dhewm3/neo/tools/compilers/aas/AASBuild.cpp
Timothee 'TTimo' Besset fb1609f554 hello world
2011-11-22 15:28:15 -06:00

1031 lines
25 KiB
C++

/*
===========================================================================
Doom 3 GPL Source Code
Copyright (C) 1999-2011 id Software LLC, a ZeniMax Media company.
This file is part of the Doom 3 GPL Source Code (?Doom 3 Source Code?).
Doom 3 Source Code is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
Doom 3 Source Code is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Doom 3 Source Code. If not, see <http://www.gnu.org/licenses/>.
In addition, the Doom 3 Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 Source Code. If not, please request a copy in writing from id Software at the address below.
If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
===========================================================================
*/
#include "../../../idlib/precompiled.h"
#pragma hdrstop
#include "AASBuild_local.h"
#define BFL_PATCH 0x1000
//===============================================================
//
// idAASBuild
//
//===============================================================
/*
============
idAASBuild::idAASBuild
============
*/
idAASBuild::idAASBuild( void ) {
file = NULL;
procNodes = NULL;
numProcNodes = 0;
numGravitationalSubdivisions = 0;
numMergedLeafNodes = 0;
numLedgeSubdivisions = 0;
ledgeMap = NULL;
}
/*
============
idAASBuild::~idAASBuild
============
*/
idAASBuild::~idAASBuild( void ) {
Shutdown();
}
/*
================
idAASBuild::Shutdown
================
*/
void idAASBuild::Shutdown( void ) {
aasSettings = NULL;
if ( file ) {
delete file;
file = NULL;
}
DeleteProcBSP();
numGravitationalSubdivisions = 0;
numMergedLeafNodes = 0;
numLedgeSubdivisions = 0;
ledgeList.Clear();
if ( ledgeMap ) {
delete ledgeMap;
ledgeMap = NULL;
}
}
/*
================
idAASBuild::ParseProcNodes
================
*/
void idAASBuild::ParseProcNodes( idLexer *src ) {
int i;
src->ExpectTokenString( "{" );
idAASBuild::numProcNodes = src->ParseInt();
if ( idAASBuild::numProcNodes < 0 ) {
src->Error( "idAASBuild::ParseProcNodes: bad numProcNodes" );
}
idAASBuild::procNodes = (aasProcNode_t *)Mem_ClearedAlloc( idAASBuild::numProcNodes * sizeof( aasProcNode_t ) );
for ( i = 0; i < idAASBuild::numProcNodes; i++ ) {
aasProcNode_t *node;
node = &(idAASBuild::procNodes[i]);
src->Parse1DMatrix( 4, node->plane.ToFloatPtr() );
node->children[0] = src->ParseInt();
node->children[1] = src->ParseInt();
}
src->ExpectTokenString( "}" );
}
/*
================
idAASBuild::LoadProcBSP
================
*/
bool idAASBuild::LoadProcBSP( const char *name, ID_TIME_T minFileTime ) {
idStr fileName;
idToken token;
idLexer *src;
// load it
fileName = name;
fileName.SetFileExtension( PROC_FILE_EXT );
src = new idLexer( fileName, LEXFL_NOSTRINGCONCAT | LEXFL_NODOLLARPRECOMPILE );
if ( !src->IsLoaded() ) {
common->Warning("idAASBuild::LoadProcBSP: couldn't load %s", fileName.c_str() );
delete src;
return false;
}
// if the file is too old
if ( src->GetFileTime() < minFileTime ) {
delete src;
return false;
}
if ( !src->ReadToken( &token ) || token.Icmp( PROC_FILE_ID ) ) {
common->Warning( "idAASBuild::LoadProcBSP: bad id '%s' instead of '%s'", token.c_str(), PROC_FILE_ID );
delete src;
return false;
}
// parse the file
while ( 1 ) {
if ( !src->ReadToken( &token ) ) {
