dhewm3/neo
Daniel Gibson fe0ee16ccb Guess x/y FOV/aspectratio from resolution
Added r_aspectratio -1 which means "auto" (as new default).
This mode sets fov_x and fov_y according to screen-width/height.
=> No need to set r_aspectratio manually anymore (assuming your display's
   pixels are about square).

The standard aspect ratios can still be enforced as before, though.
2012-11-13 23:40:37 +01:00
..
cm Don't use long in CollisionModel_local.h 2012-06-28 13:02:46 +02:00
d3xp Guess x/y FOV/aspectratio from resolution 2012-11-13 23:40:37 +01:00
framework Fix freeze when quitting the game during timedemo 2012-11-13 23:39:38 +01:00
game Guess x/y FOV/aspectratio from resolution 2012-11-13 23:40:37 +01:00
idlib List.h needs sys/platform.h for ID_INLINE 2012-11-13 23:28:21 +01:00
MayaImport s/LittleLong/LittleInt/ to match the return type 2012-06-28 13:02:47 +02:00
renderer Get rid of some compiler warnings 2012-11-13 23:24:13 +01:00
sound Fix dedicated server for Windows 2012-11-12 20:18:00 +01:00
sys Add a new cvar "r_waylandcompat" 2012-11-13 23:33:00 +01:00
tools Disable editor related rendering 2012-07-20 00:13:05 +02:00
TypeInfo Get rid of Sys_FPU_StackIsEmpty() 2012-07-06 01:06:53 +02:00
ui Silence warnings for removed cvars in ChoiceWindow 2012-07-20 00:12:56 +02:00
CMakeLists.txt Win32: Statically link libgcc and libstdc++ 2012-11-13 23:12:42 +01:00
config.h.in Introduce CMAKE_INSTALL_PREFIX relative paths 2012-07-04 02:18:42 +02:00