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<h1 id="head-22c118f2c50fb53c40b49f0b989408606a553acc">Quake 4 Debug Hud</h1>
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<img class="attachment" src="DebugHud.jpg" title="attachment:debughud.jpg" /> <span class="anchor" id="line-4"></span><span class="anchor" id="line-5"></span><p class="line874">The debug hud is a series of 11 guis used to monitor various aspects of development. These files were not included with the retail install and may be downloaded for your convenience here: <span class="anchor" id="line-6"></span><span class="anchor" id="line-7"></span><p class="line867"><strong>Download:</strong> <a class="attachment" href="debug_huds.zip" title="attachment:debug_huds.zip">debug_huds.zip</a> <span class="anchor" id="line-8"></span><hr /><p class="line874"> <span class="anchor" id="line-9"></span><strong><span class="u">Using the Debug HUD</span></strong> <span class="anchor" id="line-10"></span><span class="anchor" id="line-11"></span><p class="line874">Extract debug_huds.zip to your q4base/ folder (the files will automatically place themselves in GUIs/debug/). <span class="anchor" id="line-12"></span><span class="anchor" id="line-13"></span><p class="line874">To use the Debug HUD, use the g_showDebugHud console command followed by a number 1-11 to select the desired HUD (listed below). All versions of the Debug HUD include the map path, world location, and current build revision in the lower right corner. <span class="anchor" id="line-14"></span><hr /><p class="line874"> <span class="anchor" id="line-15"></span><strong><span class="u">Debug HUDs</span></strong> <span class="anchor" id="line-16"></span><span class="anchor" id="line-17"></span><ul><li><p class="line891"><strong>g_showDebugHud 1:</strong> Player Debug HUD <span class="anchor" id="line-18"></span></li><li><p class="line891"><strong>g_showDebugHud 2:</strong> Physics Debug HUD <span class="anchor" id="line-19"></span></li><li><p class="line891"><strong>g_showDebugHud 3:</strong> AI Debug HUD <span class="anchor" id="line-20"></span></li><li><p class="line891"><strong>g_showDebugHud 4:</strong> Vehicle Debug HUD <span class="anchor" id="line-21"></span></li><li><p class="line891"><strong>g_showDebugHud 5:</strong> Performance HUD <span class="anchor" id="line-22"></span></li><li><p class="line891"><strong>g_showDebugHud 6:</strong> FX Debug HUD <span class="anchor" id="line-23"></span></li><li><p class="line891"><strong>g_showDebugHud 7:</strong> Map Info <span class="anchor" id="line-24"></span></li><li><p class="line891"><strong>g_showDebugHud 8:</strong> AI Performance HUD <span class="anchor" id="line-25"></span></li><li><p class="line891"><strong>g_showDebugHud 9:</strong> MP Info HUD <span class="anchor" id="line-26"></span></li><li><p class="line891"><strong>g_showDebugHud 10:</strong> Sound HUD <span class="anchor" id="line-27"></span></li><li><p class="line891"><strong>g_showDebugHud 11:</strong> MP Info HUD #2 <span class="anchor" id="line-28"></span></li></ul><span class="anchor" id="bottom"></span></div><p id="pageinfo" class="info" lang="en" dir="ltr">DebugHud (last edited 2005-11-16 23:04:58 by <span title="AndrewWeldon @ 67.129.250.254[67.129.250.254]"><a class="nonexistent" href="./AndrewWeldon.html" title="AndrewWeldon @ 67.129.250.254[67.129.250.254]">AndrewWeldon</a></span>)</p>
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