mirror of
https://github.com/dhewm/dhewm3.git
synced 2024-12-18 00:41:36 +00:00
189 lines
9.8 KiB
C++
189 lines
9.8 KiB
C++
/*
|
|
===========================================================================
|
|
|
|
Doom 3 GPL Source Code
|
|
Copyright (C) 1999-2011 id Software LLC, a ZeniMax Media company.
|
|
|
|
This file is part of the Doom 3 GPL Source Code (?Doom 3 Source Code?).
|
|
|
|
Doom 3 Source Code is free software: you can redistribute it and/or modify
|
|
it under the terms of the GNU General Public License as published by
|
|
the Free Software Foundation, either version 3 of the License, or
|
|
(at your option) any later version.
|
|
|
|
Doom 3 Source Code is distributed in the hope that it will be useful,
|
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
GNU General Public License for more details.
|
|
|
|
You should have received a copy of the GNU General Public License
|
|
along with Doom 3 Source Code. If not, see <http://www.gnu.org/licenses/>.
|
|
|
|
In addition, the Doom 3 Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 Source Code. If not, please request a copy in writing from id Software at the address below.
|
|
|
|
If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
|
|
|
|
===========================================================================
|
|
*/
|
|
|
|
#ifndef __AAS_LOCAL_H__
|
|
#define __AAS_LOCAL_H__
|
|
|
|
#include "AAS.h"
|
|
#include "../Pvs.h"
|
|
|
|
|
|
class idRoutingCache {
|
|
friend class idAASLocal;
|
|
|
|
public:
|
|
idRoutingCache( int size );
|
|
~idRoutingCache( void );
|
|
|
|
int Size( void ) const;
|
|
|
|
private:
|
|
int type; // portal or area cache
|
|
int size; // size of cache
|
|
int cluster; // cluster of the cache
|
|
int areaNum; // area of the cache
|
|
int travelFlags; // combinations of the travel flags
|
|
idRoutingCache * next; // next in list
|
|
idRoutingCache * prev; // previous in list
|
|
idRoutingCache * time_next; // next in time based list
|
|
idRoutingCache * time_prev; // previous in time based list
|
|
unsigned short startTravelTime; // travel time to start with
|
|
unsigned char * reachabilities; // reachabilities used for routing
|
|
unsigned short * travelTimes; // travel time for every area
|
|
};
|
|
|
|
|
|
class idRoutingUpdate {
|
|
friend class idAASLocal;
|
|
|
|
private:
|
|
int cluster; // cluster number of this update
|
|
int areaNum; // area number of this update
|
|
unsigned short tmpTravelTime; // temporary travel time
|
|
unsigned short * areaTravelTimes; // travel times within the area
|
|
idVec3 start; // start point into area
|
|
idRoutingUpdate * next; // next in list
|
|
idRoutingUpdate * prev; // prev in list
|
|
bool isInList; // true if the update is in the list
|
|
};
|
|
|
|
|
|
class idRoutingObstacle {
|
|
friend class idAASLocal;
|
|
idRoutingObstacle( void ) { }
|
|
|
|
private:
|
|
idBounds bounds; // obstacle bounds
|
|
idList<int> areas; // areas the bounds are in
|
|
};
|
|
|
|
|
|
class idAASLocal : public idAAS {
|
|
public:
|
|
idAASLocal( void );
|
|
virtual ~idAASLocal( void );
|
|
virtual bool Init( const idStr &mapName, unsigned int mapFileCRC );
|
|
virtual void Shutdown( void );
|
|
virtual void Stats( void ) const;
|
|
virtual void Test( const idVec3 &origin );
|
|
