<li><aclass="nonexistent"href="./Notes_about_Envelopes">Notes about Envelopes</a></li><li><aclass="backlink"title="Click to do a full-text search for this title"href="./Notes_about_Envelopes/Tables?action=fullsearch&value=linkto%3A%22Notes+about+Envelopes/Tables%22&context=180">Tables</a></li>
<spanclass="anchor"id="line-1"></span><pclass="line862">Envelopes modulate many elements of effects using <ahref="./ArtReference_Q4Shaders_Tables">tables</a>. <ahref="./ArtReference_Q4Shaders_Tables">Tables</a> are defined in a <ahref="./ArtReference_Q4Shaders">material</a> file such as <strong>tables.mtr</strong>, and are sets of numbers used to modify/ramp data. The dropdown box lists all <ahref="./ArtReference_Q4Shaders_Tables">tables</a> found in your <ahref="./ArtReference_Q4Shaders">material</a> files when the <ahref="./FXEditor">FXEditor</a> loads. <spanclass="anchor"id="line-2"></span><spanclass="anchor"id="line-3"></span><pclass="line862">The <strong>Graph</strong> shows you a visual representation of how your currently selected table will affect your data. Common tables include <strong>linear</strong> and <strong>cosine</strong><spanclass="anchor"id="line-4"></span><spanclass="anchor"id="line-5"></span><pclass="line867"><hr/><pclass="line874"><spanclass="anchor"id="line-6"></span>A <strong>linear</strong> table will move evenly from Start to End values. <spanclass="anchor"id="line-7"></span><spanclass="anchor"id="line-8"></span><pre>Example: The size of a sprite starts at 10 and ends at 100. Over the lifetime of the particle, the sprite will move evenly from 10 to 100.
<spanclass="anchor"id="line-9"></span></pre><spanclass="anchor"id="line-10"></span><spanclass="anchor"id="line-11"></span><pclass="line867"><imgclass="attachment"src="./Notes_about_Envelopes/Tables?action=AttachFile&do=get&target=fx_graph_linear.jpg"title="attachment:fx_graph_linear.jpg"/><spanclass="anchor"id="line-12"></span><hr/><pclass="line874"><spanclass="anchor"id="line-13"></span><strong>Cosine</strong> is a table moving from 0 to 1, then back to 0. <spanclass="anchor"id="line-14"></span><spanclass="anchor"id="line-15"></span><pre>Example: The start size of a sprite is 10 and end size is 100. Over the lifetime of the particle, the sprite will start at 10 and move towards 100. At the middle of the sprites lifetime, the sprite will be 100. The sprite will then change size from 100 back to 10 at the end of the sprites lifetime.
<spanclass="anchor"id="line-16"></span></pre><spanclass="anchor"id="line-17"></span><spanclass="anchor"id="line-18"></span><pclass="line867"><imgclass="attachment"src="./Notes_about_Envelopes/Tables?action=AttachFile&do=get&target=fx_graph_cosine.jpg"title="attachment:fx_graph_cosine.jpg"/><spanclass="anchor"id="line-19"></span><spanclass="anchor"id="line-20"></span><pclass="line862">These <ahref="./ArtReference_Q4Shaders_Tables">tables</a> can be used on: <ahref="./FXEditor_Tab_-_Size">Size</a>, <ahref="./FXEditor_Tab_-_Color">Color</a>, <ahref="./FXEditor_Tab_-_Alpha">Alpha</a>, <ahref="./FXEditor_Tab_-_Orbit">Orbit</a>, <ahref="./FXEditor_Tab_-_Rotate">Rotate</a> and <ahref="./FXEditor_Tab_-_Offset">Offset</a>. Selecting a <ahref="./ArtReference_Q4Shaders_Tables">table</a> of <strong><none></strong> (at the top of the table list) will disallow End values under the above areas of <ahref="./FXEditor_Tab_-_Size">Size</a>, <ahref="./FXEditor_Tab_-_Color">Color</a>, <ahref="./FXEditor_Tab_-_Alpha">Alpha</a>, <ahref="./FXEditor_Tab_-_Orbit">Orbit</a>, <ahref="./FXEditor_Tab_-_Rotate">Rotate</a> and <ahref="./FXEditor_Tab_-_Offset">Offset</a>. <spanclass="anchor"id="line-21"></span><spanclass="anchor"id="bottom"></span></div><pid="pageinfo"class="info"lang="en"dir="ltr">Notes about Envelopes/Tables (last edited 2005-12-05 22:55:37 by <spantitle="MattVainio @ 67.129.250.254[67.129.250.254]"><aclass="nonexistent"href="./MattVainio"title="MattVainio @ 67.129.250.254[67.129.250.254]">MattVainio</a></span>)</p>
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