<li><aclass="backlink"title="Click to do a full-text search for this title"href="./ModView?action=fullsearch&value=linkto%3A%22ModView%22&context=180">ModView</a></li>
<spanclass="anchor"id="line-1"></span><oltype="1"><li><pclass="line862">To access Modview, open the game, bring down the console by hitting tilda (~),type the word modview, and hit enter. The model viewer will then open. To view your model in ModView it will have to have been saved out in the q4base directory. To view it with animation, it will need to be set up with def files, a rig, point-weighted, and animated by you or an animator. <spanclass="anchor"id="line-2"></span><spanclass="anchor"id="line-3"></span></li><liclass="gap"><pclass="line862">To just view your model with the skin on it, you can open it through <strong>File/open mesh</strong> and then find it in the directory you saved it in. <spanclass="anchor"id="line-4"></span><spanclass="anchor"id="line-5"></span></li><liclass="gap">Once the model is set up with animations, you can view it and click on differing anims to see how they look on your model, if there are enough polys at the joints, etc. Here’s how to look at it: <spanclass="anchor"id="line-6"></span><spanclass="anchor"id="line-7"></span><oltype="i"><li><pclass="line862">Open ModView. <spanclass="anchor"id="line-8"></span><spanclass="anchor"id="line-9"></span></li><liclass="gap"><pclass="line862">Go to the <strong>Groups</strong>: pull-down window and hit the arrow to the far right. <spanclass="anchor"id="line-10"></span><spanclass="anchor"id="line-11"></span></li><liclass="gap"><pclass="line862">From the list of assets, click on <strong>monster</strong> for creatures, <strong>char</strong> for Marines, <strong>weapon</strong> for weapons, etc to select it. <spanclass="anchor"id="line-12"></span><spanclass="anchor"id="line-13"></span></li><liclass="gap"><pclass="line862">Then go to the <strong>Entity Definition</strong>: pull-down and select your model by clicking on it. <spanclass="anchor"id="line-14"></span><spanclass="anchor"id="line-15"></span></li><liclass="gap">Your model should open in the Quake4 window in the default T-pose. <spanclass="anchor"id="line-16"></span><spanclass="anchor"id="line-17"></span></li><liclass="gap">If your model opens with a weird looking gray and white pattern on it that means that the engine can’t find one or all of the skin files. Either you set up the shaders incorrectly or one or all of the skin files (normal, diffuse, specular, or height map) is missing, etc. <spanclass="anchor"id="line-18"></span><spanclass="anchor"id="line-19"></span></li><liclass="gap">To rotate your model, just click and hold the left mouse button and push the mouse around to rotate your model in all directions. <spanclass="anchor"id="line-20"></span><spanclass="anchor"id="line-21"></span></li><liclass="gap">To zoom in and out on your model, hold down the right mouse button and pull and push the mouse forward or back. <spanclass="anchor"id="line-22"></span><spanclass="anchor"id="line-23"></span></li><liclass="gap"><pclass="line862">If your model has alternate skins, etc, the <strong>Skin</strong>: pull-down will list them. Click on an alternate skin and it will automatically change. <spanclass="anchor"id="line-24"></span><spanclass="anchor"id="line-25"></span></li><liclass="gap"><pclass="line862">If there is a list of animations for the model, you’ll see them listed in the tabbed window. Just highlight one of the anims and then click on the Play arrow. To loop the anim hit the double arrowed button four down from the <strong>Play</strong> arrow. <spanclass="anchor"id="line-26"></span><spanclass="anchor"id="line-27"></span></li><liclass="gap"><pclass="line862"> In the tabbed window, you’ll also notice tabs for <strong>Surfaces</strong> and <strong>Skeleton</strong>. <spanclass="anchor"id="line-28"></span><spanclass="anchor"id="line-29"></span><oltype="a"><li> The Surfaces tab will list all the different parts of the model and their paths. You can click them on and off by clicking in the box to the left of each listed path. <spanclass="anchor"id="line-30"></span><spanclass="anchor"id="line-31"></span>
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