dhewm3/neo/game/gamesys
Daniel Gibson fe0ee16ccb Guess x/y FOV/aspectratio from resolution
Added r_aspectratio -1 which means "auto" (as new default).
This mode sets fov_x and fov_y according to screen-width/height.
=> No need to set r_aspectratio manually anymore (assuming your display's
   pixels are about square).

The standard aspect ratios can still be enforced as before, though.
2012-11-13 23:40:37 +01:00
..
Callbacks.cpp Fix event callbacks for x86_64 2011-12-10 15:36:09 +01:00
Class.cpp Remove longs from game/ and d3xp/ 2012-06-22 18:20:09 +02:00
Class.h Untangle the epic precompiled.h mess 2011-12-19 23:21:47 +01:00
DebugGraph.cpp Untangle the epic precompiled.h mess 2011-12-19 23:21:47 +01:00
DebugGraph.h Untangle the epic precompiled.h mess 2011-12-19 23:21:47 +01:00
Event.cpp Get rid of Sys_FPU_StackIsEmpty() 2012-07-06 01:06:53 +02:00
Event.h Untangle the epic precompiled.h mess 2011-12-19 23:21:47 +01:00
NoGameTypeInfo.h Fix -Wunused-variable warnings 2011-12-10 15:36:03 +01:00
SaveGame.cpp Untangle the epic precompiled.h mess 2011-12-19 23:21:47 +01:00
SaveGame.h Untangle the epic precompiled.h mess 2011-12-19 23:21:47 +01:00
SysCmds.cpp Get rid of ID_DEMO_BUILD 2012-07-03 21:12:55 +02:00
SysCmds.h Fix all whitespace errors 2011-12-10 15:35:54 +01:00
SysCvar.cpp Guess x/y FOV/aspectratio from resolution 2012-11-13 23:40:37 +01:00
SysCvar.h Untangle the epic precompiled.h mess 2011-12-19 23:21:47 +01:00
TypeInfo.cpp Remove longs from game/ and d3xp/ 2012-06-22 18:20:09 +02:00
TypeInfo.h Untangle the epic precompiled.h mess 2011-12-19 23:21:47 +01:00