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< h1 id = "head-9e8e84c85b131c25a882b52c1e94f9ef0c9b74ea" > Example Definition Files< / h1 >
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The following two files are examples of how to bring 'new' monsters into the game using only < a href = "./DefinitionFile.html" > def< / a > files.
Each displays how to incorporate a new attack behavior to an existing monster using their existing AI and just a few numerical and path tweaks on the entityDef itself.
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While only examples, feel free to use (and improve!) these in your own mods - just be sure to include the def files
(particularly if you do modify them) in your mod directory, as not all users will have SDK content installed.
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We've tried to comment each file to give a better understanding of what is going on and what changes we made. < span class = "anchor" id = "line-10" >
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< a class = "attachment" href = "./monster_strogg_marine_rocket.def" title = "attachment:monster_strogg_marine_rocket.def" > monster_strogg_marine_rocket.def< / a >
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< a class = "attachment" href = "./monster_slimy_lobber.def" title = "attachment:monster_slimy_lobber.def" > monster_slimy_lobber.def< / a > < span class = "anchor" id = "line-16" > < / span > < span class = "anchor" id = "bottom" > < / span > < / div > < p id = "pageinfo" class = "info" lang = "en" dir = "ltr" > DefinitionFileExamples (last edited 2005-11-09 14:36:17 by < span title = "AndrewWeldon @ 67.129.250.254[67.129.250.254]" > < a class = "nonexistent" href = "./AndrewWeldon.html" title = "AndrewWeldon @ 67.129.250.254[67.129.250.254]" > AndrewWeldon< / a > < / span > )< / p >
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