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<span class="anchor" id="line-1"></span><p class="line867"><hr /><p class="line874"> <span class="anchor" id="line-2"></span>
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<h3 id="head-1e72f0b89776bcb319254de7664b13914ebcb2ba">>Download q4font.exe font program</h3>
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<span class="anchor" id="line-3"></span><span class="anchor" id="line-4"></span><p class="line867"><a class="attachment" href="/quake4/Adding_Fonts_to_use_in_Quake_4_GUIs?action=AttachFile&do=get&target=q4font.zip" title="attachment:q4font.zip">q4font.zip</a> <span class="anchor" id="line-5"></span><span class="anchor" id="line-6"></span><p class="line867"><hr /><p class="line874"> <span class="anchor" id="line-7"></span>Quake 4 uses a specific font program to generate the <a href="/quake4/Font_Information">font files needed by the GUIs</a>. <span class="anchor" id="line-8"></span><span class="anchor" id="line-9"></span><p class="line874">To generate fonts: <span class="anchor" id="line-10"></span><span class="anchor" id="line-11"></span><ul><li>Place q4font.exe in a folder alongside of any *.ttf files you wish to import. <span class="anchor" id="line-12"></span></li><li><p class="line862">From the Start menu, hit Run, type <strong>cmd</strong> and hit ok to start a DOS command prompt. <span class="anchor" id="line-13"></span></li><li><p class="line862">Change to the directory that q4font.exe is in. <a class="http" href="http://en.wikipedia.org/wiki/List_of_DOS_commands">Help on DOS commands</a> <span class="anchor" id="line-14"></span></li><li>Enter commands to export your font: <span class="anchor" id="line-15"></span><span class="anchor" id="line-16"></span></li></ul><p class="line867">
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<h4 id="head-366943dfdbe2acb1428dca98e5c428f24d1669ef">Format:</h4>
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<span class="anchor" id="line-17"></span><p class="line867"><span class="anchor" id="line-18"></span><pre>q4font <fontname excluding '.ttf'> -symbol -pointsize <value> -width <value> -height <value>
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<span class="anchor" id="line-19"></span></pre><span class="anchor" id="line-20"></span><span class="anchor" id="line-21"></span><p class="line867">
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<h4 id="head-43ac7cbc410639cc6b577c45e8d52e8a306e9586">Example 1: Standard 12 point font export</h4>
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<span class="anchor" id="line-22"></span><p class="line867"><span class="anchor" id="line-23"></span><pre>q4font chain -symbol -pointsize 12 -width 256 -height 128
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<span class="anchor" id="line-24"></span></pre><span class="anchor" id="line-25"></span><span class="anchor" id="line-26"></span><p class="line867">
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<h4 id="head-46fa56adcbcd656380e00ac2204eab1db48b5051">Example 2: Exports a different *.tga and *.fontdat filename from the source *.ttf name</h4>
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<span class="anchor" id="line-27"></span><p class="line867"><span class="anchor" id="line-28"></span><pre>q4font lowpixel_thin -symbol -pointsize 24 -width 256 -height 128 -out lowpixel
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<span class="anchor" id="line-29"></span></pre><span class="anchor" id="line-30"></span><span class="anchor" id="line-31"></span><p class="line874">The *.tga and *.fontdat files are saved in a /fonts/ folder inside of the folder where you q4font.exe is located. <span class="anchor" id="line-32"></span><span class="anchor" id="line-33"></span><p class="line867"><hr /><p class="line874"> <span class="anchor" id="line-34"></span><span class="anchor" id="line-35"></span><p class="line862">The Q4 Font tool uses a <strong>Symbol</strong> codepage for fonts, which is different than a standard Windows font codepage of <strong>MS Latin</strong> or <strong>Windows ANSI</strong>. This means that you cannot take *.ttf files used in Windows programs and use them without modification. Altering a font requires font editing software such as <strong>Font Lab</strong> or <strong>Macromedia Fontographer</strong>. Using