break;
}
if ( token == "model" ) {
src->SkipBracedSection();
continue;
}
if ( token == "shadowModel" ) {
src->SkipBracedSection();
continue;
}
if ( token == "interAreaPortals" ) {
src->SkipBracedSection();
continue;
}
if ( token == "nodes" ) {
idAASBuild::ParseProcNodes( src );
break;
}
src->Error( "idAASBuild::LoadProcBSP: bad token \"%s\"", token.c_str() );
}
delete src;
return true;
}
/*
============
idAASBuild::DeleteProcBSP
============
*/
void idAASBuild::DeleteProcBSP( void ) {
if ( procNodes ) {
Mem_Free( procNodes );
procNodes = NULL;
}
numProcNodes = 0;
}
/*
============
idAASBuild::ChoppedAwayByProcBSP
============
*/
bool idAASBuild::ChoppedAwayByProcBSP( int nodeNum, idFixedWinding *w, const idVec3 &normal, const idVec3 &origin, const float radius ) {
int res;
idFixedWinding back;
aasProcNode_t *node;
float dist;
do {
node = idAASBuild::procNodes + nodeNum;
dist = node->plane.Normal() * origin + node->plane[3];
if ( dist > radius ) {
res = SIDE_FRONT;
}
else if ( dist < -radius ) {
res = SIDE_BACK;
}
else {
res = w->Split( &back, node->plane, ON_EPSILON );
}
if ( res == SIDE_FRONT ) {
nodeNum = node->children[0];
}
else if ( res == SIDE_BACK ) {
nodeNum = node->children[1];
}
else if ( res == SIDE_ON ) {
// continue with the side the winding faces
if ( node->plane.Normal() * normal > 0.0f ) {
nodeNum = node->children[0];
}
else {
nodeNum = node->children[1];
}
}
else {
// if either node is not solid
if ( node->children[0] < 0 || node->children[1] < 0 ) {
return false;
}
// only recurse if the node is not solid
if ( node->children[1] > 0 ) {
if ( !idAASBuild::ChoppedAwayByProcBSP( node->children[1], &back, normal, origin, radius ) ) {
return false;
}
}
nodeNum = node->children[0];
}
} while ( nodeNum > 0 );
if ( nodeNum < 0 ) {
return false;
}
return true;
}
/*
============
idAASBuild::ClipBrushSidesWithProcBSP
============
*/
void idAASBuild::ClipBrushSidesWithProcBSP( idBrushList &brushList ) {
int i, clippedSides;
idBrush *brush;
idFixedWinding neww;
idBounds bounds;
float radius;
idVec3 origin;
// if the .proc file has no BSP tree
if ( idAASBuild::procNodes == NULL ) {
return;
}
clippedSides = 0;
for ( brush = brushList.Head(); brush; brush = brush->Next() ) {
for ( i = 0; i < brush->GetNumSides(); i++ ) {
if ( !brush->GetSide(i)->GetWinding() ) {
continue;
}
// make a local copy of the winding
neww = *brush->GetSide(i)->GetWinding();
neww.GetBounds( bounds );
origin = (bounds[1] - bounds[0]) * 0.5f;
radius = origin.Length() + ON_EPSILON;
origin = bounds[0] + origin;
if ( ChoppedAwayByProcBSP( 0, &neww, brush->GetSide(i)->GetPlane().Normal(), origin, radius ) ) {
brush->GetSide(i)->SetFlag( SFL_USED_SPLITTER );
clippedSides++;
}
}
}
common->Printf( "%6d brush sides clipped\n", clippedSides );
}
/*
============
idAASBuild::ContentsForAAS
============
*/
int idAASBuild::ContentsForAAS( int contents ) {
int c;
if ( contents & ( CONTENTS_SOLID|CONTENTS_AAS_SOLID|CONTENTS_MONSTERCLIP ) ) {
return AREACONTENTS_SOLID;
}
c = 0;
if ( contents & CONTENTS_WATER ) {
c |= AREACONTENTS_WATER;
}
if ( contents & CONTENTS_AREAPORTAL ) {
c |= AREACONTENTS_CLUSTERPORTAL;
}
if ( contents & CONTENTS_AAS_OBSTACLE ) {
c |= AREACONTENTS_OBSTACLE;
}
return c;
}
/*
============
idAASBuild::AddBrushForMapBrush
============
*/
