<li><aclass="backlink"title="Click to do a full-text search for this title"href="./Quake4SDK?action=fullsearch&value=linkto%3A%22Quake4SDK%22&context=180">Quake4SDK</a></li>
It seems like everything could be restored (thanks to backups people made for offline viewing and archive.org),
except for <i>guied_ansi.jpg</i> and <i>guied_symbol.jpg</i> of <ahref="Adding_Fonts_to_use_in_Quake_4_GUIs.html">Adding_Fonts_to_use_in_Quake_4_GUIs</a>.<br>
<b>If you have backups of those files please <ahref="https://github.com/dhewm/iddevnet#missing-files-not-available-on-archiveorg-either">get in touch</a>!</b>
<spanclass="anchor"id="line-2"></span><spanclass="anchor"id="line-3"></span><pclass="line867"><em>Mon Jun 18 16:30:21 CDT 2007</em><spanclass="anchor"id="line-4"></span><spanclass="anchor"id="line-5"></span><pclass="line874">The Quake 4 1.4.2 SDK is available from id Software ftp: <spanclass="anchor"id="line-6"></span><spanclass="anchor"id="line-7"></span><pclass="line867"><aclass="ftp"href="ftp://ftp.idsoftware.com/idstuff/quake4/source/win32/Quake4-1.4.2-SDK.exe">Windows 1.4.2 SDK installer</a><spanclass="anchor"id="line-8"></span><aclass="ftp"href="ftp://ftp.idsoftware.com/idstuff/quake4/source/linux/quake4-linux-1.4.2-sdk.x86.run">Linux 1.4.2 SDK installer</a><spanclass="anchor"id="line-9"></span><spanclass="anchor"id="line-10"></span><pclass="line874">Both installers have the same content. Pick one depending on your development OS. There is no Mac installer, but XCode project files are included in the above releases. <spanclass="anchor"id="line-11"></span><spanclass="anchor"id="line-12"></span><pclass="line867"><em>Wed Jan 07 16:26:32 CDT 2007</em><spanclass="anchor"id="line-13"></span><spanclass="anchor"id="line-14"></span><pclass="line874">The Quake 4 1.4 SDK is available from the id Software ftp: <spanclass="anchor"id="line-15"></span><spanclass="anchor"id="line-16"></span><pclass="line867"><aclass="ftp"href="ftp://ftp.idsoftware.com/idstuff/quake4/source/win32/Quake4-1.4-SDK.exe">Windows 1.4 SDK</a><spanclass="anchor"id="line-17"></span><aclass="ftp"href="ftp://ftp.idsoftware.com/idstuff/quake4/source/linux/quake4-linux-1.4-sdk.x86.run">Linux 1.4 SDK</a><spanclass="anchor"id="line-18"></span><spanclass="anchor"id="line-19"></span><pclass="line867"><em>Mon Jul 17 17:16:11 CDT 2006</em><spanclass="anchor"id="line-20"></span><spanclass="anchor"id="line-21"></span><pclass="line862">We have opened a page dedicated to <ahref="./Benchmarking.html">Benchmarking</a>. We hope this will provide helpful information for anyone looking at benchmarking Quake 4 performance. <spanclass="anchor"id="line-22"></span><spanclass="anchor"id="line-23"></span><pclass="line867"><em>Tue Apr 18 00:41:40 CDT 2006</em><spanclass="anchor"id="line-24"></span><spanclass="anchor"id="line-25"></span><pclass="line862">The SDK for the upcoming Quake 4 1.2 patch (1.1 + monitor fix) is now available from id Software's site. The SDK comes in <aclass="http"href="http://www.idsoftware.com/downloads/shambler.php?id=13004">Win32</a> and <aclass="http"href="http://www.idsoftware.com/downloads/shambler.php?id=13005">Linux</a> flavors. <spanclass="anchor"id="line-26"></span><spanclass="anchor"id="line-27"></span><pclass="line867"><em>Tue Feb 21 14:52:57 CST 2006</em><spanclass="anchor"id="line-28"></span><spanclass="anchor"id="line-29"></span><pclass="line867"><aclass="http"href="http://www.qeradiant.com/">GtkRadiant has been released under GPL</a>. It supports level editing for Quake 4, and runs on Linux and Mac OS X as well. A great complement to the builtin Quake 4 editor! <spanclass="anchor"id="line-30"></span><spanclass="anchor"id="line-31"></span><pclass="line867"><em>Tue Feb 6 23:13:58 CST 2006</em><spanclass="anchor"id="line-32"></span><spanclass="anchor"id="line-33"></span><pclass="line862">VIA CGA and <aclass="nonexistent"href="./Doom3World.html">Doom3World</a> have announced the winners of their Quake 4 map competition and released a 12 map pack showcasing the best of their entries. Contest results and a brief overview of all levels included in the pack can be found <aclass="http"href="http://www.viacga.com/index.php?option=com_content&task=view&id=309&Itemid=29">here</a>. Give them a shot and see what some others have been doing with the editor so far! <spanclass="anchor"id="line-34"></span><spanclass="anchor"id="line-35"></span><spanclass="anchor"id="line-36"></span><pclass="line867"><em>Wed Nov 16 11:14:46 CST 2005</em><spanclass="anchor"id="line-37"></span><spanclass="anchor"id="line-38"></span><pclass="line862"
