dhewm3/neo/tools/radiant/TextureBar.cpp
Timothee 'TTimo' Besset fb1609f554 hello world
2011-11-22 15:28:15 -06:00

215 lines
6.4 KiB
C++

/*
===========================================================================
Doom 3 GPL Source Code
Copyright (C) 1999-2011 id Software LLC, a ZeniMax Media company.
This file is part of the Doom 3 GPL Source Code (?Doom 3 Source Code?).
Doom 3 Source Code is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
Doom 3 Source Code is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Doom 3 Source Code. If not, see <http://www.gnu.org/licenses/>.
In addition, the Doom 3 Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 Source Code. If not, please request a copy in writing from id Software at the address below.
If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
===========================================================================
*/
#include "../../idlib/precompiled.h"
#pragma hdrstop
#include "qe3.h"
#include "Radiant.h"
#include "TextureBar.h"
//++timo TODO : the whole CTextureBar has to be modified for the new texture code
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
/////////////////////////////////////////////////////////////////////////////
// CTextureBar dialog
CTextureBar::CTextureBar()
: CDialogBar()
{
//{{AFX_DATA_INIT(CTextureBar)
m_nHShift = 0;
m_nHScale = 0;
m_nRotate = 0;
m_nVShift = 0;
m_nVScale = 0;
m_nRotateAmt = 45;
//}}AFX_DATA_INIT
}
void CTextureBar::DoDataExchange(CDataExchange* pDX)
{
CDialogBar::DoDataExchange(pDX);
//{{AFX_DATA_MAP(CTextureBar)
DDX_Control(pDX, IDC_SPIN_ROTATE, m_spinRotate);
DDX_Control(pDX, IDC_SPIN_VSCALE, m_spinVScale);
DDX_Control(pDX, IDC_SPIN_VSHIFT, m_spinVShift);
DDX_Control(pDX, IDC_SPIN_HSCALE, m_spinHScale);
DDX_Control(pDX, IDC_SPIN_HSHIFT, m_spinHShift);
DDX_Text(pDX, IDC_HSHIFT, m_nHShift);
DDX_Text(pDX, IDC_HSCALE, m_nHScale);
DDX_Text(pDX, IDC_ROTATE, m_nRotate);
DDX_Text(pDX, IDC_VSHIFT, m_nVShift);
DDX_Text(pDX, IDC_VSCALE, m_nVScale);
DDX_Text(pDX, IDC_EDIT_ROTATEAMT, m_nRotateAmt);
//}}AFX_DATA_MAP
}
BEGIN_MESSAGE_MAP(CTextureBar, CDialogBar)
//{{AFX_MSG_MAP(CTextureBar)
ON_NOTIFY(UDN_DELTAPOS, IDC_SPIN_HSHIFT, OnDeltaposSpinHshift)
ON_NOTIFY(UDN_DELTAPOS, IDC_SPIN_VSHIFT, OnDeltaposSpinVshift)
ON_NOTIFY(UDN_DELTAPOS, IDC_SPIN_HSCALE, OnDeltaposSpinHScale)
ON_NOTIFY(UDN_DELTAPOS, IDC_SPIN_VSCALE, OnDeltaposSpinVScale)
ON_NOTIFY(UDN_DELTAPOS, IDC_SPIN_ROTATE, OnDeltaposSpinRotate)
ON_COMMAND(ID_SELECTION_PRINT, OnSelectionPrint)
ON_WM_CREATE()
ON_BN_CLICKED(IDC_BTN_APPLYTEXTURESTUFF, OnBtnApplytexturestuff)
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CTextureBar message handlers
void CTextureBar::OnDeltaposSpinHshift(NMHDR* pNMHDR, LRESULT* pResult)
{
NM_UPDOWN* pNMUpDown = (NM_UPDOWN*)pNMHDR;
*pResult = 0;
if (pNMUpDown->iDelta < 0)