idBrushList idAASBuild::AddBrushesForMapBrush( const idMapBrush *mapBrush, const idVec3 &origin, const idMat3 &axis, int entityNum, int primitiveNum, idBrushList brushList ) {
int contents, i;
idMapBrushSide *mapSide;
const idMaterial *mat;
idList<idBrushSide *> sideList;
idBrush *brush;
idPlane plane;
contents = 0;
for ( i = 0; i < mapBrush->GetNumSides(); i++ ) {
mapSide = mapBrush->GetSide(i);
mat = declManager->FindMaterial( mapSide->GetMaterial() );
contents |= mat->GetContentFlags();
plane = mapSide->GetPlane();
plane.FixDegeneracies( DEGENERATE_DIST_EPSILON );
sideList.Append( new idBrushSide( plane, -1 ) );
}
contents = ContentsForAAS( contents );
if ( !contents ) {
for ( i = 0; i < sideList.Num(); i++ ) {
delete sideList[i];
}
return brushList;
}
brush = new idBrush();
brush->SetContents( contents );
if ( !brush->FromSides( sideList ) ) {
common->Warning( "brush primitive %d on entity %d is degenerate", primitiveNum, entityNum );
delete brush;
return brushList;
}
brush->SetEntityNum( entityNum );
brush->SetPrimitiveNum( primitiveNum );
brush->Transform( origin, axis );
brushList.AddToTail( brush );
return brushList;
}
/*
============
idAASBuild::AddBrushesForPatch
============
*/
idBrushList idAASBuild::AddBrushesForMapPatch( const idMapPatch *mapPatch, const idVec3 &origin, const idMat3 &axis, int entityNum, int primitiveNum, idBrushList brushList ) {
int i, j, contents, validBrushes;
float dot;
int v1, v2, v3, v4;
idFixedWinding w;
idPlane plane;
idVec3 d1, d2;
idBrush *brush;
idSurface_Patch mesh;
const idMaterial *mat;
mat = declManager->FindMaterial( mapPatch->GetMaterial() );
contents = ContentsForAAS( mat->GetContentFlags() );
if ( !contents ) {
return brushList;
}
mesh = idSurface_Patch( *mapPatch );
// if the patch has an explicit number of subdivisions use it to avoid cracks
if ( mapPatch->GetExplicitlySubdivided() ) {
mesh.SubdivideExplicit( mapPatch->GetHorzSubdivisions(), mapPatch->GetVertSubdivisions(), false, true );
} else {
mesh.Subdivide( DEFAULT_CURVE_MAX_ERROR_CD, DEFAULT_CURVE_MAX_ERROR_CD, DEFAULT_CURVE_MAX_LENGTH_CD, false );
}
validBrushes = 0;
for ( i = 0; i < mesh.GetWidth() - 1; i++ ) {
for ( j = 0; j < mesh.GetHeight() - 1; j++ ) {
v1 = j * mesh.GetWidth() + i;
v2 = v1 + 1;
v3 = v1 + mesh.GetWidth() + 1;
v4 = v1 + mesh.GetWidth();
d1 = mesh[v2].xyz - mesh[v1].xyz;
d2 = mesh[v3].xyz - mesh[v1].xyz;
plane.SetNormal( d1.Cross(d2) );
if ( plane.Normalize() != 0.0f ) {
plane.FitThroughPoint( mesh[v1].xyz );
dot = plane.Distance( mesh[v4].xyz );
// if we can turn it into a quad
if ( idMath::Fabs(dot) < 0.1f ) {
w.Clear();
w += mesh[v1].xyz;
w += mesh[v2].xyz;
w += mesh[v3].xyz;
w += mesh[v4].xyz;
brush = new idBrush();
brush->SetContents( contents );
if ( brush->FromWinding( w, plane ) ) {
brush->SetEntityNum( entityNum );
brush->SetPrimitiveNum( primitiveNum );
brush->SetFlag( BFL_PATCH );
brush->Transform( origin, axis );
brushList.AddToTail( brush );
validBrushes++;
}
else {
delete brush;
}
continue;
}
else {
// create one of the triangles
w.Clear();
w += mesh[v1].xyz;
w += mesh[v2].xyz;
w += mesh[v3].xyz;
brush = new idBrush();
brush->SetContents( contents );
if ( brush->FromWinding( w, plane ) ) {
brush->SetEntityNum( entityNum );
brush->SetPrimitiveNum( primitiveNum );
brush->SetFlag( BFL_PATCH );
brush->Transform( origin, axis );
brushList.AddToTail( brush );
validBrushes++;
}
else {
