<li><aclass="backlink"title="Click to do a full-text search for this title"href="./Entity_ActorDefault?action=fullsearch&value=linkto%3A%22Entity+ActorDefault%22&context=180">Entity ActorDefault</a></li>
<spanclass="anchor"id="line-2"></span><spanclass="anchor"id="line-3"></span><pclass="line867"><strong><ahref="./LevelEditor.html">LevelEditor</a> Info:</strong><spanclass="anchor"id="line-4"></span><ul><li><pclass="line891"><strong>Usage:</strong> Generic target to point camera views at. <spanclass="anchor"id="line-5"></span><spanclass="anchor"id="line-6"></span></li><liclass="gap"><pclass="line891"><strong>script_init:</strong> Script executed immediately after an spawning in. <spanclass="anchor"id="line-7"></span></li><li><pclass="line891"><strong>script_first_sight:</strong> Script executed the first time an enemy sees a target. <spanclass="anchor"id="line-8"></span></li><li><pclass="line891"><strong>script_sight:</strong> Script executed when a new target is sighted. <spanclass="anchor"id="line-9"></span></li><li><pclass="line891"><strong>script_pain:</strong> Script executed when pain is taken. <spanclass="anchor"id="line-10"></span></li><li><pclass="line891"><strong>script_damage:</strong> Script executed when any dmage is taken. <spanclass="anchor"id="line-11"></span></li><li><pclass="line891"><strong>script_death:</strong> Script executed on death. <spanclass="anchor"id="line-12"></span></li><li><pclass="line891"><strong>script_footstep:</strong> Script executed for each footstep generated. <spanclass="anchor"id="line-13"></span></li><li><pclass="line891"><strong>script_onclick:</strong> Script executed when clicked on by the player. <spanclass="anchor"id="line-14"></span><spanclass="anchor"id="line-15"></span></li><liclass="gap"><pclass="line891"><strong>forceWalk:</strong> Set to 1 to always use walk animations when moving (Default 0). <spanclass="anchor"id="line-16"></span></li><li><pclass="line891"><strong>forceRun:</strong> Set to 1 to alwasy use run animations when moving (Default 0). <spanclass="anchor"id="line-17"></span></li><li><pclass="line891"><strong>forceRush:</strong> Set to 1 to alwasy rush in to melee range with the current enemy (Default 0). <spanclass="anchor"id="line-18"></span></li><li><pclass="line891"><strong>hideRange:</strong> Set min max range for distance to use when finding a place to hide from enemy (Default: 150 750). <spanclass="anchor"id="line-19"></span><spanclass="anchor"id="line-20"></span></li><liclass="gap"><pclass="line891"><strong>leader:</strong> Set to name of actor which should be this actor's leader. <spanclass="anchor"id="line-21"></span></li><li><pclass="line891"><strong>follows:</strong> Set to 1 to enable following when talked to (will override the talks keyword). <spanclass="anchor"id="line-22"></span></li><li><pclass="line891"><strong>talk_turn:</strong> Set to 1 to turn towards the talk target before talking. <spanclass="anchor"id="line-23"></span></li><li><pclass="line891"><strong>talks:</strong> Set to 1 to enable talking. <spanclass="anchor"id="line-24"></span><spanclass="anchor"id="line-25"></span></li><liclass="gap"><pclass="line891"><strong>lipsync_talk_primary:</strong> First lipsync to use when talked to. <spanclass="anchor"id="line-26"></span></li><li><pclass="line891"><strong>lipsync_talk_secondary:</strong> Second lipsync to use when talked to. <spanclass="anchor"id="line-27"></span></li><li><pclass="line891"><strong>lipsync_talk_loop<#>:</strong> Lipsync to repeat after primary and secondary have been played (the first loop cycle is lipsync_talk_loop1). <spanclass="anchor"id="line-28"></span></li><li><pclass="line891"><strong>anim_talk:</strong> Animation to use when talking. <spanclass="anchor"id="line-29"></span></li><li><pclass="line891"><strong>anim_talk_primary:</strong> Animation to use when talking using primary lipsync. <spanclass="anchor"id="line-30"></span></li><li><pclass="line891"><strong>anim_talk_secondary:</strong> Animation to use when talking using secondary lipsync. <spanclass="anchor"id="line-31"></span></li><li><pclass="line891"><strong>anim_talk_loop<#>:</strong> Animation to use when talking using loop lipsync. <spanclass="anc
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