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< h1 id = "head-16febfb5cabf567cd57093cb15e46632eebaa589" > Quake 4 Art Examples< / h1 >
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< span class = "anchor" id = "line-2" > < / span > < span class = "anchor" id = "line-3" > < / span > < p class = "line874" > We've included several files that should illustrate how to implement art content in Quake 4. < span class = "anchor" id = "line-4" > < / span > < span class = "anchor" id = "line-5" > < / span > < p class = "line867" > < hr / > < p class = "line874" > < span class = "anchor" id = "line-6" > < / span > Included in this .zip file are everything you need to see how two textures from Quake 4 were made. For more information on making textures, check out our < a href = "./ArtReference_CreatingTextures.html" > Creating Textures< / a > page. < span class = "anchor" id = "line-7" > < / span > < span class = "anchor" id = "line-8" > < / span > < p class = "line867" > < a class = "attachment" href = "./ArtExamples?action=AttachFile&do=get&target=Quake_4_Texture_Reference.zip" title = "attachment:Quake_4_Texture_Reference.zip" > Quake_4_Texture_Reference.zip< / a > < span class = "anchor" id = "line-9" > < / span > < span class = "anchor" id = "line-10" > < / span > < p class = "line867" > < hr / > < p class = "line874" > < span class = "anchor" id = "line-11" > < / span > To see one of the pillar models created for Quake 4, grab this file. For more information on making models, check out our < a href = "./ArtReference_CreatingModels.html" > Creating Models< / a > page. < span class = "anchor" id = "line-12" > < / span > < span class = "anchor" id = "line-13" > < / span > < p class = "line867" > < a class = "attachment" href = "./ArtExamples?action=AttachFile&do=get&target=Quake_4_Model_Reference.zip" title = "attachment:Quake_4_Model_Reference.zip" > Quake_4_Model_Reference.zip< / a > < span class = "anchor" id = "line-14" > < / span > < span class = "anchor" id = "line-15" > < / span > < p class = "line867" > < hr / > < p class = "line874" > < span class = "anchor" id = "line-16" > < / span > This handy reference file has all of the little bits used to add details to textures, models and creatures. They really help to speed the process up and to unify the look of the game. Use these when you are < a href = "./ArtReference_CreatingModels.html" > Creating Models< / a > < span class = "anchor" id = "line-17" > < / span > < span class = "anchor" id = "line-18" > < / span > < p class = "line867" > < a class = "attachment" href = "./ArtExamples?action=AttachFile&do=get&target=Quake_4_Modeling_Parts_Junkyard.zip" title = "attachment:Quake_4_Modeling_Parts_Junkyard.zip" > Quake_4_Modeling_Parts_Junkyard.zip< / a > < span class = "anchor" id = "line-19" > < / span > < span class = "anchor" id = "bottom" > < / span > < / div > < p id = "pageinfo" class = "info" lang = "en" dir = "ltr" > ArtExamples (last edited 2005-11-04 22:51:00 by < span title = "EricBiessman @ 67.129.250.254[67.129.250.254]" > < a class = "nonexistent" href = "./EricBiessman.html" title = "EricBiessman @ 67.129.250.254[67.129.250.254]" > EricBiessman< / a > < / span > )< / p >
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