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<spanclass="anchor"id="line-1"></span><pclass="line874">This document outlines the basics of creating effects in Quake 4. <spanclass="anchor"id="line-2"></span><spanclass="anchor"id="line-3"></span><pclass="line862">All of the *.fx files in Quake 4 can be viewed by the FXEditor or in a text editor. The best way to learn the ins and outs of creating effects is to look at the *.fx files used in Quake 4. To view the effects, extract the contents of the <strong>pak001.pk4</strong> file and browse to the <strong>.../q4base/effects</strong> folder. <spanclass="anchor"id="line-4"></span><spanclass="anchor"id="line-5"></span><spanclass="anchor"id="line-6"></span><pclass="line867">
<h2id="head-49e3ddd628b31b3443b8ca3e4f7db457175491b0">Table of Contents</h2>
<spanclass="anchor"id="line-7"></span><pclass="line867"><hr/><pclass="line874"><spanclass="anchor"id="line-8"></span><ul><li><pclass="line891"><ahref="./Using_the_FX_Editor.html">Using the FX Editor</a><spanclass="anchor"id="line-9"></span></li><li><pclass="line891"><ahref="./Effect_Creation_Walkthrough.html">Effect Creation Walkthrough</a><spanclass="anchor"id="line-10"></span></li><li><pclass="line891"><ahref="./Basic_FX_file_structure.html">Basic FX file structure</a><spanclass="anchor"id="line-11"></span></li><li><pclass="line891"><ahref="./The_Properties_of_a_segment.html">The Properties of a segment</a><spanclass="anchor"id="line-12"></span><ul><li><pclass="line891"><ahref="./FXEditor_Tab_-_Emitter.html">Emitter</a><spanclass="anchor"id="line-13"></span></li><li><pclass="line891"><ahref="./FXEditor_Tab_-_Sprite.html">Sprite</a><spanclass="anchor"id="line-14"></span></li><li><pclass="line891"><ahref="./FXEditor_Tab_-_Sprite.html">Line</a><spanclass="anchor"id="line-15"></span></li><li><pclass="line891"><ahref="./FXEditor_Tab_-_Electricity.html">Electricity</a><spanclass="anchor"id="line-16"></span></li><li><pclass="line891"><ahref="./FXEditor_Tab_-_Origin.html">Origin</a><spanclass="anchor"id="line-17"></span></li><li><pclass="line891"><ahref="./FXEditor_Tab_-_Size.html">Size</a><spanclass="anchor"id="line-18"></span></li><li><pclass="line891"><ahref="./FXEditor_Tab_-_Motion.html">Motion</a><spanclass="anchor"id="line-19"></span></li><li><pclass="line891"><ahref="./FXEditor_Tab_-_Offset.html">Offset</a><spanclass="anchor"id="line-20"></span></li><li><pclass="line891"><ahref="./FXEditor_Tab_-_Orbit.html">Orbit</a><spanclass="anchor"id="line-21"></span></li><li><pclass="line891"><ahref="./FXEditor_Tab_-_Physics.html">Physics</a><spanclass="anchor"id="line-22"></span></li><li><pclass="line891"><ahref="./FXEditor_Tab_-_Color.html">Color</a><spanclass="anchor"id="line-23"></span></li><li><pclass="line891"><ahref="./FXEditor_Tab_-_Alpha.html">Alpha</a><spanclass="anchor"id="line-24"></span></li><li><pclass="line891"><ahref="./FXEditor_Tab_-_Rotate.html">Rotate</a><spanclass="anchor"id="line-25"></span></li><li><pclass="line891"><ahref="./FXEditor_Tab_-_Length.html">Length</a><spanclass="anchor"id="line-26"></span></li><li><pclass="line891"><ahref="./FXEditor_Tab_-_Trail.html">Trail</a><spanclass="anchor"id="line-27"></span></li></ul></li><li><pclass="line891"><ahref="./FX_Entity_Editor.html">The FX Entity Editor</a><spanclass="anchor"id="line-28"></span></li><li><pclass="line891"><ahref="./Notes_about_Origins.html">Notes about Origins</a><spanclass="anchor"id="line-29"></span></li><li><pclass="line891"><ahref="./Notes_about_Envelopes/Tables.html">Notes about Envelopes/Tables</a><spanclass="anchor"id="line-30"></span></li><li><pclass="line891"><ahref="./Effects_Performance.html">Performance tips</a><spanclass="anchor"id="line-31"></span></li></ul><spanclass="anchor"id="bottom"></span></div><pid="pageinfo"class="info"lang="en"dir="ltr">FXEditor (last edited 2005-11-08 00:17:00 by <spantitle="MattVainio @ 67.129.250.254[67.129.250.254]"><aclass="nonexistent"href="./MattVainio.html"title="MattVainio @ 67.129.250.254[67.129.250.254]">MattVainio</a></span>)</p>
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