dhewm3/neo/tools/common/DialogHelpers.h
Timothee 'TTimo' Besset fb1609f554 hello world
2011-11-22 15:28:15 -06:00

128 lines
3.3 KiB
C++

/*
===========================================================================
Doom 3 GPL Source Code
Copyright (C) 1999-2011 id Software LLC, a ZeniMax Media company.
This file is part of the Doom 3 GPL Source Code (?Doom 3 Source Code?).
Doom 3 Source Code is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
Doom 3 Source Code is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Doom 3 Source Code. If not, see <http://www.gnu.org/licenses/>.
In addition, the Doom 3 Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 Source Code. If not, please request a copy in writing from id Software at the address below.
If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
===========================================================================
*/
#ifndef DIALOGHELPERS_H_
#define DIALOGHELPERS_H_
class rvDialogItem
{
public:
HWND mWindow;
int mID;
rvDialogItem ( int id ) { mID = id; }
void Cache ( HWND parent )
{
mWindow = GetDlgItem ( parent, mID );
}
void Check ( bool checked )
{
SendMessage ( mWindow, BM_SETCHECK, checked ? BST_CHECKED : BST_UNCHECKED, 0 );
}
void Enable ( bool enable )
{
EnableWindow ( mWindow, enable );
}
bool IsChecked ( void )
{
return SendMessage ( mWindow, BM_GETCHECK, 0, 0 ) == BST_CHECKED ? true : false;
}
void SetText ( const char* text )
{
SetWindowText ( mWindow, text );
}
void GetText ( idStr& out )
{
char text[4096];
GetWindowText ( mWindow, text, 4095 );
out = text;
}
float GetFloat ( void )
{
idStr text;
GetText ( text );
return atof( text );
}
void SetFloat ( float f )
{
SetText ( va("%g", f ) );
}
operator HWND( void ) const { return mWindow; }
};
class rvDialogItemContainer
{
protected:
void Cache ( HWND parent, int count )
{
int i;
unsigned char* ptr;
ptr = (unsigned char*)this;
for ( i = 0; i < count; i ++, ptr += sizeof(rvDialogItem) )
{
((rvDialogItem*)ptr)->Cache ( parent );
}
}
};
#define DIALOGITEM_BEGIN(name) \
class name : public rvDialogItemContainer \
{ \
public: \
name ( void ) { } \
name ( HWND hwnd ) { Cache ( hwnd ); } \
void Cache ( HWND parent ) \
{ \
rvDialogItemContainer::Cache ( parent, sizeof(*this)/sizeof(rvDialogItem) ); \
}
#define DIALOGITEM(id,name) \
class c##name : public rvDialogItem \
{ \
public: \
c##name(int localid=id) : rvDialogItem ( localid ) { } \
} name;
#define DIALOGITEM_END() \
};
#endif // DIALOGHELPERS_H_