delete brush;
}
}
}
// create the other triangle
d1 = mesh[v3].xyz - mesh[v1].xyz;
d2 = mesh[v4].xyz - mesh[v1].xyz;
plane.SetNormal( d1.Cross(d2) );
if ( plane.Normalize() != 0.0f ) {
plane.FitThroughPoint( mesh[v1].xyz );
w.Clear();
w += mesh[v1].xyz;
w += mesh[v3].xyz;
w += mesh[v4].xyz;
brush = new idBrush();
brush->SetContents( contents );
if ( brush->FromWinding( w, plane ) ) {
brush->SetEntityNum( entityNum );
brush->SetPrimitiveNum( primitiveNum );
brush->SetFlag( BFL_PATCH );
brush->Transform( origin, axis );
brushList.AddToTail( brush );
validBrushes++;
}
else {
delete brush;
}
}
}
}
if ( !validBrushes ) {
common->Warning( "patch primitive %d on entity %d is completely degenerate", primitiveNum, entityNum );
}
return brushList;
}
/*
============
idAASBuild::AddBrushesForMapEntity
============
*/
idBrushList idAASBuild::AddBrushesForMapEntity( const idMapEntity *mapEnt, int entityNum, idBrushList brushList ) {
int i;
idVec3 origin;
idMat3 axis;
if ( mapEnt->GetNumPrimitives() < 1 ) {
return brushList;
}
mapEnt->epairs.GetVector( "origin", "0 0 0", origin );
if ( !mapEnt->epairs.GetMatrix( "rotation", "1 0 0 0 1 0 0 0 1", axis ) ) {
float angle = mapEnt->epairs.GetFloat( "angle" );
if ( angle != 0.0f ) {
axis = idAngles( 0.0f, angle, 0.0f ).ToMat3();
} else {
axis.Identity();
}
}
for ( i = 0; i < mapEnt->GetNumPrimitives(); i++ ) {
idMapPrimitive *mapPrim;
mapPrim = mapEnt->GetPrimitive(i);
if ( mapPrim->GetType() == idMapPrimitive::TYPE_BRUSH ) {
brushList = AddBrushesForMapBrush( static_cast<idMapBrush*>(mapPrim), origin, axis, entityNum, i, brushList );
continue;
}
if ( mapPrim->GetType() == idMapPrimitive::TYPE_PATCH ) {
if ( aasSettings->usePatches ) {
brushList = AddBrushesForMapPatch( static_cast<idMapPatch*>(mapPrim), origin, axis, entityNum, i, brushList );
}
continue;
}
}
return brushList;
}
/*
============
idAASBuild::AddBrushesForMapFile
============
*/
idBrushList idAASBuild::AddBrushesForMapFile( const idMapFile * mapFile, idBrushList brushList ) {
int i;
common->Printf( "[Brush Load]\n" );
brushList = AddBrushesForMapEntity( mapFile->GetEntity( 0 ), 0, brushList );
for ( i = 1; i < mapFile->GetNumEntities(); i++ ) {
const char *classname = mapFile->GetEntity( i )->epairs.GetString( "classname" );
if ( idStr::Icmp( classname, "func_aas_obstacle" ) == 0 ) {
brushList = AddBrushesForMapEntity( mapFile->GetEntity( i ), i, brushList );
}
}
common->Printf( "%6d brushes\n", brushList.Num() );
return brushList;
}
/*
============
idAASBuild::CheckForEntities
============
*/
bool idAASBuild::CheckForEntities( const idMapFile *mapFile, idStrList &entityClassNames ) const {
int i;
idStr classname;
com_editors |= EDITOR_AAS;
for ( i = 0; i < mapFile->GetNumEntities(); i++ ) {
if ( !mapFile->GetEntity(i)->epairs.GetString( "classname", "", classname ) ) {
continue;
}
if ( aasSettings->ValidEntity( classname ) ) {
entityClassNames.AddUnique( classname );
}
}
com_editors &= ~EDITOR_AAS;
return ( entityClassNames.Num() != 0 );
}
/*
============
MergeAllowed
============
*/
bool MergeAllowed( idBrush *b1, idBrush *b2 ) {
return ( b1->GetContents() == b2->GetContents() && !( ( b1->GetFlags() | b2->GetFlags() ) & BFL_PATCH ) );
}
/*
============
ExpandedChopAllowed
============
*/
bool ExpandedChopAllowed( idBrush *b1, idBrush *b2 ) {
return ( b1->GetContents() == b2->GetContents() );
