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< span class = "anchor" id = "line-1" > < / span > < p class = "line874" > Every segment has a set of properties controlled by the properties window. These properties generally have a min and a max value. These min and max values control a range that the value could be. The wider the range, the more random the number chosen will be. Press the Lock Icon to use a constant number instead of a min/max range. < span class = "anchor" id = "line-2" > < / span > < span class = "anchor" id = "line-3" > < / span > < p class = "line867" > < img class = "attachment" src = "./fx_lock.jpg" title = "attachment:fx_lock.jpg" / > < span class = "anchor" id = "line-4" > < / span > < span class = "anchor" id = "line-5" > < / span > < p class = "line874" > There are different properties for different types of segments, however most share some common properties. Below is a complete list of all segment property tabs: < span class = "anchor" id = "line-6" > < / span > < span class = "anchor" id = "line-7" > < / span > < div > < table style = "width: 100%" > < tbody > < tr > < td > < p class = "line891" > < a href = "./FXEditor_Tab_-_Emitter.html" > Emitter< / a > < / td >
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< td > < p class = "line862" > This tab controls the start time, count, attenuation and general segment properties. < / td >
< / tr >
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< tr > < td style = "width: 20%" > < span class = "anchor" id = "line-8" > < / span > < p class = "line891" > < a href = "./FXEditor_Tab_-_Sprite.html" > Sprite< / a > < / td >
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< td > < p class = "line862" > This tab controls the lifetime of the sprite, the material used by the sprite and whether it should play any effects upon it’ s lifetime ending.< / td >
< / tr >
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< tr > < td > < span class = "anchor" id = "line-9" > < / span > < p class = "line891" > < a href = "./FXEditor_Tab_-_Sprite.html" > Line< / a > < / td >
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< td > < p class = "line862" > This tab controls the lifetime of the line, the material used by the sprite and whether it should play any effects upon it’ s lifetime ending.< / td >
< / tr >
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< tr > < td > < span class = "anchor" id = "line-10" > < / span > < p class = "line891" > < a href = "./FXEditor_Tab_-_Electricity.html" > Electricity< / a > < / td >
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< td > < p class = "line862" > The Electricity tab controls the lifetime of the electricity segment, the material used by the segment and whether it should play any effects upon it’ s lifetime ending. An electricity segment has all of the features of the Sprite and Line tabs plus:< / td >
< / tr >
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< tr > < td > < span class = "anchor" id = "line-11" > < / span > < p class = "line891" > < a href = "./FXEditor_Tab_-_Origin.html" > Origin< / a > < / td >
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< td > < p class = "line862" > The Origin tab controls placement of effect and bounds in which it will spawn.< / td >
< / tr >
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< tr > < td > < span class = "anchor" id = "line-12" > < / span > < p class = "line891" > < a href = "./FXEditor_Tab_-_Size.html" > Size< / a > < / td >
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< td > < p class = "line862" > The Size tab is used to scale particles over their lifetime, set min/max size ranges and envelopes to use when scaling.< / td >
< / tr >
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< tr > < td > < span class = "anchor" id = "line-13" > < / span > < p class = "line891" > < a href = "./FXEditor_Tab_-_Motion.html" > Motion< / a > < / td >
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< td > < p class = "line862" > This tab controls the Velocity, Acceleration and Friction of particles.< / td >
< / tr >
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< tr > < td > < span class = "anchor" id = "line-14" > < / span > < p class = "line891" > < a href = "./FXEditor_Tab_-_Offset.html" > Offset< / a > < / td >
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< td > < p class = "line862" > Used to move the center of the segment in the game world.< / td >
< / tr >
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< tr > < td > < span class = "anchor" id = "line-15" > < / span > < p class = "line891" > < a href = "./FXEditor_Tab_-_Orbit.html" > Orbit< / a > < / td >
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< td > < p class = "line862" > The Orbit tab has rotational controls for sprites around their origin. Used in conjunction with Offset.< / td >
< / tr >
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< tr > < td > < span class = "anchor" id = "line-16" > < / span > < p class = "line891" > < a href = "./FXEditor_Tab_-_Physics.html" > Physics< / a > < / td >
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< td > < p class = "line862" > The Physics tab is used to apply impact physics to effects particles.< / td >
< / tr >
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< tr > < td > < span class = "anchor" id = "line-17" > < / span > < p class = "line891" > < a href = "./FXEditor_Tab_-_Color.html" > Color< / a > < / td >
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< td > < p class = "line862" > The color tab adjusts color over the lifetime of a particle.< / td >
< / tr >
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< tr > < td > < span class = "anchor" id = "line-18" > < / span > < p class = "line891" > < a href = "./FXEditor_Tab_-_Alpha.html" > Alpha< / a > < / td >
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< td > < p class = "line862" > The Alpha tab adjusts translucency over the lifetime of a particle.< / td >
< / tr >
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< tr > < td > < span class = "anchor" id = "line-19" > < / span > < p class = "line891" > < a href = "./FXEditor_Tab_-_Rotate.html" > Rotate< / a > < / td >
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< td > < p class = "line862" > This tab adjusts rotation values over the lifetime of a particle. (Not found on a Line segment)< / td >
< / tr >
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< tr > < td > < span class = "anchor" id = "line-20" > < / span > < p class = "line891" > < a href = "./FXEditor_Tab_-_Length.html" > Length< / a > < / td >
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< td > < p class = "line862" > The Length tab adjusts length values over the lifetime of a particle. (Only found on a Line segment) < / td >
< / tr >
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< tr > < td > < span class = "anchor" id = "line-21" > < / span > < p class = "line891" > < a href = "./FXEditor_Tab_-_Trail.html" > Trail< / a > < / td >
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< td > < p class = "line862" > This tab contains motion trail options for particles.< / td >
< / tr >
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< / tbody > < / table > < / div > < span class = "anchor" id = "line-22" > < / span > < span class = "anchor" id = "bottom" > < / span > < / div > < p id = "pageinfo" class = "info" lang = "en" dir = "ltr" > The Properties of a segment (last edited 2005-11-03 23:00:35 by < span title = "MattVainio @ 67.129.250.254[67.129.250.254]" > < a class = "nonexistent" href = "./MattVainio.html" title = "MattVainio @ 67.129.250.254[67.129.250.254]" > MattVainio< / a > < / span > )< / p >
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