Select_ShiftTexture(abs(g_qeglobals.d_savedinfo.m_nTextureTweak), 0);
else
Select_ShiftTexture(-abs(g_qeglobals.d_savedinfo.m_nTextureTweak), 0);
GetSurfaceAttributes();
}
void CTextureBar::OnDeltaposSpinVshift(NMHDR* pNMHDR, LRESULT* pResult)
{
NM_UPDOWN* pNMUpDown = (NM_UPDOWN*)pNMHDR;
// TODO: Add your control notification handler code here
*pResult = 0;
if (pNMUpDown->iDelta < 0)
Select_ShiftTexture(0, abs(g_qeglobals.d_savedinfo.m_nTextureTweak));
else
Select_ShiftTexture(0, -abs(g_qeglobals.d_savedinfo.m_nTextureTweak));
GetSurfaceAttributes();
}
void CTextureBar::OnDeltaposSpinHScale(NMHDR* pNMHDR, LRESULT* pResult)
{
NM_UPDOWN* pNMUpDown = (NM_UPDOWN*)pNMHDR;
// TODO: Add your control notification handler code here
*pResult = 0;
if (pNMUpDown->iDelta < 0)
Select_ScaleTexture((float)abs(g_qeglobals.d_savedinfo.m_nTextureTweak),0);
else
Select_ScaleTexture((float)-abs(g_qeglobals.d_savedinfo.m_nTextureTweak),0);
GetSurfaceAttributes();
}
void CTextureBar::OnDeltaposSpinVScale(NMHDR* pNMHDR, LRESULT* pResult)
{
NM_UPDOWN* pNMUpDown = (NM_UPDOWN*)pNMHDR;
// TODO: Add your control notification handler code here
*pResult = 0;
if (pNMUpDown->iDelta < 0)
Select_ScaleTexture(0, (float)abs(g_qeglobals.d_savedinfo.m_nTextureTweak));
else
Select_ScaleTexture(0, (float)-abs(g_qeglobals.d_savedinfo.m_nTextureTweak));
GetSurfaceAttributes();
}
void CTextureBar::OnDeltaposSpinRotate(NMHDR* pNMHDR, LRESULT* pResult)
{
NM_UPDOWN* pNMUpDown = (NM_UPDOWN*)pNMHDR;
*pResult = 0;
UpdateData(TRUE);
if (pNMUpDown->iDelta < 0)
Select_RotateTexture(abs(m_nRotateAmt));
else
Select_RotateTexture(-abs(m_nRotateAmt));
GetSurfaceAttributes();
}
void CTextureBar::OnSelectionPrint()
{
// TODO: Add your command handler code here
}
int CTextureBar::OnCreate(LPCREATESTRUCT lpCreateStruct)
{
if (CDialogBar::OnCreate(lpCreateStruct) == -1)
return -1;
return 0;
}
void CTextureBar::OnBtnApplytexturestuff()
{
SetSurfaceAttributes();
}
void CTextureBar::GetSurfaceAttributes()
{
texdef_t* pt = (g_ptrSelectedFaces.GetSize() > 0) ? &(reinterpret_cast<face_t*>(g_ptrSelectedFaces.GetAt(0)))->texdef : &g_qeglobals.d_texturewin.texdef;
if (pt)
{
m_nHShift = pt->shift[0];
m_nVShift = pt->shift[1];
m_nHScale = pt->scale[0];
m_nVScale = pt->scale[1];
m_nRotate = pt->rotate;
UpdateData(FALSE);
}
}
//++timo implement brush primitive here
void CTextureBar::SetSurfaceAttributes()
{
if (g_ptrSelectedFaces.GetSize() > 0)
{
if (g_qeglobals.m_bBrushPrimitMode)
{
common->Printf("Warning : brush primitive mode not implemented in CTextureBar");
}
face_t *selFace = reinterpret_cast<face_t*>(g_ptrSelectedFaces.GetAt(0));
texdef_t* pt = &selFace->texdef;
UpdateData(TRUE);
pt->shift[0] = m_nHShift;
pt->shift[1] = m_nVShift;
pt->scale[0] = m_nHScale;
pt->scale[1] = m_nVScale;
pt->rotate = m_nRotate;
Sys_UpdateWindows(W_CAMERA);
}
}