}
/*
============
ExpandedMergeAllowed
============
*/
bool ExpandedMergeAllowed( idBrush *b1, idBrush *b2 ) {
return ( b1->GetContents() == b2->GetContents() );
}
/*
============
idAASBuild::ChangeMultipleBoundingBoxContents
============
*/
void idAASBuild::ChangeMultipleBoundingBoxContents_r( idBrushBSPNode *node, int mask ) {
while( node ) {
if ( !( node->GetContents() & mask ) ) {
node->SetContents( node->GetContents() & ~AREACONTENTS_SOLID );
}
ChangeMultipleBoundingBoxContents_r( node->GetChild( 0 ), mask );
node = node->GetChild( 1 );
}
}
/*
============
idAASBuild::Build
============
*/
bool idAASBuild::Build( const idStr &fileName, const idAASSettings *settings ) {
int i, bit, mask, startTime;
idMapFile * mapFile;
idBrushList brushList;
idList<idBrushList*> expandedBrushes;
idBrush *b;
idBrushBSP bsp;
idStr name;
idAASReach reach;
idAASCluster cluster;
idStrList entityClassNames;
startTime = Sys_Milliseconds();
Shutdown();
aasSettings = settings;
name = fileName;
name.SetFileExtension( "map" );
mapFile = new idMapFile;
if ( !mapFile->Parse( name ) ) {
delete mapFile;
common->Error( "Couldn't load map file: '%s'", name.c_str() );
return false;
}
// check if this map has any entities that use this AAS file
if ( !CheckForEntities( mapFile, entityClassNames ) ) {
delete mapFile;
common->Printf( "no entities in map that use %s\n", settings->fileExtension.c_str() );
return true;
}
// load map file brushes
brushList = AddBrushesForMapFile( mapFile, brushList );
// if empty map
if ( brushList.Num() == 0 ) {
delete mapFile;
common->Error( "%s is empty", name.c_str() );
return false;
}
// merge as many brushes as possible before expansion
brushList.Merge( MergeAllowed );
// if there is a .proc file newer than the .map file
if ( LoadProcBSP( fileName, mapFile->GetFileTime() ) ) {
ClipBrushSidesWithProcBSP( brushList );
DeleteProcBSP();
}
// make copies of the brush list
expandedBrushes.Append( &brushList );
for ( i = 1; i < aasSettings->numBoundingBoxes; i++ ) {
expandedBrushes.Append( brushList.Copy() );
}
// expand brushes for the axial bounding boxes
mask = AREACONTENTS_SOLID;
for ( i = 0; i < expandedBrushes.Num(); i++ ) {
for ( b = expandedBrushes[i]->Head(); b; b = b->Next() ) {
b->ExpandForAxialBox( aasSettings->boundingBoxes[i] );
bit = 1 << ( i + AREACONTENTS_BBOX_BIT );
mask |= bit;
b->SetContents( b->GetContents() | bit );
}
}
// move all brushes back into the original list
for ( i = 1; i < aasSettings->numBoundingBoxes; i++ ) {
brushList.AddToTail( *expandedBrushes[i] );
delete expandedBrushes[i];
}
if ( aasSettings->writeBrushMap ) {
bsp.WriteBrushMap( fileName, "_" + aasSettings->fileExtension, AREACONTENTS_SOLID );
}
// build BSP tree from brushes
bsp.Build( brushList, AREACONTENTS_SOLID, ExpandedChopAllowed, ExpandedMergeAllowed );
// only solid nodes with all bits set for all bounding boxes need to stay solid
ChangeMultipleBoundingBoxContents_r( bsp.GetRootNode(), mask );
// portalize the bsp tree
bsp.Portalize();
// remove subspaces not reachable by entities
if ( !bsp.RemoveOutside( mapFile, AREACONTENTS_SOLID, entityClassNames ) ) {
bsp.LeakFile( name );
delete mapFile;
common->Printf( "%s has no outside", name.c_str() );
return false;
}
// gravitational subdivision
GravitationalSubdivision( bsp );
// merge portals where possible
bsp.MergePortals( AREACONTENTS_SOLID );
