Properties:</a></strong> Contains many sub-tabs that control the properties of a segment. <span class="anchor" id="line-7"></span><span class="anchor" id="line-8"></span></li><li class="gap"><p class="line891"><strong><a href="./Notes_about_Envelopes/Tables.html">Graph:</a></strong> Displays visually any table envelopes applied to things such as color, alpha, etc over the lifetime of the segment. <span class="anchor" id="line-9"></span><span class="anchor" id="line-10"></span></li></ul><p class="line867"><img class="attachment" src="./Using_the_FX_Editor?action=AttachFile&do=get&target=fx_overview.jpg" title="attachment:fx_overview.jpg" /> <span class="anchor" id="line-11"></span><span class="anchor" id="line-12"></span><span class="anchor" id="line-13"></span><p class="line862">Within the <a href="./Basic_FX_file_structure.html">Segments</a> window is where new segments are created,removed and ordered. By right clicking inside this region and clicking Insert, new FX segments can be added. <span class="anchor" id="line-14"></span><span class="anchor" id="line-15"></span><p class="line862">Information on the <strong>Properties</strong> window can be found in the <a href="./The_Properties_of_a_segment.html">The Properties of a segment</a>, while information on the <strong>Graph</strong> window can be found in the <a href="./Notes_about_Envelopes/Tables.html">Notes about Envelopes/Tables</a>. <span class="anchor" id="line-16"></span><span class="anchor" id="line-17"></span><p class="line867"><strong>Edit</strong> allows adjustment of Segments, while <strong>View</strong> adjusts what windows within the <a href="./FXEditor.html">FXEditor</a> are visible. There are also Tools usefull for reloading materials, playing and placing effects. The upper right section of the FX Editor is the <strong>Scale</strong> viewer. This is to temporarily set your system quality to Ultra, High, Medium or Low. This is to preview effects using segment <a href="./FXEditor_Tab_-_Emitter#detailfactor.html">Scalability, Detail Factor</a>. <span class="anchor" id="line-18"></span><span class="anchor" id="line-19"></span><p class="line862">It is usefull to bind keys to play effects one time and looping. These keys will play the currently selected effect file in the <a href="./FXEditor.html">FXEditor</a>. The binds are as follows: <span class="anchor" id="line-20"></span><pre>Bind <key> editfx_play
|
||||
<span class="anchor" id="line-1"></span><p class="line862">The <a href="./FXEditor.html">FXEditor</a> can be started from the console with the <strong>editfx</strong> command. You can also start it via the command line by adding the <strong>+editfx</strong> parameter. Be aware that you must be in windowed mode to run the <a href="./FXEditor.html">FXEditor</a>. <span class="anchor" id="line-2"></span><span class="anchor" id="line-3"></span><p class="line862">The <a href="./FXEditor.html">FXEditor</a> contains 3 main areas: <span class="anchor" id="line-4"></span><ul><li><p class="line891"><strong><a href="./Basic_FX_file_structure.html">Segments:</a></strong> When an effect is loaded the segments section will show you all of the segments in the current effect. <span class="anchor" id="line-5"></span><span class="anchor" id="line-6"></span></li><li class="gap"><p class="line891"><strong><a href="./The_Properties_of_a_segment.html">Properties:</a></strong> Contains many sub-tabs that control the properties of a segment. <span class="anchor" id="line-7"></span><span class="anchor" id="line-8"></span></li><li class="gap"><p class="line891"><strong><a href="./Notes_about_Envelopes/Tables.html">Graph:</a></strong> Displays visually any table envelopes applied to things such as color, alpha, etc over the lifetime of the segment. <span class="anchor" id="line-9"></span><span class="anchor" id="line-10"></span></li></ul><p class="line867"><img class="attachment" src="./Using_the_FX_Editor?action=AttachFile&do=get&target=fx_overview.jpg" title="attachment:fx_overview.jpg" /> <span class="anchor" id="line-11"></span><span class="anchor" id="line-12"></span><span class="anchor" id="line-13"></span><p class="line862">Within the <a href="./Basic_FX_file_structure.html">Segments</a> window is where new segments are created,removed and ordered. By right clicking inside this region and clicking Insert, new FX segments can be added. <span class="anchor" id="line-14"></span><span class="anchor" id="line-15"></span><p class="line862">Information on the <strong>Properties</strong> window can be found in the <a href="./The_Properties_of_a_segment.html">The Properties of a segment</a>, while information on the <strong>Graph</strong> window can be found in the <a href="./Notes_about_Envelopes/Tables.html">Notes about Envelopes/Tables</a>. <span class="anchor" id="line-16"></span><span class="anchor" id="line-17"></span><p class="line867"><strong>Edit</strong> allows adjustment of Segments, while <strong>View</strong> adjusts what windows within the <a href="./FXEditor.html">FXEditor</a> are visible. There are also Tools usefull for reloading materials, playing and placing effects. The upper right section of the FX Editor is the <strong>Scale</strong> viewer. This is to temporarily set your system quality to Ultra, High, Medium or Low. This is to preview effects using segment <a href="./FXEditor_Tab_-_Emitter.html#detailfactor">Scalability, Detail Factor</a>. <span class="anchor" id="line-18"></span><span class="anchor" id="line-19"></span><p class="line862">It is usefull to bind keys to play effects one time and looping. These keys will play the currently selected effect file in the <a href="./FXEditor.html">FXEditor</a>. The binds are as follows: <span class="anchor" id="line-20"></span><pre>Bind <key> editfx_play
|
||||
<span class="anchor" id="line-21"></span>Bind <key> editfx_playlooping</pre><span class="anchor" id="line-22"></span><span class="anchor" id="bottom"></span></div><p id="pageinfo" class="info" lang="en" dir="ltr">Using the FX Editor (last edited 2005-11-09 00:25:23 by <span title="MattVainio @ 67.129.250.254[67.129.250.254]"><a class="nonexistent" href="./MattVainio.html" title="MattVainio @ 67.129.250.254[67.129.250.254]">MattVainio</a></span>)</p>
|
||||
|
||||
<div id="pagebottom"></div>
|
||||
|
|
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Loading…
Reference in a new issue