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<span class="anchor" id="line-1"></span><p class="line874">GUIs in Quake4 use Truetype fonts (*.ttf) converted into *.tga images along with a font data file (*.fontdat) that describes where within the *.tga every character resides. These *.tga files can be edited in any standard image editing software that allows Alpha Channel editing. The characters are all located in this Alpha Channel. <span class="anchor" id="line-2"></span><span class="anchor" id="line-3"></span><p class="line862">Quake 4 uses three font point sizes, which one it chooses to use is dependent on the <a href="/quake4/Def_Flags#textscale">Text Scale</a> attribute of the specified windowDef. The three font point sizes are: <strong>12</strong>, <strong>24</strong> and <strong>48</strong>. Below is a chart relating to <a href="/quake4/Def_Flags#textscale">textscale</a> and which point size will be used. <span class="anchor" id="line-4"></span><span class="anchor" id="line-5"></span><div><table style="width: 50%"><tbody><tr> <td><p class="line891"><a href="/quake4/Def_Flags#textscale">textscale</a> less than or equal to 0.3</td>
<td><p class="line891"><strong>12</strong></td>
</tr>
<tr> <td><span class="anchor" id="line-6"></span><p class="line891"><a href="/quake4/Def_Flags#textscale">textscale</a> larger than 0.3 and 0.6 or less.</td>
<td><p class="line891"><strong>24</strong></td>
</tr>
<tr> <td><span class="anchor" id="line-7"></span><p class="line891"><a href="/quake4/Def_Flags#textscale">textscale</a> larger than 0.6</td>
<td><p class="line891"><strong>48</strong></td>
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</tbody></table></div><span class="anchor" id="line-8"></span><span class="anchor" id="line-9"></span><p class="line874">A single font can have more than one *.tga attached to it, depending on the export size of the character and how many characters are in the font. Example font file names from Quake 4: <span class="anchor" id="line-10"></span><span class="anchor" id="line-11"></span><p class="line867"><span class="anchor" id="line-12"></span><pre>marine_12.fontdat
<span class="anchor" id="line-13"></span>marine_12.tga
<span class="anchor" id="line-14"></span>marine_24.fontdat
<span class="anchor" id="line-15"></span>marine_24.tga
<span class="anchor" id="line-16"></span>marine_48.fontdat
<span class="anchor" id="line-17"></span>marine_48.tga
<span class="anchor" id="line-18"></span></pre><span class="anchor" id="line-19"></span><span class="anchor" id="line-20"></span><p class="line862">To select fonts within the <a href="/quake4/GUIEditor">GUIEditor</a>, select the dropdown box and choose the font you wish to use. <span class="anchor" id="line-21"></span><span class="anchor" id="line-22"></span><p class="line867"><img class="attachment" src="/quake4/Font_Information?action=AttachFile&amp;do=get&amp;target=guied_fonts.jpg" title="attachment:guied_fonts.jpg" /> <span class="anchor" id="line-23"></span><hr /><p class="line874"> <span class="anchor" id="line-24"></span>The list of fonts is populated when the <a href="/quake4/GUIEditor">GUIEditor</a> is started, so if you add a font you must restart the <a href="/quake4/GUIEditor">GUIEditor</a>. Add fonts to the following folder within Quake4: <span class="anchor" id="line-25"></span><span class="anchor" id="line-26"></span><p class="line867"><span class="anchor" id="line-27"></span><pre>../q4base/fonts/
<span class="anchor" id="line-28"></span></pre><span class="anchor" id="line-29"></span><p class="line867"><hr /><p class="line874"> <span class="anchor" id="line-30"></span>To import fonts into the game you need to use the <a href="/quake4/Adding_Fonts_to_use_in_Quake_4_GUIs">Q4Font</a> tool. <span class="anchor" id="line-31"></span><span class="anchor" id="bottom"></span></div><p id="pageinfo" class="info" lang="en" dir="ltr">Font Information (last edited 2005-11-03 20:42:10 by <span title="MattVainio @ 67.129.250.254[67.129.250.254]"><a class="nonexistent" href="/quake4/MattVainio" title="MattVainio @ 67.129.250.254[67.129.250.254]">MattVainio</a></span>)</p>
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