// melt portal windings
bsp.MeltPortals( AREACONTENTS_SOLID );
if ( aasSettings->writeBrushMap ) {
WriteLedgeMap( fileName, "_" + aasSettings->fileExtension + "_ledge" );
}
// ledge subdivisions
LedgeSubdivision( bsp );
// merge leaf nodes
MergeLeafNodes( bsp );
// merge portals where possible
bsp.MergePortals( AREACONTENTS_SOLID );
// melt portal windings
bsp.MeltPortals( AREACONTENTS_SOLID );
// store the file from the bsp tree
StoreFile( bsp );
file->settings = *aasSettings;
// calculate reachability
reach.Build( mapFile, file );
// build clusters
cluster.Build( file );
// optimize the file
if ( !aasSettings->noOptimize ) {
file->Optimize();
}
// write the file
name.SetFileExtension( aasSettings->fileExtension );
file->Write( name, mapFile->GetGeometryCRC() );
// delete the map file
delete mapFile;
common->Printf( "%6d seconds to create AAS\n", (Sys_Milliseconds() - startTime) / 1000 );
return true;
}
/*
============
idAASBuild::BuildReachability
============
*/
bool idAASBuild::BuildReachability( const idStr &fileName, const idAASSettings *settings ) {
int startTime;
idMapFile * mapFile;
idStr name;
idAASReach reach;
idAASCluster cluster;
startTime = Sys_Milliseconds();
aasSettings = settings;
name = fileName;
name.SetFileExtension( "map" );
mapFile = new idMapFile;
if ( !mapFile->Parse( name ) ) {
delete mapFile;
common->Error( "Couldn't load map file: '%s'", name.c_str() );
return false;
}
file = new idAASFileLocal();
name.SetFileExtension( aasSettings->fileExtension );
if ( !file->Load( name, 0 ) ) {
delete mapFile;
common->Error( "Couldn't load AAS file: '%s'", name.c_str() );
return false;
}
file->settings = *aasSettings;
// calculate reachability
reach.Build( mapFile, file );
// build clusters
cluster.Build( file );
// write the file
file->Write( name, mapFile->GetGeometryCRC() );
// delete the map file
delete mapFile;
common->Printf( "%6d seconds to calculate reachability\n", (Sys_Milliseconds() - startTime) / 1000 );
return true;
}
/*
============
ParseOptions
============
*/
int ParseOptions( const idCmdArgs &args, idAASSettings &settings ) {
int i;
idStr str;
for ( i = 1; i < args.Argc(); i++ ) {
str = args.Argv( i );
str.StripLeading( '-' );
if ( str.Icmp( "usePatches" ) == 0 ) {
settings.usePatches = true;
common->Printf( "usePatches = true\n" );
} else if ( str.Icmp( "writeBrushMap" ) == 0 ) {
settings.writeBrushMap = true;
common->Printf( "writeBrushMap = true\n" );
} else if ( str.Icmp( "playerFlood" ) == 0 ) {
settings.playerFlood = true;
common->Printf( "playerFlood = true\n" );
} else if ( str.Icmp( "noOptimize" ) == 0 ) {
settings.noOptimize = true;
common->Printf( "noOptimize = true\n" );
}
}
return args.Argc() - 1;
}
/*
============
RunAAS_f
============
*/
void RunAAS_f( const idCmdArgs &args ) {
int i;
idAASBuild aas;
idAASSettings settings;
idStr mapName;
if ( args.Argc() <= 1 ) {
common->Printf( "runAAS [options] <mapfile>\n"
"options:\n"
" -usePatches = use bezier patches for collision detection.\n"
" -writeBrushMap = write a brush map with the AAS geometry.\n"
" -playerFlood = use player spawn points as valid AAS positions.\n" );
return;
}
common->ClearWarnings( "compiling AAS" );
common->SetRefreshOnPrint( true );
// get the aas settings definitions
const idDict *dict = gameEdit->FindEntityDefDict( "aas_types", false );
