<li><aclass="backlink"title="Click to do a full-text search for this title"href="/quake4/ScriptFiles?action=fullsearch&value=linkto%3A%22ScriptFiles%22&context=180">ScriptFiles</a></li>
<spanclass="anchor"id="line-2"></span><spanclass="anchor"id="line-3"></span><pclass="line867"><strong><ahref="/quake4/BasicScriptTutorial">BasicScriptTutorial</a> on Scripting</strong><spanclass="anchor"id="line-4"></span><spanclass="anchor"id="line-5"></span><pclass="line862">Use this <aclass="nonexistent"href="/quake4/BasicTutorial">BasicTutorial</a> to get your feet wet with the script system. You should know the basic functions of the <ahref="/quake4/LevelEditor">LevelEditor</a> before you use this tutorial. You'll learn about; <spanclass="anchor"id="line-6"></span><spanclass="anchor"id="line-7"></span><ul><li>Creating a script file. <spanclass="anchor"id="line-8"></span></li><li><pclass="line862">Using the <ahref="/quake4/LevelEditor">LevelEditor</a> to call a function from the map. <spanclass="anchor"id="line-9"></span></li><li><pclass="line862">The <aclass="nonexistent"href="/quake4/SysObject">SysObject</a> and it's properties. <spanclass="anchor"id="line-10"></span></li><li><pclass="line862">Basic entity <aclass="nonexistent"href="/quake4/ScriptEvents">ScriptEvents</a>. <spanclass="anchor"id="line-11"></span></li><li><pclass="line862">Basic <ahref="/quake4/ScriptSyntax">ScriptSyntax</a>. <spanclass="anchor"id="line-12"></span><spanclass="anchor"id="line-13"></span></li></ul><pclass="line867"><strong><ahref="/quake4/AdvancedScriptTutorial">AdvancedScriptTutorial</a> on Scripting</strong><spanclass="anchor"id="line-14"></span><spanclass="anchor"id="line-15"></span><pclass="line862">Use this <aclass="nonexistent"href="/quake4/AdvancedTutorial">AdvancedTutorial</a> to learn the nuances of the script system and it's syntax. You'll learn about; <spanclass="anchor"id="line-16"></span><spanclass="anchor"id="line-17"></span><ul><li><pclass="line862">Some advanced <aclass="nonexistent"href="/quake4/ScriptEvents">ScriptEvents</a>. <spanclass="anchor"id="line-18"></span></li><li>Changing the situation based on enemy status. <spanclass="anchor"id="line-19"></span></li><li>Blending script functions with entity use. <spanclass="anchor"id="line-20"></span></li><li><pclass="line862">Some advanced <ahref="/quake4/ScriptSyntax">ScriptSyntax</a>. <spanclass="anchor"id="line-21"></span><spanclass="anchor"id="line-22"></span></li></ul><pclass="line867"><strong>How They Did It - Single Player Scripting</strong><spanclass="anchor"id="line-23"></span><spanclass="anchor"id="line-24"></span><pclass="line874">Use these advanced in-game examples to see the full power of the Quake 4 scripting system in action. <spanclass="anchor"id="line-25"></span><spanclass="anchor"id="line-26"></span><ul><li><pclass="line891"><ahref="/quake4/Hangar2_-_Rhodes_and_planting_the_bombs">Hangar2 - Rhodes and planting the bombs</a><spanclass="anchor"id="line-27"></span></li><li><pclass="line891"><ahref="/quake4/Network2_-_Network_Guardian_Battle_scripting">Network2 - Network Guardian Battle scripting</a><spanclass="anchor"id="line-28"></span></li></ul><spanclass="anchor"id="bottom"></span></div><pid="pageinfo"class="info"lang="en"dir="ltr">ScriptFiles (last edited 2005-11-01 00:12:13 by <spantitle="JimShepard @ 67.129.250.254[67.129.250.254]"><aclass="nonexistent"href="/quake4/JimShepard"title="JimShepard @ 67.129.250.254[67.129.250.254]">JimShepard</a></span>)</p>
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