virtual const idAASSettings *GetSettings( void ) const;
|
|
virtual int PointAreaNum( const idVec3 &origin ) const;
|
|
virtual int PointReachableAreaNum( const idVec3 &origin, const idBounds &searchBounds, const int areaFlags ) const;
|
|
virtual int BoundsReachableAreaNum( const idBounds &bounds, const int areaFlags ) const;
|
|
virtual void PushPointIntoAreaNum( int areaNum, idVec3 &origin ) const;
|
|
virtual idVec3 AreaCenter( int areaNum ) const;
|
|
virtual int AreaFlags( int areaNum ) const;
|
|
virtual int AreaTravelFlags( int areaNum ) const;
|
|
virtual bool Trace( aasTrace_t &trace, const idVec3 &start, const idVec3 &end ) const;
|
|
virtual const idPlane & GetPlane( int planeNum ) const;
|
|
virtual int GetWallEdges( int areaNum, const idBounds &bounds, int travelFlags, int *edges, int maxEdges ) const;
|
|
virtual void SortWallEdges( int *edges, int numEdges ) const;
|
|
virtual void GetEdgeVertexNumbers( int edgeNum, int verts[2] ) const;
|
|
virtual void GetEdge( int edgeNum, idVec3 &start, idVec3 &end ) const;
|
|
virtual bool SetAreaState( const idBounds &bounds, const int areaContents, bool disabled );
|
|
virtual aasHandle_t AddObstacle( const idBounds &bounds );
|
|
virtual void RemoveObstacle( const aasHandle_t handle );
|
|
virtual void RemoveAllObstacles( void );
|
|
virtual int TravelTimeToGoalArea( int areaNum, const idVec3 &origin, int goalAreaNum, int travelFlags ) const;
|
|
virtual bool RouteToGoalArea( int areaNum, const idVec3 origin, int goalAreaNum, int travelFlags, int &travelTime, idReachability **reach ) const;
|
|
virtual bool WalkPathToGoal( aasPath_t &path, int areaNum, const idVec3 &origin, int goalAreaNum, const idVec3 &goalOrigin, int travelFlags ) const;
|
|
virtual bool WalkPathValid( int areaNum, const idVec3 &origin, int goalAreaNum, const idVec3 &goalOrigin, int travelFlags, idVec3 &endPos, int &endAreaNum ) const;
|
|
virtual bool FlyPathToGoal( aasPath_t &path, int areaNum, const idVec3 &origin, int goalAreaNum, const idVec3 &goalOrigin, int travelFlags ) const;
|
|
virtual bool FlyPathValid( int areaNum, const idVec3 &origin, int goalAreaNum, const idVec3 &goalOrigin, int travelFlags, idVec3 &endPos, int &endAreaNum ) const;
|
|
virtual void ShowWalkPath( const idVec3 &origin, int goalAreaNum, const idVec3 &goalOrigin ) const;
|
|
virtual void ShowFlyPath( const idVec3 &origin, int goalAreaNum, const idVec3 &goalOrigin ) const;
|
|
virtual bool FindNearestGoal( aasGoal_t &goal, int areaNum, const idVec3 origin, const idVec3 &target, int travelFlags, aasObstacle_t *obstacles, int numObstacles, idAASCallback &callback ) const;
|
|
|
|
private:
|
|
idAASFile * file;
|
|
idStr name;
|
|
|
|
private: // routing data
|
|
idRoutingCache *** areaCacheIndex; // for each area in each cluster the travel times to all other areas in the cluster
|
|
int areaCacheIndexSize; // number of area cache entries
|
|
idRoutingCache ** portalCacheIndex; // for each area in the world the travel times from each portal
|
|
int portalCacheIndexSize; // number of portal cache entries
|
|
idRoutingUpdate * areaUpdate; // memory used to update the area routing cache
|
|
idRoutingUpdate * portalUpdate; // memory used to update the portal routing cache
|
|
unsigned short * goalAreaTravelTimes; // travel times to goal areas
