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< li > < a class = "backlink" title = "Click to do a full-text search for this title" href = "./Declaration?action=fullsearch&value=linkto%3A%22Declaration%22&context=180" > Declaration< / a > < / li >
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< li class = "wikilink" > < a href = "./GettingStarted" > GettingStarted< / a > < / li > < li class = "wikilink" > < a href = "./ScriptFile" > ScriptFile< / a > < / li > < li class = "wikilink" > < a href = "./MakeAMod" > MakeAMod< / a > < / li > < li class = "wikilink" > < a href = "./LevelEditor" > LevelEditor< / a > < / li > < li class = "wikilink" > < a href = "./FXEditor" > FXEditor< / a > < / li > < li class = "wikilink" > < a href = "./GUIEditor" > GUIEditor< / a > < / li > < li class = "wikilink" > < a href = "./Sounds" > Sounds< / a > < / li > < li class = "wikilink" > < a href = "./Animations" > Animations< / a > < / li > < li class = "wikilink" > < a href = "./ArtReference" > ArtReference< / a > < / li > < li class = "wikilink" > < a href = "./DownloadableContent" > DownloadableContent< / a > < / li > < li class = "wikilink" > < a href = "./RecentChanges" > RecentChanges< / a > < / li > < li class = "wikilink" > < a href = "./FindPage" > FindPage< / a > < / li > < li class = "wikilink" > < a href = "./HelpContents" > HelpContents< / a > < / li > < li class = "current" > < a href = "./Declaration" > Declaration< / a > < / li >
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< span class = "anchor" id = "line-1" > < / span > < p class = "line862" > A < em > Declaration< / em > is a block of text data the engine reads in. There are 18 < em > Declaration Types< / em > < span class = "anchor" id = "line-2" > < / span > < span class = "anchor" id = "line-3" > < / span > < p class = "line867" >
< h3 id = "head-915890a9c8d3bf9a2a41b886849ce401e76c5820" > Common Declarations< / h3 >
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< span class = "anchor" id = "line-4" > < / span > < ul > < li > < p class = "line891" > < a href = "./EntityDefinition" > EntityDefinition< / a > - Entity definitions. Example: The player's entity definition defines the player's max health, starting weapons, etc. < span class = "anchor" id = "line-5" > < / span > < / li > < li > < p class = "line891" > < a href = "./ModelDefinition" > ModelDefinition< / a > - Model definition. Defines mesh information, animation information, etc < span class = "anchor" id = "line-6" > < / span > < / li > < li > < p class = "line891" > < a class = "nonexistent" href = "./MaterialDeclaration" > MaterialDeclaration< / a > - Defines a material. < span class = "anchor" id = "line-7" > < / span > < / li > < li > < p class = "line891" > < a class = "nonexistent" href = "./SoundDeclaration" > SoundDeclaration< / a > - Defines a sound. < span class = "anchor" id = "line-8" > < / span > < / li > < li > < p class = "line891" > < a class = "nonexistent" href = "./EffectDeclaration" > EffectDeclaration< / a > - Defines an effect. Created using the < a href = "./FXEditor" > FXEditor< / a > . < span class = "anchor" id = "line-9" > < / span > < / li > < li > < p class = "line891" > < a class = "nonexistent" href = "./ModelExportDeclaration" > ModelExportDeclaration< / a > - Defines model export parameters. < span class = "anchor" id = "line-10" > < / span > < / li > < li > < p class = "line891" > < a href = "./MapDefinition" > MapDefinition< / a > - Defines information about maps. Example: A map's file size, which multiplayer gametypes it supports, etc. < span class = "anchor" id = "line-11" > < / span > < span class = "anchor" id = "line-12" > < / span > < / li > < / ul > < p class = "line867" >
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< h3 id = "head-ae3373ab00ed575ca7853015891efcce9d2c9d05" > Less Common Declarations< / h3 >
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< span class = "anchor" id = "line-13" > < / span > < ul > < li > < p class = "line891" > < a class = "nonexistent" href = "./TableDeclaration" > TableDeclaration< / a > - Defines a lookup table of values. Example: Materials can use the < em > sintable< / em > lookup table to modulate texture coordinates based on a sine wave. < span class = "anchor" id = "line-14" > < / span > < / li > < li > < p class = "line891" > < a class = "nonexistent" href = "./SkinDeclaration" > SkinDeclaration< / a > - Defines a skin, which maps a new material onto a given surface. < span class = "anchor" id = "line-15" > < / span > < / li > < li > < p class = "line891" > < a class = "nonexistent" href = "./MaterialTypeDeclaration" > MaterialTypeDeclaration< / a > - Defines types of materials. < span class = "anchor" id = "line-16" > < / span > < / li > < li > < p class = "line891" > < a class = "nonexistent" href = "./LipsyncDeclaration" > LipsyncDeclaration< / a > - Defines lipsync information. < span class = "anchor" id = "line-17" > < / span > < / li > < li > < p class = "line891" > < a class = "nonexistent" href = "./AFDeclaration" > AFDeclaration< / a > - Defines an articulated figure. Created using the < a class = "nonexistent" href = "./AFEditor" > AFEditor< / a > . < span class = "anchor" id = "line-18" > < / span > < span class = "anchor" id = "line-19" > < / span > < / li > < / ul > < p class = "line867" >
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< h3 id = "head-2d11f9690a1678f3164611add442c1a5b469a505" > Legacy/Unused Declarations< / h3 >
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< span class = "anchor" id = "line-20" > < / span > < ul > < li > < p class = "line891" > < a class = "nonexistent" href = "./PlaybackDeclaration" > PlaybackDeclaration< / a > - Player movement playback definition. < span class = "anchor" id = "line-21" > < / span > < / li > < li > < p class = "line891" > < a class = "nonexistent" href = "./CameraDefinition" > CameraDefinition< / a > - Cinematic camera definitions. Defines parameters for cameras used in in-game cinematics. < span class = "anchor" id = "line-22" > < / span > < / li > < li > < p class = "line891" > < a class = "nonexistent" href = "./PDADeclaration" > PDADeclaration< / a > - PDA definition. Doom 3 legacy. < span class = "anchor" id = "line-23" > < / span > < / li > < li > < p class = "line891" > < a class = "nonexistent" href = "./VideoDeclaration" > VideoDeclaration< / a > - Video Disc definition. Doom 3 legacy. < span class = "anchor" id = "line-24" > < / span > < / li > < li > < p class = "line891" > < a class = "nonexistent" href = "./AudioDeclaration" > AudioDeclaration< / a > - Audio Disc definition. Doom 3 legacy. < span class = "anchor" id = "line-25" > < / span > < / li > < li > < p class = "line891" > < a class = "nonexistent" href = "./EMailDeclaration" > EMailDeclaration< / a > - E-mail definition. < span class = "anchor" id = "line-26" > < / span > < / li > < / ul > < span class = "anchor" id = "bottom" > < / span > < / div > < p id = "pageinfo" class = "info" lang = "en" dir = "ltr" > Declaration (last edited 2005-11-01 21:33:52 by < span title = "DavidDynerman @ 67.129.250.254[67.129.250.254]" > < a class = "nonexistent" href = "./DavidDynerman" title = "DavidDynerman @ 67.129.250.254[67.129.250.254]" > DavidDynerman< / a > < / span > )< / p >
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