<spanclass="anchor"id="line-41"></span><spanclass="anchor"id="line-42"></span><pclass="line867"><em>Thu Mar 16 10:51:08 CST 2006</em><spanclass="anchor"id="line-43"></span><spanclass="anchor"id="line-44"></span><pclass="line862">Thanks to some clarification from id on their addonPak system (now implemented in Q4 1.1), we now have a definitive <ahref="./LevelEditor_MPMapDefs.html">guide</a> to setting up your mapDefs and addon.conf files for autodownload support. This also should serve as a good beginner's guide for anyone new to creating mapDefs for custom maps in Quake 4. <spanclass="anchor"id="line-45"></span><spanclass="anchor"id="line-46"></span><pclass="line867"><em>Wed Feb 22 16:11:42 CST 2006</em><spanclass="anchor"id="line-47"></span><spanclass="anchor"id="line-48"></span><pclass="line862">Player model support has changed slightly with the release of the Quake 4 1.1 beta patch. We've added an overview of how to set up your custom models with the new .def file structure <ahref="./ArtReference_playerModels.html">here</a>. And yes, this means custom models can now be selected from the player selection menu! <spanclass="anchor"id="line-49"></span><spanclass="anchor"id="line-50"></span><pclass="line867"><em>Tue Feb 6 23:23:35 CST 2006</em><spanclass="anchor"id="line-51"></span><spanclass="anchor"id="line-52"></span><pclass="line862">We've added a section detailing community resources available online in addition to this site. If you can't find what you're looking for here, or if you're looking for some community tutorials, tools, or forums, take a peek in <ahref="./CommunityResources.html">CommunityResources</a> (now linked below). <spanclass="anchor"id="line-53"></span><spanclass="anchor"id="line-54"></span><pclass="line862">There's also an overview of <ahref="./NetworkDemos.html">NetworkDemos</a> added from just a few days ago. <spanclass="anchor"id="line-55"></span><spanclass="anchor"id="line-56"></span><pclass="line867"><hr/><pclass="line874"><spanclass="anchor"id="line-57"></span><spanclass="anchor"id="line-58"></span><pclass="line867"><ahref="./OldUpdates.html">OldUpdates</a><spanclass="anchor"id="line-59"></span><spanclass="anchor"id="line-60"></span><pclass="line867">
<spanclass="anchor"id="line-61"></span><spanclass="anchor"id="line-62"></span><ul><li><pclass="line891"><ahref="./GettingStarted.html">GettingStarted</a> - Steps on getting started with the Quake 4 SDK <spanclass="anchor"id="line-63"></span></li><li><pclass="line891"><ahref="./ServerAdmin.html">ServerAdmin</a> - Server Administration and Map packaging <spanclass="anchor"id="line-64"></span></li><li><pclass="line891"><ahref="./ScriptFile.html">Script Shop</a> - Tutorials, examples and references for the Quake 4 SDK <spanclass="anchor"id="line-65"></span></li><li><pclass="line891"><ahref="./MakeAMod.html">MakeAMod</a> - Step through making your first Quake 4 mod <spanclass="anchor"id="line-66"></span></li><li><pclass="line891"><ahref="./Debugging.html">Debugging</a> - How to debug your mod <spanclass="anchor"id="line-67"></span></li><li><pclass="line891"><ahref="./LevelEditor.html">LevelEditor</a> - Reference on the Quake 4 Level Editor and Level Creation <spanclass="anchor"id="line-68"></span></li><li><pclass="line891"><ahref="./FXEditor.html">FXEditor</a> - A guide to using the Quake 4 FX Editor <spanclass="anchor"id="line-69"></span></li><li><pclass="line891"><ahref="./GUIEditor.html">GUIEditor</a> - A guide to using the Quake4 GUI Editor <spanclass="anchor"id="line-70"></span></li><li><pclass="line891"><ahref="./Sounds.html">Sounds</a> - Creating and placing sounds in Quake 4 <spanclass="anchor"id="line-71"></span></li><li><pclass="line891"><ahref="./Animations.html">Animations</a> - Creating animations and meshes in Quake 4 <spanclass="anchor"id="line-72"></span></li><li><pclass="line891"><ahref="./ArtReference.html">ArtReference</a> - A how-to guide for art in Quake 4 <spanclass="anchor"id="line-73"></span></li><li><pclass="line891"><ahref="./DownloadableContent.html">DownloadableContent</a> - Find examples and other fun things <spanclass="anchor"id="line-74"></span></li><li><pclass="line891"><ahref="./LinuxSDK.html">LinuxSDK</a> - Specific information about compiling mods for GNU/Linux <spanclass="anchor"id="line-75"></span></li><li><pclass="line891"><ahref="./NetworkDemos.html">NetworkDemos</a> - Network demos functionality <spanclass="anchor"id="line-76"></span></li><li><pclass="line891"><ahref="./CommunityResources.html">CommunityResources</a> - Community resources and tutorials. <spanclass="anchor"id="line-77"></span><spanclass="anchor"id="line-78"></span></li></ul><pclass="line867">
<spanclass="anchor"id="line-79"></span><spanclass="anchor"id="line-80"></span><pclass="line862">Do you have questions not answered by the documentation on this website? Can you think of something you'd like to see added here? Feel free to <ahref="./Contact.html">contact us</a> with your questions! <spanclass="anchor"id="line-81"></span><spanclass="anchor"id="bottom"></span></div><pid="pageinfo"class="info"lang="en"dir="ltr">Quake4SDK (last edited 2007-06-18 21:33:54 by <spantitle="TimotheeBesset @ hellstorm.idsoftware.com[192.246.40.8]"><aclass="nonexistent"href="./TimotheeBesset.html"title="TimotheeBesset @ hellstorm.idsoftware.com[192.246.40.8]">TimotheeBesset</a></span>)</p>
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