|
|
unsigned short * areaTravelTimes; // travel times through the areas
|
|
int numAreaTravelTimes; // number of area travel times
|
|
mutable idRoutingCache * cacheListStart; // start of list with cache sorted from oldest to newest
|
|
mutable idRoutingCache * cacheListEnd; // end of list with cache sorted from oldest to newest
|
|
mutable int totalCacheMemory; // total cache memory used
|
|
idList<idRoutingObstacle *> obstacleList; // list with obstacles
|
|
|
|
private: // routing
|
|
bool SetupRouting( void );
|
|
void ShutdownRouting( void );
|
|
unsigned short AreaTravelTime( int areaNum, const idVec3 &start, const idVec3 &end ) const;
|
|
void CalculateAreaTravelTimes( void );
|
|
void DeleteAreaTravelTimes( void );
|
|
void SetupRoutingCache( void );
|
|
void DeleteClusterCache( int clusterNum );
|
|
void DeletePortalCache( void );
|
|
void ShutdownRoutingCache( void );
|
|
void RoutingStats( void ) const;
|
|
void LinkCache( idRoutingCache *cache ) const;
|
|
void UnlinkCache( idRoutingCache *cache ) const;
|
|
void DeleteOldestCache( void ) const;
|
|
idReachability * GetAreaReachability( int areaNum, int reachabilityNum ) const;
|
|
int ClusterAreaNum( int clusterNum, int areaNum ) const;
|
|
void UpdateAreaRoutingCache( idRoutingCache *areaCache ) const;
|
|
idRoutingCache * GetAreaRoutingCache( int clusterNum, int areaNum, int travelFlags ) const;
|
|
void UpdatePortalRoutingCache( idRoutingCache *portalCache ) const;
|
|
idRoutingCache * GetPortalRoutingCache( int clusterNum, int areaNum, int travelFlags ) const;
|
|
void RemoveRoutingCacheUsingArea( int areaNum );
|
|
void DisableArea( int areaNum );
|
|
void EnableArea( int areaNum );
|
|
bool SetAreaState_r( int nodeNum, const idBounds &bounds, const int areaContents, bool disabled );
|
|
void GetBoundsAreas_r( int nodeNum, const idBounds &bounds, idList<int> &areas ) const;
|
|
void SetObstacleState( const idRoutingObstacle *obstacle, bool enable );
|
|
|
|
private: // pathing
|
|
bool EdgeSplitPoint( idVec3 &split, int edgeNum, const idPlane &plane ) const;
|
|
bool FloorEdgeSplitPoint( idVec3 &split, int areaNum, const idPlane &splitPlane, const idPlane &frontPlane, bool closest ) const;
|
|
idVec3 SubSampleWalkPath( int areaNum, const idVec3 &origin, const idVec3 &start, const idVec3 &end, int travelFlags, int &endAreaNum ) const;
|
|
idVec3 SubSampleFlyPath( int areaNum, const idVec3 &origin, const idVec3 &start, const idVec3 &end, int travelFlags, int &endAreaNum ) const;
|
|
|
|
private: // debug
|
|
const idBounds & DefaultSearchBounds( void ) const;
|
|
void DrawCone( const idVec3 &origin, const idVec3 &dir, float radius, const idVec4 &color ) const;
|
|
void DrawArea( int areaNum ) const;
|
|
void DrawFace( int faceNum, bool side ) const;
|
|
void DrawEdge( int edgeNum, bool arrow ) const;
|
|
void DrawReachability( const idReachability *reach ) const;
|
|
void ShowArea( const idVec3 &origin ) const;
|
|
void ShowWallEdges( const idVec3 &origin ) const;
|
|
void ShowHideArea( const idVec3 &origin, int targerAreaNum ) const;
|
|
bool PullPlayer( const idVec3 &origin, int toAreaNum ) const;
|
|
void RandomPullPlayer( const idVec3 &origin ) const;
|
|
void ShowPushIntoArea( const idVec3 &origin ) const;
|
|
};
|
|
|
|
#endif /* !__AAS_LOCAL_H__ */
|