a standard *.ttf in q4font will result in <strong>blank font *.tga's</strong>. <span class="anchor" id="line-36"></span><span class="anchor" id="line-37"></span><p class="line862">When changing a font from <strong>Windows ANSI</strong> to <strong>Symbol</strong>, it is important to remember to add blank characters with 0 character width. This means do not copy and paste the space character, create a new character with 0 side bearings. In the images below, these blank characters are illustrated as white squares in the Symbol image. Note the ANSI image has grey squares for completely missing characters instead. <span class="anchor" id="line-38"></span><span class="anchor" id="line-39"></span><p class="line862">Included below are two different examples of fonts, one in <strong>Symbol</strong> and the other in <strong>Windows ANSI</strong> for comparison. <span class="anchor" id="line-40"></span><span class="anchor" id="line-41"></span><ul><li><p class="line862">Windows ANSI: <a class="attachment" href="/quake4/Adding_Fonts_to_use_in_Quake_4_GUIs?action=AttachFile&do=get&target=marine_ansi.zip" title="attachment:marine_ansi.zip">marine_ansi.zip</a> <span class="anchor" id="line-42"></span></li><li><p class="line862">Symbol: <a class="attachment" href="/quake4/Adding_Fonts_to_use_in_Quake_4_GUIs?action=AttachFile&do=get&target=marine_symbol.zip" title="attachment:marine_symbol.zip">marine_symbol.zip</a> <span class="anchor" id="line-43"></span><span class="anchor" id="line-44"></span></li></ul><p class="line867">
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<h4 id="head-518ae4464f664a3ca325aa9c301bed2e90e6015d">Typical ANSI codepage: Image from Font Lab</h4>
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<span class="anchor" id="line-45"></span><span class="anchor" id="line-46"></span><p class="line867"><img class="attachment" src="/quake4/Adding_Fonts_to_use_in_Quake_4_GUIs?action=AttachFile&do=get&target=guied_ansi.jpg" title="attachment:guied_ansi.jpg" /> <span class="anchor" id="line-47"></span><span class="anchor" id="line-48"></span><p class="line867">
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<h4 id="head-bab1479909dff0bf5780aa5f44e3d7b34c5fde22">Altered Symbol codepage: Image from Font Lab</h4>
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<span class="anchor" id="line-49"></span><span class="anchor" id="line-50"></span><p class="line867"><img class="attachment" src="/quake4/Adding_Fonts_to_use_in_Quake_4_GUIs?action=AttachFile&do=get&target=guied_symbol.jpg" title="attachment:guied_symbol.jpg" /> <span class="anchor" id="line-51"></span><span class="anchor" id="line-52"></span><p class="line867"><hr /><p class="line874"> <span class="anchor" id="line-53"></span>The list of fonts is populated when the <a href="/quake4/GUIEditor">GUIEditor</a> is started, so if you add a font you must restart the <a href="/quake4/GUIEditor">GUIEditor</a>. Add fonts to the following folder within Quake4: <span class="anchor" id="line-54"></span><span class="anchor" id="line-55"></span><p class="line867"><span class="anchor" id="line-56"></span><pre>../q4base/fonts/
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<span class="anchor" id="line-57"></span></pre><span class="anchor" id="line-58"></span><span class="anchor" id="bottom"></span></div><p id="pageinfo" class="info" lang="en" dir="ltr">Adding Fonts to use in Quake 4 GUIs (last edited 2006-04-27 21:26:21 by <span title="MattVainio @ 67.129.250.254[67.129.250.254]"><a class="nonexistent" href="/quake4/MattVainio" title="MattVainio @ 67.129.250.254[67.129.250.254]">MattVainio</a></span>)</p>
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</li></ul>
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<ul id="credits">
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<li><a href="http://moinmoin.wikiwikiweb.de/">MoinMoin Powered</a></li><li><a href="http://www.python.org/">Python Powered</a></li><li><a href="http://validator.w3.org/check?uri=referer">Valid HTML 4.01</a></li>
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</ul>
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</div>
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</body>
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</html>
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