mirror of
https://github.com/dhewm/dhewm3.git
synced 2024-12-18 00:41:36 +00:00
79ad905e05
Excluding 3rd party files.
182 lines
4.9 KiB
C++
182 lines
4.9 KiB
C++
/*
|
|
===========================================================================
|
|
|
|
Doom 3 GPL Source Code
|
|
Copyright (C) 1999-2011 id Software LLC, a ZeniMax Media company.
|
|
|
|
This file is part of the Doom 3 GPL Source Code ("Doom 3 Source Code").
|
|
|
|
Doom 3 Source Code is free software: you can redistribute it and/or modify
|
|
it under the terms of the GNU General Public License as published by
|
|
the Free Software Foundation, either version 3 of the License, or
|
|
(at your option) any later version.
|
|
|
|
Doom 3 Source Code is distributed in the hope that it will be useful,
|
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
GNU General Public License for more details.
|
|
|
|
You should have received a copy of the GNU General Public License
|
|
along with Doom 3 Source Code. If not, see <http://www.gnu.org/licenses/>.
|
|
|
|
In addition, the Doom 3 Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 Source Code. If not, please request a copy in writing from id Software at the address below.
|
|
|
|
If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
|
|
|
|
===========================================================================
|
|
*/
|
|
|
|
#include "../idlib/precompiled.h"
|
|
#pragma hdrstop
|
|
|
|
#include "Game_local.h"
|
|
#include "PlayerIcon.h"
|
|
|
|
static const char * iconKeys[ ICON_NONE ] = {
|
|
"mtr_icon_lag",
|
|
"mtr_icon_chat"
|
|
};
|
|
|
|
/*
|
|
===============
|
|
idPlayerIcon::idPlayerIcon
|
|
===============
|
|
*/
|
|
idPlayerIcon::idPlayerIcon() {
|
|
iconHandle = -1;
|
|
iconType = ICON_NONE;
|
|
}
|
|
|
|
/*
|
|
===============
|
|
idPlayerIcon::~idPlayerIcon
|
|
===============
|
|
*/
|
|
idPlayerIcon::~idPlayerIcon() {
|
|
FreeIcon();
|
|
}
|
|
|
|
/*
|
|
===============
|
|
idPlayerIcon::Draw
|
|
===============
|
|
*/
|
|
void idPlayerIcon::Draw( idPlayer *player, jointHandle_t joint ) {
|
|
idVec3 origin;
|
|
idMat3 axis;
|
|
|
|
if ( joint == INVALID_JOINT ) {
|
|
FreeIcon();
|
|
return;
|
|
}
|
|
|
|
player->GetJointWorldTransform( joint, gameLocal.time, origin, axis );
|
|
origin.z += 16.0f;
|
|
|
|
Draw( player, origin );
|
|
}
|
|
|
|
/*
|
|
===============
|
|
idPlayerIcon::Draw
|
|
===============
|
|
*/
|
|
void idPlayerIcon::Draw( idPlayer *player, const idVec3 &origin ) {
|
|
idPlayer *localPlayer = gameLocal.GetLocalPlayer();
|
|
if ( !localPlayer || !localPlayer->GetRenderView() ) {
|
|
FreeIcon();
|
|
return;
|
|
}
|
|
|
|
idMat3 axis = localPlayer->GetRenderView()->viewaxis;
|
|
|
|
if ( player->isLagged ) {
|
|
// create the icon if necessary, or update if already created
|
|
if ( !CreateIcon( player, ICON_LAG, origin, axis ) ) {
|
|
UpdateIcon( player, origin, axis );
|
|
}
|
|
} else if ( player->isChatting ) {
|
|
if ( !CreateIcon( player, ICON_CHAT, origin, axis ) ) {
|
|
UpdateIcon( player, origin, axis );
|
|
}
|
|
} else {
|
|
FreeIcon();
|
|
}
|
|
}
|
|
|
|
/*
|
|
===============
|
|
idPlayerIcon::FreeIcon
|
|
===============
|
|
*/
|
|
void idPlayerIcon::FreeIcon( void ) {
|
|
if ( iconHandle != - 1 ) {
|
|
gameRenderWorld->FreeEntityDef( iconHandle );
|
|
iconHandle = -1;
|
|
}
|
|
iconType = ICON_NONE;
|
|
}
|
|
|
|
/*
|
|
===============
|
|
idPlayerIcon::CreateIcon
|
|
===============
|
|
*/
|
|
bool idPlayerIcon::CreateIcon( idPlayer *player, playerIconType_t type, const idVec3 &origin, const idMat3 &axis ) {
|
|
assert( type != ICON_NONE );
|
|
const char *mtr = player->spawnArgs.GetString( iconKeys[ type ], "_default" );
|
|
return CreateIcon( player, type, mtr, origin, axis );
|
|
}
|
|
|
|
/*
|
|
===============
|
|
idPlayerIcon::CreateIcon
|
|
===============
|
|
*/
|
|
bool idPlayerIcon::CreateIcon( idPlayer *player, playerIconType_t type, const char *mtr, const idVec3 &origin, const idMat3 &axis ) {
|
|
assert( type != ICON_NONE );
|
|
|
|
if ( type == iconType ) {
|
|
return false;
|
|
}
|
|
|
|
FreeIcon();
|
|
|
|
memset( &renderEnt, 0, sizeof( renderEnt ) );
|
|
renderEnt.origin = origin;
|
|
renderEnt.axis = axis;
|
|
renderEnt.shaderParms[ SHADERPARM_RED ] = 1.0f;
|
|
renderEnt.shaderParms[ SHADERPARM_GREEN ] = 1.0f;
|
|
renderEnt.shaderParms[ SHADERPARM_BLUE ] = 1.0f;
|
|
renderEnt.shaderParms[ SHADERPARM_ALPHA ] = 1.0f;
|
|
renderEnt.shaderParms[ SHADERPARM_SPRITE_WIDTH ] = 16.0f;
|
|
renderEnt.shaderParms[ SHADERPARM_SPRITE_HEIGHT ] = 16.0f;
|
|
renderEnt.hModel = renderModelManager->FindModel( "_sprite" );
|
|
renderEnt.callback = NULL;
|
|
renderEnt.numJoints = 0;
|
|
renderEnt.joints = NULL;
|
|
renderEnt.customSkin = 0;
|
|
renderEnt.noShadow = true;
|
|
renderEnt.noSelfShadow = true;
|
|
renderEnt.customShader = declManager->FindMaterial( mtr );
|
|
renderEnt.referenceShader = 0;
|
|
renderEnt.bounds = renderEnt.hModel->Bounds( &renderEnt );
|
|
|
|
iconHandle = gameRenderWorld->AddEntityDef( &renderEnt );
|
|
iconType = type;
|
|
|
|
return true;
|
|
}
|
|
|
|
/*
|
|
===============
|
|
idPlayerIcon::UpdateIcon
|
|
===============
|
|
*/
|
|
void idPlayerIcon::UpdateIcon( idPlayer *player, const idVec3 &origin, const idMat3 &axis ) {
|
|
assert( iconHandle >= 0 );
|
|
|
|
renderEnt.origin = origin;
|
|
renderEnt.axis = axis;
|
|
gameRenderWorld->UpdateEntityDef( iconHandle, &renderEnt );
|
|
}
|