if ( !dict ) {
common->Error( "Unable to find entityDef for 'aas_types'" );
}
const idKeyValue *kv = dict->MatchPrefix( "type" );
while( kv != NULL ) {
const idDict *settingsDict = gameEdit->FindEntityDefDict( kv->GetValue(), false );
if ( !settingsDict ) {
common->Warning( "Unable to find '%s' in def/aas.def", kv->GetValue().c_str() );
} else {
settings.FromDict( kv->GetValue(), settingsDict );
i = ParseOptions( args, settings );
mapName = args.Argv(i);
mapName.BackSlashesToSlashes();
if ( mapName.Icmpn( "maps/", 4 ) != 0 ) {
mapName = "maps/" + mapName;
}
aas.Build( mapName, &settings );
}
kv = dict->MatchPrefix( "type", kv );
if ( kv ) {
common->Printf( "=======================================================\n" );
}
}
common->SetRefreshOnPrint( false );
common->PrintWarnings();
}
/*
============
RunAASDir_f
============
*/
void RunAASDir_f( const idCmdArgs &args ) {
int i;
idAASBuild aas;
idAASSettings settings;
idFileList *mapFiles;
if ( args.Argc() <= 1 ) {
common->Printf( "runAASDir <folder>\n" );
return;
}
common->ClearWarnings( "compiling AAS" );
common->SetRefreshOnPrint( true );
// get the aas settings definitions
const idDict *dict = gameEdit->FindEntityDefDict( "aas_types", false );
if ( !dict ) {
common->Error( "Unable to find entityDef for 'aas_types'" );
}
// scan for .map files
mapFiles = fileSystem->ListFiles( idStr("maps/") + args.Argv(1), ".map" );
// create AAS files for all the .map files
for ( i = 0; i < mapFiles->GetNumFiles(); i++ ) {
if ( i ) {
common->Printf( "=======================================================\n" );
}
const idKeyValue *kv = dict->MatchPrefix( "type" );
while( kv != NULL ) {
const idDict *settingsDict = gameEdit->FindEntityDefDict( kv->GetValue(), false );
if ( !settingsDict ) {
common->Warning( "Unable to find '%s' in def/aas.def", kv->GetValue().c_str() );
} else {
settings.FromDict( kv->GetValue(), settingsDict );
aas.Build( idStr( "maps/" ) + args.Argv( 1 ) + "/" + mapFiles->GetFile( i ), &settings );
}
kv = dict->MatchPrefix( "type", kv );
if ( kv ) {
common->Printf( "=======================================================\n" );
}
}
}
fileSystem->FreeFileList( mapFiles );
common->SetRefreshOnPrint( false );
common->PrintWarnings();
}
/*
============
RunReach_f
============
*/
void RunReach_f( const idCmdArgs &args ) {
int i;
idAASBuild aas;
idAASSettings settings;
if ( args.Argc() <= 1 ) {
common->Printf( "runReach [options] <mapfile>\n" );
return;
}
common->ClearWarnings( "calculating AAS reachability" );
common->SetRefreshOnPrint( true );
// get the aas settings definitions
const idDict *dict = gameEdit->FindEntityDefDict( "aas_types", false );
if ( !dict ) {
common->Error( "Unable to find entityDef for 'aas_types'" );
}
const idKeyValue *kv = dict->MatchPrefix( "type" );
while( kv != NULL ) {
const idDict *settingsDict = gameEdit->FindEntityDefDict( kv->GetValue(), false );
if ( !settingsDict ) {
common->Warning( "Unable to find '%s' in def/aas.def", kv->GetValue().c_str() );
} else {
settings.FromDict( kv->GetValue(), settingsDict );
i = ParseOptions( args, settings );
aas.BuildReachability( idStr("maps/") + args.Argv(i), &settings );
}
kv = dict->MatchPrefix( "type", kv );
if ( kv ) {
common->Printf( "=======================================================\n" );
}
}
common->SetRefreshOnPrint( false );
common->PrintWarnings();
}