<li><aclass="backlink"title="Click to do a full-text search for this title"href="./FXEditor_Tab_-_Orbit?action=fullsearch&value=linkto%3A%22FXEditor+Tab+-+Orbit%22&context=180">FXEditor Tab - Orbit</a></li>
<spanclass="anchor"id="line-1"></span><pclass="line862">The Orbit tab has rotational controls for <ahref="./FXEditor_Tab_-_Sprite.html">sprites</a> around their <ahref="./FXEditor_Tab_-_Origin.html">origin</a>. Used in conjunction with Offset. With an <ahref="./FXEditor_Tab_-_Offset.html">Offset</a> of 0, Orbit will not function correctly. Orbit uses <ahref="./FXEditor_Tab_-_Offset.html">Offset</a> to know how large the circle of Orbit is. If <ahref="./FXEditor_Tab_-_Offset.html">Offset</a> is set to 10 in the Forward axis, Orbit will use those 10 units as the radius (not diameter) to orbit the center of the effect by. <spanclass="anchor"id="line-2"></span><spanclass="anchor"id="line-3"></span><pclass="line862">A good example effect to look at Orbit is: <strong>effects/weapons/rocketlauncher/impact.fx</strong>. The <strong>sparks</strong> segment uses <ahref="./FXEditor_Tab_-_Offset.html">Offset</a> and Orbit to generate swirling and random sparks within the explosion. The larger the Orbit and <ahref="./FXEditor_Tab_-_Offset.html">Offset</a> values, the more chaotic the Orbit will be. <spanclass="anchor"id="line-4"></span><spanclass="anchor"id="line-5"></span><pclass="line862">Another example is <strong>effects/monsters/gladiator/railgun_trail.fx</strong>. The <strong>spiral_parts</strong> segment uses <ahref="./FXEditor_Tab_-_Offset.html">Offset</a> and Orbit to spiral sphere segments inward. The initial offset values transition from 15 to 1, so that the <ahref="./FXEditor_Tab_-_Sprite.html">sprites</a> move inward, while the Orbit rotates the <ahref="./FXEditor_Tab_-_Sprite.html">sprites</a>. <spanclass="anchor"id="line-6"></span><hr/><pclass="line874"><spanclass="anchor"id="line-7"></span>
<spanclass="anchor"id="line-8"></span><ul><listyle="list-style-type:none"><pclass="line862">This adjusts the start angle of the orbit. Example: The min for Start Roll is 40, while the max is 80. The <ahref="./FXEditor_Tab_-_Sprite.html">sprites</a> in this segment will start somewhere between 40 and 80 degrees in the direction of the <ahref="./FXEditor_Tab_-_Offset.html">Offset</a>. <spanclass="anchor"id="line-9"></span><spanclass="anchor"id="line-10"></span></li></ul><pclass="line867">
<spanclass="anchor"id="line-11"></span><ul><listyle="list-style-type:none"><pclass="line862">This adjusts the ending angle of the orbit. Example: The min for End Roll is –120, while the max is 120. The <ahref="./FXEditor_Tab_-_Sprite.html">sprites</a> in this segment will end somewhere between –120 and 120 degrees in the direction of the <ahref="./FXEditor_Tab_-_Offset.html">Offset</a>. These values mean that the <ahref="./FXEditor_Tab_-_Sprite.html">sprites</a> in this segment will be rotating in two different directions with a spread of 240 degrees. Some <ahref="./FXEditor_Tab_-_Sprite.html">sprites</a> that chose an end value in between the min/max values (near 0.0) will barely Orbit, while those at either end of the min/max values will Orbit to a greater degree. <spanclass="anchor"id="line-12"></span></li></ul><spanclass="anchor"id="bottom"></span></div><pid="pageinfo"class="info"lang="en"dir="ltr">FXEditor Tab - Orbit (last edited 2005-11-04 00:39:27 by <spantitle="MattVainio @ 67.129.250.254[67.129.250.254]"><aclass="nonexistent"href="./MattVainio.html"title="MattVainio @ 67.129.250.254[67.129.250.254]">MattVainio</a></span>)</p>
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