mirror of
https://github.com/dhewm/dhewm3.git
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736ec20d4d
Don't include the lazy precompiled.h everywhere, only what's required for the compilation unit. platform.h needs to be included instead to provide all essential defines and types. All includes use the relative path to the neo or the game specific root. Move all idlib related includes from idlib/Lib.h to precompiled.h. precompiled.h still exists for the MFC stuff in tools/. Add some missing header guards.
137 lines
4.5 KiB
C++
137 lines
4.5 KiB
C++
/*
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===========================================================================
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Doom 3 GPL Source Code
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Copyright (C) 1999-2011 id Software LLC, a ZeniMax Media company.
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This file is part of the Doom 3 GPL Source Code ("Doom 3 Source Code").
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Doom 3 Source Code is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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Doom 3 Source Code is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with Doom 3 Source Code. If not, see <http://www.gnu.org/licenses/>.
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In addition, the Doom 3 Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 Source Code. If not, please request a copy in writing from id Software at the address below.
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If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
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===========================================================================
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*/
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#include "sys/platform.h"
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#include "sound/snd_local.h"
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AL_API ALenum AL_APIENTRY alGetError() {
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return AL_NO_ERROR;
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}
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AL_API ALboolean AL_APIENTRY alIsSource( ALuint sid ) {
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return AL_FALSE;
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}
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AL_API void AL_APIENTRY alGenBuffers( ALsizei n, ALuint* buffers ) { }
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AL_API void AL_APIENTRY alSourceStop( ALuint sid ) { }
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AL_API void AL_APIENTRY alGetSourcei( ALuint sid, ALenum pname, ALint* value ) { }
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AL_API ALint AL_APIENTRY alGetInteger( ALenum param ) { return 0; }
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ALC_API void ALC_APIENTRY alcSuspendContext( ALCcontext *alcHandle ) { }
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ALC_API ALCdevice * ALC_APIENTRY alcOpenDevice( const ALchar *tokstr ) {
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return NULL;
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}
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AL_API void AL_APIENTRY alDeleteBuffers( ALsizei n, const ALuint* buffers ) { }
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AL_API ALboolean AL_APIENTRY alIsExtensionPresent( const ALchar* fname ) {
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return AL_FALSE;
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}
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AL_API void AL_APIENTRY alBufferData( ALuint buffer,
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ALenum format,
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const ALvoid* data,
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ALsizei size,
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ALsizei freq ) { }
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ALC_API ALCboolean ALC_APIENTRY alcMakeContextCurrent( ALCcontext *alcHandle ) {
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return 0;
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}
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ALC_API ALCvoid ALC_APIENTRY alcProcessContext( ALCcontext *alcHandle ) {
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return;
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}
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ALC_API ALCvoid ALC_APIENTRY alcDestroyContext( ALCcontext *alcHandle ) {
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return;
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}
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ALC_API const ALCchar * ALC_APIENTRY alcGetString( ALCdevice *deviceHandle, ALCenum token ) {
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return NULL;
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}
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AL_API void AL_APIENTRY alBufferData( ALuint buffer,
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ALenum format,
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ALvoid* data,
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ALsizei size,
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ALsizei freq ) { }
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AL_API void AL_APIENTRY alDeleteBuffers( ALsizei n, ALuint* buffers ) { }
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AL_API ALboolean AL_APIENTRY alIsExtensionPresent( ALubyte* fname ) {
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return AL_FALSE;
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}
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AL_API void AL_APIENTRY alDeleteSources( ALsizei n, const ALuint* sources ) { }
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AL_API ALenum AL_APIENTRY alGetEnumValue( const ALchar* ename ) {
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return 0;
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}
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AL_API void* AL_APIENTRY alGetProcAddress( const ALchar* fname ) {
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return NULL;
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}
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ALC_API ALCcontext * ALC_APIENTRY alcCreateContext( ALCdevice *dev,
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const ALCint* attrlist ) {
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return NULL;
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}
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ALC_API ALCdevice * ALC_APIENTRY alcOpenDevice( ALubyte *tokstr ) {
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return NULL;
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}
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AL_API void AL_APIENTRY alListenerfv( ALenum pname, const ALfloat* param ) { }
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AL_API void AL_APIENTRY alSourceQueueBuffers( ALuint sid, ALsizei numEntries, const ALuint *bids ) { }
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AL_API void AL_APIENTRY alSourcei( ALuint sid, ALenum param, ALint value ) { }
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AL_API void AL_APIENTRY alListenerf( ALenum pname, ALfloat param ) { }
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ALC_API ALCboolean ALC_APIENTRY alcCloseDevice( ALCdevice *dev ) { return false; }
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AL_API ALboolean AL_APIENTRY alIsBuffer( ALuint buffer ) {
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return AL_FALSE;
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}
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AL_API void AL_APIENTRY alSource3f( ALuint sid, ALenum param,
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ALfloat f1, ALfloat f2, ALfloat f3 ) { }
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AL_API void AL_APIENTRY alGenSources( ALsizei n, ALuint* sources ) { }
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AL_API void AL_APIENTRY alSourcef( ALuint sid, ALenum param, ALfloat value ) { }
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AL_API void AL_APIENTRY alSourceUnqueueBuffers( ALuint sid, ALsizei numEntries, ALuint *bids ) { }
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AL_API void AL_APIENTRY alSourcePlay( ALuint sid ) { }
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